Mudfish, Dragons, and Ghosts, OH MY!!!

From which generation do you have the most pokes from on your competive team.

  • 1st Gen

    Votes: 10 16.7%
  • 2nd Gen

    Votes: 6 10.0%
  • 3rd Gen

    Votes: 5 8.3%
  • 4th Gen

    Votes: 15 25.0%
  • 5th Gen

    Votes: 9 15.0%
  • Some form of tie

    Votes: 15 25.0%

  • Total voters
    60
Intro
After many days of testing i finally seem to have found a good team. However, im always looking to improve and so im open to any good critism. If you are at doubt to whether your critism is construcitve or not, it probably isnt.

Lead
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Swampert@Leftovers
Relaxed-252 hp, 204 Def, 52 Sp Att
Ability:Torrent
Stealth Rock
Roar
Earthquake
Ice Beam

Swampert was a great lead in the 4th generation, and in the 5th, hes still rocking on strong. With lots resistences, and one weakness, Swampert is great to lead off with. Obviously the primary objective is to set up the stealth rock, but i found with the offensive capabilities of the lead, rocks arnt always the best thing to use first. However generally speaking i start with rocks, then roar to get a favorable match up, and try to take out as much of their pokes before hes either KOd or i need to switch.


Lead Support
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Nattorie(Ferothorn)@Leftovers
sassy 252 hp, 168 def, 88 sp def
Ability:Iron Barbs (Steel Thorns)
Leech Seed
Spikes
Power Whip
Gyro Ball

Fortress+Tangrowth=Ferothorn, With the bulky one weakness spike laying power of fortress, and the health sucking bulky power of tangrowth, comes Ferothorn, the best 5th gen poke ive seen for competive battling. Set up to be a perfect wall. With the options to have Spikes, Leech Seed, Ingrain, Gyro ball, Toxic, ect. and the ability Iron Barbs, which damages every poke that uses a physical attack on it, what more would a wall want. Not only is he a great wall in general, hes a great compliment to my lead, swampert, not only does swampert lay rocks, ferothorn lays spikes; Ferothorn can counter Swamperts weakness, grass, and Swamert can counter Ferothorns weakness Fire. Lay down spikes and leech seed and start attacking, perfect wall

Grass Core
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Virizion@Life Orb
Ability:Justified
Timid; 6 HP / 252 SpA / 252 Speed
Calm Mind
Giga Drain
Focus Blast
Hidden Power Ice

Thank you to IcyMan28 for this set, I used to use a Lucario in this slot but then i found Virizion is a much better choice. I use this pokemon just like i used to use Lucario. Yet i also switched up how i used my team and Virizion fits better. So i switch him in usually when a water type trys to take out blaziken and then deal massive damage. If the Poke is not taking damage quickly enough, use calm mind to boost that special attack. Giga Drain will help with life orb damage. Looking for a better move than Focus blast but i dont think there is one.


Fire Core
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Blaziken@Life Orb
Ability:Speed Boost
Rash; 80 Atk / 212 SpA / 216 Spe

Fire Blast
Hi Jump Kick
Stone Edge
Hidden Power Electric


Thanks to IceMan28 for suggesting this set. In 3rd Gen, Blaziken was a powerhouse, in 4th gen, Infernape was better, in 5th Gen, Blaziken regains its spot as one of the few useable starter pokes, and hes probably the best. The first easily solved problem with blaziken, ground weakness, with the item balloon, problem solved. Gives you a chance to switch Blaziken in when an earthquake is predicted. Then until a move lands all ground moves are negated basically giving blaziken a temporary flying type. Blaziken is them mamber of my core and is the fire type, He also has a very wide array of moves as it is so he works on a good amount of types.

Water Core
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Rotom-W@Leftovers
Bold 252 Hp, 168 Def, 88 Speed
Ablitilty:Levitate

Substitute
Discharge
Toxic
Hydro Pump

This set is the water pokemon in the core of my team. Its main purpose is to be the defensive Poke of the bunch in the core. Substitute
Sets a good barrier for Rotom to hide behind, Toxic can become deadly quite quickly for any oposing pokemon it effects. Hydro Pump is the move that will take out the fire types trying to hit Blaziken, and Discharge is strong and adds STAB. OPINION NEEDED. Ive also been considering Charge Beam for the very high chance of a spec attack increase, what do you guys think?

Late Game Annoyance
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Garchomp@Leftovers
Carefull 252 HP, 232 Attack, 22 Sp def
Ability:Rough Skin

Rest
Outrage
Earthquake
Substitute


Conclusion
There it is, ive found it works quite effectivly but any suggestions would be helpful. Thanks

Generation Spread
1st:0
2nd:0
3rd:2 (swampert, blaziken)
4th:2 (Rotom-W, Garchomp)
5th:2 (Ferothorn, Virizion)
 
one suggestion is to give baton pass over swords dance for two reasons. One blaziken is fragile and if you are going to get knocked out the next turn i think you would prefer passing on the stat boosts to a teammate. I Second i do not know if blaziken survives long enough to set up two swords dances and sweep but if he can then keep it.


Other then that it looks like a pretty solid team.
 
Ok! Solid team

Swampert: Avalanche? What the heck does it do?!?
Gengar: Why would you use scarf-Gar when there's LATIOS?!?
Lucario:Seriously? Dark pulse? Shadow ball has infinitely better coverage.
Nattorei: Looks good
Salamence: Fire fang is pointless, because unless you get 4 DDs Flamethrower will do more to things like nattorei and Skarmory! And I don't get Yache, he's so frail, whats the point? Add life orb, it'll allow him to get some kills he wouldn't otherwise.
Blaziken This is walled by Burungeru, which your team can't handle, get rid of SD/Protect for thunderpunch to beat it.

Hope this helps!
 
Hey, nice team. A few things.

-Swampert should look like this:

Swampert@Leftovers
Relaxed, 252 HP / 204 Def / 52 SpA

Roar
Stealth Rock
Earthquake
Ice Beam

Ice Beam is pretty crucial these days and hits the dragons on their generally weaker side, as well as ground types such as Garchomp, Gliscor, and Landorus. With the EV spread, you can KO them all pretty easily with a layer of Spikes or Stealth Rock. You'll want Earthquake to deal with the likes of Heatran and Blaziken, as well as Tyranitar.

-Gengar should be Timid, otherwise you will be unable to outrun boosted Salamence and Volcarona, which defeats the purpose of ScarfGar. You also lose to ScarfTerakion otherwise.

-Weather can be a pretty significant issue for your team, particularly Sand and Rain teams. Because of this, I'll suggest you use Virizion over Lucario, another Specially-based fighting-type attacker who checks both of these playstyles pretty well. It provides useful resistances for your team and some additional bulk and speed:

Virizion@Life Orb
Timid; 6 HP / 252 SpA / 252 Speed

Calm Mind
Giga Drain
Focus Blast
Hidden Power Ice

Virizion will have a much easier time dealing with Excadrill, Landorus, and Thundurus compared to Lucario, and with HP Ice can dispose of Gliscor that stand in the way of Salamence's sweep. Giga Drain is nice in that it recovers the LO recoil, and helps with Jellicent.

-With Swampert's physical defense, you may want to consider a more specially defensive spread on Ferrothorn. Sassy; 252 HP / 60 Def / 196 SpD should be fine.

-Yache Berry is not particularly effective on Salamence compared to Garchomp and Dragonite. Go with Life Orb, change the spread to Naive; 232 Atk / 24 SpA / 252 Spe, and use Fire Blast over Fire Fang to help you OHKO Skarmory and 2HKO Bronzong with ease. Also, go with Outrage over Dragon Claw, as it scores a significantly higher amount of OHKOs following a Dragon Dance.

-Finally, SDBlaziken is much better with Stone Edge over Protect, but I would personally suggest you run Mixed Blaziken to help break down walls that would otherwise block Salamence and Lucario's sweeps. It is also capable of sweeping on its own if the opposing team is sufficiently weakened and it gets 2 or more speed boosts.

Blaziken@Life Orb
Rash; 80 Atk / 212 SpA / 216 Spe

Fire Blast
Hi Jump Kick
Stone Edge
Hidden Power Electric

This set will break down nearly every wall you come across. Fire Blast crushes physical walls, HJK crushes special walls, Stone Edge gives you a coverage option, and HP Electric hits Gyara and Slowbro who could potentially give you issues.

See how these changes work for you, then reply. You may have some issues with weather in particular, but I'll let someone else deal with that later.

one suggestion is to give baton pass over swords dance for two reasons. One blaziken is fragile and if you are going to get knocked out the next turn i think you would prefer passing on the stat boosts to a teammate. I Second i do not know if blaziken survives long enough to set up two swords dances and sweep but if he can then keep it.

One, Baton Pass is illegal with Speed Boost. Two, Blaziken is notoriously powerful, the frailty is irrelevant as you'll be setting up when you force something out. It does not need more than one SD.
 
For Gengar, I would recommend changing destiny bond to Focus Blast or to Trick. Somebody could come in on your destiny bond and just set up while you use all the pp for your Destiny bond. Focus Blast is for Tyranitar, Nattorrei, and provides almost perfect neutral coverage with Shadow Ball. Trick is when your done revenge killing and you trick the scarf to defensive walls like Chansey/Blissey, Nattorrei, Skarmory and others. On Salamence the ability should be moxie because I would usually bring it in on EQs and it Kos many pokemon fairly easily. Change the nature to Naive for the speed and use Fire Blast or Flamethrower over Fire Fang. Fire Fang just sucks.
 
thank you for all the post they have been very helpful in improving my team; but keep the advice coming its always appriciated
 
Check out the new addition, also i was wondering if i should now switch out ferothorn to help with weakness coverage now that ive added another grass type
 
I don't get why you have Moxie as Salamence's ability. Intimidate gives him much better bulk. You can't sweep if you're fainted, right? Otherwise, it's a pretty solid team.
 
Since you aren't using a water type move on swampert, i suggest using damp instead of torrent. As it will give it a defensive boost against things that would explode. And having a situational ability is better than having an ability that won't be used at all.
 
Wait, why in the name of chaos' beard are you using REST on a Garchomp with NO CHESTO BERRY, SLEEP TALK or a cleric on your team? I'd think you'd be better off with a normal Swords Dance Garchomp with Substitute or a Yache berry.
 
I would personally suggest a scarfchomp, most people expect that they can outrun it and it's a brilliant clearup pokemon with two powerful STAB moves :)

Garchomp @ Choice Scarf
Adamant: Sand Veil
252 AT/252 SP/4 HP
-Outrage
-Earthquake
-Crunch
-Fire Fang
 
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