Hey guys, Expert Occultist here with another team to review this time with a more offensive approach. I need your help improving this team because while it's impossible to prepare for everything many heads are better than one. This team focuses on offensive synergy. With that briefness out of the way let's get to the team!
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
I'm of the opinion that every team should have a fairy type since they provide fantastic offensive and defensive support. However, since the non-mega fairies all look incredibly stupid I tend to cycle through the mega fairies. Currently I'm using Diancie and it doesn't disappoint. It's mixed sweeping prowess is powerful and it offers unique (if not predictable) coverage. The deciding factor for me is Magic Bounce which is great since I don't want to give up momentum spinning or defoging hazards. This ability also makes Diancie a solid lead. Diancie's speed, power, and ability have served me well overall.
Other considerations: Like I said, I've bounced around other mega fairies before. Gardevoir is another powerful option for taking down mega Venusaur but having to rely on Focus Blast is a big turn off. It doesn't offer hazard control either.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Flash Cannon
A Kyurem-B that doesn't need spin support? Sign me up! I can't seem to make a team without Hydreigon lately and why not? It has an amazing movepool with an interesting set of resistances and immunities. It can switch into a lot of things. While it's movepool is expansive I opted to go with the standard set as it offers the best coverage. I especially like Flash Cannon because fairy switch-ins are painfully obvious most of the time.
Other considerations: None. Hydreigon rules and should be side by side with Kyurem-B in the viability rankings. Again, this guy is mister moves so if you notice an attack I might have missed that will help my team more effectively than the standard set let me know :)
Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Hidden Power [Ice]
- Taunt
- Stealth Rock
Probably the member of my team that has gone through the most changes Heatran completes my fairy/dragon/steel core. His primary role is simple: rocks. Beyond that his typing and ability made him an excellent switch-in to most fairy types and with taunt and magma storm he can beat most defensive mons including Chansey and Clefable. Hidden Power Ice is there to surprise Dragonite which my team had a tough time dealing with.
Other considerations: My old Heatran was modest with Lava Plume and Earth Power in place of this set's offensive moves. Should I go back to those?
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Superpower
- Knock Off
- Thunder Wave
My favourite electric type, Thundurus is just so versatile. It makes a good lure to things like Chansey, Tyranitar, Excadrill and so on and beats them with a combination of Knock Off and Superpower. I realize that defiant thurndurus usually does this best but for offensive teams Prankster Thunder Wave is too good to pass up. This lets Thundurus serve as a great emergency check to Lopunny and set up sweepers that really hurt offensive teams. The evs in attack ensure the Knock Off one-shots Latios while still dealing solid damage with Thunderbolt.
Other considerations: Superpower is useful but I often wonder if HP Ice would serve my team better. I mean, Hydreigon already checks Bisharp and Ttar and putting HP Ice on Thundy lets Heatran run Earth Power... oww my head...
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Synthesis
This team looks a little Azumarril weak...
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Serperior: 165-195 (56.7 - 67%) -- guaranteed 2HKO
Good enough :) Serperior is my late game clear and once Talonflame and Heatran are gone very little can stop it. The set is standard and for all you snake lovers out there, yes, Life Orb is mandatory. It misses important 2 hit-kos at +2 without it. Anyways, the only non-standard option here is Synthesis. The reason being is that a common revenge tactic against Serperior is Bisharp's Sucker Punch. Synthesis dodges Sucker Punch and restores my health although Glare and Giga Drain are strong as well.
Other considerations: HP Ground over HP Fire although Fire hits more things. Just don't suggest HP Rock. Half my team beats Talonflame anyway :P
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Hydro Pump
Finishing my fire/water/grass core is Keldeo. I know scarf is known as its weakest set but no other mon can check lopunny, landorus-T, Weavile, Mamoswine, Mega Sceptile, and various set-up sweepers in one set. Without scarf Keld I'd be weak to all these. It's simple but effective.
Other considerations: None. Again, nothing does what this set does. If you can name another offensive mon that checks all those threats, power to you.
Threat List:
Excadrill: Sand Rush variants are annoying and often require careful switching to stall out the sand. His other half, Ttar is easy to beat thanks to Superpower. Once that falls Excadrill is rendered pretty much useless.
Dragonite: With Rocks off the field this thing sets up effortlessly and sweeps my team and is the reason why HP Ice is on Heatran. Blah
Normal Gyarados: Mega Gyarados is fine, it's almost always a set-up sweeper. Regular Gyarados can be anything from a defensive variant, to scarf, to set-up. By the time the set is revealed it's often too late.
Breloom: Is tough to switch into but luckily not that common.
And that's my current team. As always, feedback is very much appreciated :)
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
I'm of the opinion that every team should have a fairy type since they provide fantastic offensive and defensive support. However, since the non-mega fairies all look incredibly stupid I tend to cycle through the mega fairies. Currently I'm using Diancie and it doesn't disappoint. It's mixed sweeping prowess is powerful and it offers unique (if not predictable) coverage. The deciding factor for me is Magic Bounce which is great since I don't want to give up momentum spinning or defoging hazards. This ability also makes Diancie a solid lead. Diancie's speed, power, and ability have served me well overall.
Other considerations: Like I said, I've bounced around other mega fairies before. Gardevoir is another powerful option for taking down mega Venusaur but having to rely on Focus Blast is a big turn off. It doesn't offer hazard control either.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Flash Cannon
A Kyurem-B that doesn't need spin support? Sign me up! I can't seem to make a team without Hydreigon lately and why not? It has an amazing movepool with an interesting set of resistances and immunities. It can switch into a lot of things. While it's movepool is expansive I opted to go with the standard set as it offers the best coverage. I especially like Flash Cannon because fairy switch-ins are painfully obvious most of the time.
Other considerations: None. Hydreigon rules and should be side by side with Kyurem-B in the viability rankings. Again, this guy is mister moves so if you notice an attack I might have missed that will help my team more effectively than the standard set let me know :)
Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Hidden Power [Ice]
- Taunt
- Stealth Rock
Probably the member of my team that has gone through the most changes Heatran completes my fairy/dragon/steel core. His primary role is simple: rocks. Beyond that his typing and ability made him an excellent switch-in to most fairy types and with taunt and magma storm he can beat most defensive mons including Chansey and Clefable. Hidden Power Ice is there to surprise Dragonite which my team had a tough time dealing with.
Other considerations: My old Heatran was modest with Lava Plume and Earth Power in place of this set's offensive moves. Should I go back to those?
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Superpower
- Knock Off
- Thunder Wave
My favourite electric type, Thundurus is just so versatile. It makes a good lure to things like Chansey, Tyranitar, Excadrill and so on and beats them with a combination of Knock Off and Superpower. I realize that defiant thurndurus usually does this best but for offensive teams Prankster Thunder Wave is too good to pass up. This lets Thundurus serve as a great emergency check to Lopunny and set up sweepers that really hurt offensive teams. The evs in attack ensure the Knock Off one-shots Latios while still dealing solid damage with Thunderbolt.
Other considerations: Superpower is useful but I often wonder if HP Ice would serve my team better. I mean, Hydreigon already checks Bisharp and Ttar and putting HP Ice on Thundy lets Heatran run Earth Power... oww my head...
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Synthesis
This team looks a little Azumarril weak...
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Serperior: 165-195 (56.7 - 67%) -- guaranteed 2HKO
Good enough :) Serperior is my late game clear and once Talonflame and Heatran are gone very little can stop it. The set is standard and for all you snake lovers out there, yes, Life Orb is mandatory. It misses important 2 hit-kos at +2 without it. Anyways, the only non-standard option here is Synthesis. The reason being is that a common revenge tactic against Serperior is Bisharp's Sucker Punch. Synthesis dodges Sucker Punch and restores my health although Glare and Giga Drain are strong as well.
Other considerations: HP Ground over HP Fire although Fire hits more things. Just don't suggest HP Rock. Half my team beats Talonflame anyway :P
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Hydro Pump
Finishing my fire/water/grass core is Keldeo. I know scarf is known as its weakest set but no other mon can check lopunny, landorus-T, Weavile, Mamoswine, Mega Sceptile, and various set-up sweepers in one set. Without scarf Keld I'd be weak to all these. It's simple but effective.
Other considerations: None. Again, nothing does what this set does. If you can name another offensive mon that checks all those threats, power to you.
Threat List:
Excadrill: Sand Rush variants are annoying and often require careful switching to stall out the sand. His other half, Ttar is easy to beat thanks to Superpower. Once that falls Excadrill is rendered pretty much useless.
Dragonite: With Rocks off the field this thing sets up effortlessly and sweeps my team and is the reason why HP Ice is on Heatran. Blah
Normal Gyarados: Mega Gyarados is fine, it's almost always a set-up sweeper. Regular Gyarados can be anything from a defensive variant, to scarf, to set-up. By the time the set is revealed it's often too late.
Breloom: Is tough to switch into but luckily not that common.
And that's my current team. As always, feedback is very much appreciated :)
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