[OVERVIEW]
[SET]
name: Bulky Tank
move 1: Curse
move 2: Poison Jab
move 3: Fire Punch
move 4: Shadow Sneak / Ice Punch
item: Leftovers
ability: Poison Touch
nature: Adamant
evs:
[SET COMMENTS]
Poison Jab is the preferred STAB thanks to the better accuracy than other options and Poison Touch boosting the Poison chance. Fire Punch is for hitting Steel-types such as Klang, which is 2HKOed after a single Curse. Shadow Sneak is much-needed priority to make up for Muk's low Speed that also has a chance to Poison thanks to Poison Touch. Ice Punch is for Ground-types such as Torterra, which can be OHKOed with a Curse boost after Stealth Rock. Poison Touch is the preferred ability due to the chance at applying Poison to high value and common switchins such as Stunfisk and chipping them down considerably.
Muk has handy resistances to Grass- and neutral Special attacks, but is weak to common Ground- and Psychic-type attacks. As such, partners like Torterra and Shiftry that can round out the weaknesses while benefitting from the defensive synergy are great picks. Muk is also slow, so paralysis support from teammates like Stunfisk is also appreciated. Muk excels at breaking through Grass-types like Vileplume and weakening Steel-types like Bronzor, so sweepers like Huntail or Ursaring benefit from having Muk around. Muk also hates having entry hazards digging into its natural bulk, so hazard control such as Tentacool or Natu can be key in getting the most out of Muk.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
[SET]
name: Bulky Tank
move 1: Curse
move 2: Poison Jab
move 3: Fire Punch
move 4: Shadow Sneak / Ice Punch
item: Leftovers
ability: Poison Touch
nature: Adamant
evs:
[SET COMMENTS]
Poison Jab is the preferred STAB thanks to the better accuracy than other options and Poison Touch boosting the Poison chance. Fire Punch is for hitting Steel-types such as Klang, which is 2HKOed after a single Curse. Shadow Sneak is much-needed priority to make up for Muk's low Speed that also has a chance to Poison thanks to Poison Touch. Ice Punch is for Ground-types such as Torterra, which can be OHKOed with a Curse boost after Stealth Rock. Poison Touch is the preferred ability due to the chance at applying Poison to high value and common switchins such as Stunfisk and chipping them down considerably.
Muk has handy resistances to Grass- and neutral Special attacks, but is weak to common Ground- and Psychic-type attacks. As such, partners like Torterra and Shiftry that can round out the weaknesses while benefitting from the defensive synergy are great picks. Muk is also slow, so paralysis support from teammates like Stunfisk is also appreciated. Muk excels at breaking through Grass-types like Vileplume and weakening Steel-types like Bronzor, so sweepers like Huntail or Ursaring benefit from having Muk around. Muk also hates having entry hazards digging into its natural bulk, so hazard control such as Tentacool or Natu can be key in getting the most out of Muk.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
Last edited: