Little Cup Sample Teams
Welcome to the LC Sample Team Archive! Here you will find a collection of solid, successful teams intended to help new players get acclimated to the metagame and different playstyles found within Little Cup. Everyone is welcome to submit a team, but in order to maintain a good quality archive, your team will be subject to approval before its addition. You may use any team in this archive as you see fit. Teams are updated in the OP.
Team Submission Guidelines:
An Importable of the team is required.
A brief explanation of how the team works and what each member does. You may also include any success the team had on ladder or in tournament play, and if you want, some replays.
A submitted team will be added if deemed up to par.
No memes
(optional but helpful) put those mini sprites in :D
A brief explanation of how the team works and what each member does. You may also include any success the team had on ladder or in tournament play, and if you want, some replays.
A submitted team will be added if deemed up to par.
No memes
(optional but helpful) put those mini sprites in :D
Directory:
SUMO Sample Teams
ORAS Sample Teams
BW2 Sample Teams
DPP Sample Teams
ADV Sample Teams
SUMO
Webs Hyper Offense by Star





Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Scald
- Icy Wind
- Protect
mister wax (Bunnelby) @ Life Orb
Ability: Huge Power
Level: 5
EVs: 228 Atk / 52 Def / 220 Spe
Jolly Nature
IVs: 23 HP
- Return
- Iron Head
- Quick Attack
- Substitute
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Adamant Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch
Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 36 Def / 200 SpA / 200 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Psychic
- Thunderbolt
- Hidden Power [Fire]
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Endure
- Recycle
Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fire]
- Substitute
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Scald
- Icy Wind
- Protect
mister wax (Bunnelby) @ Life Orb
Ability: Huge Power
Level: 5
EVs: 228 Atk / 52 Def / 220 Spe
Jolly Nature
IVs: 23 HP
- Return
- Iron Head
- Quick Attack
- Substitute
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Adamant Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch
Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 36 Def / 200 SpA / 200 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Psychic
- Thunderbolt
- Hidden Power [Fire]
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Endure
- Recycle
Abra @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Hidden Power [Fire]
- Substitute
This team focus on allowing the wincons to break opposing teams once Sticky Webs is up, while avoiding Vullaby Defogging away the hazard. Surskit provides further support with Icy Wind to slow Vullaby down while Pawniard sets Stealth Rock and deters Defog. The rest boils down to break with the other 4 abusers.
Bulky Offense by Fille






Timburr @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 76 HP / 196 Atk / 236 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Explosion
Vullaby @ Berry Juice
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Def / 156 SpD / 116 Spe
Careful Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 76 HP / 236 Atk / 196 Spe
Adamant Nature
- Pursuit
- Knock Off
- Iron Head
- Sucker Punch
Mareanie @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 100 Def / 12 SpA / 100 SpD / 76 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Iron Defense
- Recover
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Counter
- Protect
Ability: Iron Fist
Level: 5
EVs: 76 HP / 196 Atk / 236 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Explosion
Vullaby @ Berry Juice
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Def / 156 SpD / 116 Spe
Careful Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 76 HP / 236 Atk / 196 Spe
Adamant Nature
- Pursuit
- Knock Off
- Iron Head
- Sucker Punch
Mareanie @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 100 Def / 12 SpA / 100 SpD / 76 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Iron Defense
- Recover
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Counter
- Protect
Relatively standard Fight/Vull/Onix/Pawniard/Fightcheck composition. Vullaby and Pawniard acts as the Gastly+Abra check, with Timburr Mach Punch in the back. Vullaby spread guarantees that it lives Abra Dgleam with Rocks, or LO Dgleam with no Rocks up, same rolls from Gastly Dgleams and can live LO Gastly Tbolt from full Hp. Overcoat is used to easen the Foongus matchup, which isn’t really that bad with this team but Spore is annoying. Weak Armor is a viable option over Overcoat for those who prefers that tho. Pawniard is Adamant for generally better rolls, especially on Gastly where Pursuit is a 100% OHKO no matter. Onix + Pawniard can both act as flying counters, and Timburr has 25/15 hp/defense to tank Brave Birds from Max Attack Vullaby, Doduo and Pikipek. Mareanie can hardcounter any fighting type not name Croagunk, which needs to be dealt with by using Vullaby, Onix and Abra in emergency cases, Iron Defense Mareanie isn’t as scared of Diglett as other Mareanie sets, and can act as a win condition if removing the opposing team’s Special attackers is relatively easy. Abra acts as the late-game cleaner of the team, as well as an emergency wallbreaker or Set-up check with Sash intact, relatively standard set.
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