Hello friends, my name is Magick and welcome to my first RMT. I've been playing RU as my main tier for a long time. Back in BW, I held 2 top 20 spots on the RU Ladder for a couple months. Since then school happened and so left all my time and my chances to grind up (though I did break top 100 before and during the Durant Suspect this year). Very Impressive, I know.
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I was inspired to build this team around Munchlax in RU after watching some UU games and seeing Curselax putting in so much work.
I started with a core of
Munchlax +
Spiritomb +
Fletchinder and then sort of built around that.
I've been having success with it but nothing super noteworthy yet. It is a solid team to mess with.
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Munchlax @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk
The main focus and inspiration of the team. An absolute beast if he can get going. Thick Fat means he is one of the best Mega Glalie checks around and probably one of the only reliable walls to Mega Glalie that can set up in its face. He is also very good at checking Mega Camerupt and NP Houndoom. Using Spiritomb to trap and remove any pesky Ghosts in the tier, after a Curse or 2 even Fighting types have trouble breaking this. Base 85 Attack means that at +1/+2 even uninvested Body Slams will start packing a punch. The team is basically designed around dealing with answers to this pokemon.
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Shadow Sneak
- Will-O-Wisp
This Munchlax set can't touch Ghost types so its good buddy Spiritomb is here to help deal with the spooky ghosts. It is also a fantastic check to Medicham, who also destroys Munchlax. In turn, Munchlax checks Houndoom and Fairies that otherwise eat Spiritomb for lunch. Shadow Sneak over the normal Taunt in order to get reliable damage in on ghosts before getting Wisp'd or killed. Taunt was nice but more times than not my other 3 moves were better options. I have Munch to absorb Status so I never needed to Taunt them and prevent it.
Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 76 Def / 20 SpD / 8 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost
Fletch is one of, if not, the best mon in RU. It is such a reliable win condition. It can set up on so many things and most of its checks lack reliable recovery meaning they aren't checks for long. It also pairs beautifully with Spiritomb and Munchlax. It checks fighting types that Spiritomb can't handle, like Scrafty and Emboar, while also answering Ghosts like Cofagrigus who normally have no trouble vs Spiritomb when using a Wisp+Hex Set. Tomb in return checks mons like Slowking and Jellicent for Fletchinder. Fletch runs no item making it a great Knock Off switch in for mons trying to cripple Munchlax, while Lax can usually wall Diancie into next year. Outside of synergy, Fletch is just a reliable Secondary Win Condition and a useful utility mon, helping Spiritomb spread burns all around.
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Stone Edge
- Leaf Blade
My answer to Fat Waters. Munchax and Spiritomb tend to handle all the Psychic, Fire, and Ice types that could threaten Virizion, so he was a good fit. Lum Berry to let me easily switch into Scalds and Toxics Galore. Stone Edge for Fletch's thinking they are clever for switching in. Justified is a huge help especially after already popping Lum Berry, as it is a nice deterrent from opponents clicking Knock Off, unless they like giving me a +1 Virizion. Not much to say, he was a great addition. I was pleasantly surprised at how much work he has been able to put in.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Scald
- Earth Power
- Toxic
Half of my favorite Hazard Setter+ Removal core. Seismitoad is one of my favorite bulky waters due to its versatility. This is just a defensive set, useful for mons like non-Refresh Blastoise, Knock Alomomola, and ground types in general. It is also a very solid Jolteon check as most carry HP Water for Camerupt or HP Ice for Flygons. My Primary and honestly only real Sneasel check unless I'm ok with losing Eviolite on Munchlax or taking a ton with Fletchinder. He is a reliable Setter, great Scald Spammer, and a good pair with my last mon: Flygon.
Flygon @ Wise Glasses
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Defog
- Fire Blast
Last, but definitely not least, we have Flygon. No RU team could be complete without one. It is just too useful to not run. Flygon is in the same happy boat as Lando-T in OU. It is so versatile and useful that it is on every team, but it isn't so overbearing that it is problematic. I went with an Offensive Special Flygon because my team was a bit Physical heavy. Wise Glasses are a nice tech I made to bluff Choice (as I have no Scarfer) while still giving a boost in damage. Earth Plate gives a 1.2x damage amplifier to Earthquake while Wise Glasses gives a 1.1x damage amplifier to all my attacks. Wise Glasses over Life Orb to also keep Flygon healthier as I am running Fire Blast over Roost for Escavalier and other mons of that nature. Earthquake on a special set is mainly for Registeel and things like SDef Diancie which are both still hit harder by EQ.
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THREAT LIST:
(Calm Mind is annoying)
(DD is checked by Fletch but Bulk Up can become impossible to break if Im not careful)
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REPLAYS:
https://replay.pokemonshowdown.com/ru-421410799
https://replay.pokemonshowdown.com/ru-426956764
https://replay.pokemonshowdown.com/rucurrent-431240112
Just a couple showing Munchlax doing its thing. After people realize that they can no longer kill Munchlax, they tend to forfeit so I forget to save replay.
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•••••••••••••••••••••••••••
I was inspired to build this team around Munchlax in RU after watching some UU games and seeing Curselax putting in so much work.
I started with a core of



I've been having success with it but nothing super noteworthy yet. It is a solid team to mess with.
•••••••••••••••••••••••••••

Munchlax @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk
The main focus and inspiration of the team. An absolute beast if he can get going. Thick Fat means he is one of the best Mega Glalie checks around and probably one of the only reliable walls to Mega Glalie that can set up in its face. He is also very good at checking Mega Camerupt and NP Houndoom. Using Spiritomb to trap and remove any pesky Ghosts in the tier, after a Curse or 2 even Fighting types have trouble breaking this. Base 85 Attack means that at +1/+2 even uninvested Body Slams will start packing a punch. The team is basically designed around dealing with answers to this pokemon.
252+ SpA Choice Specs Exploud Focus Blast vs. 248 HP / 252+ SpD Eviolite Munchlax: 180-214 (38 - 45.2%) -- guaranteed 3HKO
252+ SpA Life Orb Venusaur Sludge Bomb vs. 248 HP / 252+ SpD Eviolite Munchlax: 95-113 (20 - 23.8%) -- guaranteed 5HKO
252+ SpA Life Orb Venusaur Leaf Storm vs. 248 HP / 252+ SpD Eviolite Munchlax: 136-161 (28.7 - 34%) -- 2% chance to 3HKO
252 Atk Refrigerate Mega Glalie Double-Edge vs. 248 HP / 0 Def Eviolite Thick Fat Munchlax: 163-193 (34.4 - 40.8%) -- guaranteed 3HKO
252 Atk Refrigerate Mega Glalie Explosion vs. 248 HP / 0 Def Eviolite Thick Fat Munchlax: 339-400 (71.6 - 84.5%) -- guaranteed 2HKO
252+ SpA Sheer Force Mega Camerupt Earth Power vs. 248 HP / 252+ SpD Eviolite Munchlax: 121-144 (25.5 - 30.4%) -- guaranteed 4HKO
252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 248 HP / 252+ SpD Eviolite Thick Fat Munchlax: 75-88 (15.8 - 18.6%) -- possible 6HKO
252 SpA Choice Specs Analytic Magneton Thunderbolt vs. 248 HP / 252+ SpD Eviolite Munchlax: 144-171 (30.4 - 36.1%) -- 48% chance to 3HKO
252+ SpA Life Orb Venusaur Sludge Bomb vs. 248 HP / 252+ SpD Eviolite Munchlax: 95-113 (20 - 23.8%) -- guaranteed 5HKO
252+ SpA Life Orb Venusaur Leaf Storm vs. 248 HP / 252+ SpD Eviolite Munchlax: 136-161 (28.7 - 34%) -- 2% chance to 3HKO
252 Atk Refrigerate Mega Glalie Double-Edge vs. 248 HP / 0 Def Eviolite Thick Fat Munchlax: 163-193 (34.4 - 40.8%) -- guaranteed 3HKO
252 Atk Refrigerate Mega Glalie Explosion vs. 248 HP / 0 Def Eviolite Thick Fat Munchlax: 339-400 (71.6 - 84.5%) -- guaranteed 2HKO
252+ SpA Sheer Force Mega Camerupt Earth Power vs. 248 HP / 252+ SpD Eviolite Munchlax: 121-144 (25.5 - 30.4%) -- guaranteed 4HKO
252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 248 HP / 252+ SpD Eviolite Thick Fat Munchlax: 75-88 (15.8 - 18.6%) -- possible 6HKO
252 SpA Choice Specs Analytic Magneton Thunderbolt vs. 248 HP / 252+ SpD Eviolite Munchlax: 144-171 (30.4 - 36.1%) -- 48% chance to 3HKO

Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Shadow Sneak
- Will-O-Wisp
This Munchlax set can't touch Ghost types so its good buddy Spiritomb is here to help deal with the spooky ghosts. It is also a fantastic check to Medicham, who also destroys Munchlax. In turn, Munchlax checks Houndoom and Fairies that otherwise eat Spiritomb for lunch. Shadow Sneak over the normal Taunt in order to get reliable damage in on ghosts before getting Wisp'd or killed. Taunt was nice but more times than not my other 3 moves were better options. I have Munch to absorb Status so I never needed to Taunt them and prevent it.

Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 76 Def / 20 SpD / 8 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost
Fletch is one of, if not, the best mon in RU. It is such a reliable win condition. It can set up on so many things and most of its checks lack reliable recovery meaning they aren't checks for long. It also pairs beautifully with Spiritomb and Munchlax. It checks fighting types that Spiritomb can't handle, like Scrafty and Emboar, while also answering Ghosts like Cofagrigus who normally have no trouble vs Spiritomb when using a Wisp+Hex Set. Tomb in return checks mons like Slowking and Jellicent for Fletchinder. Fletch runs no item making it a great Knock Off switch in for mons trying to cripple Munchlax, while Lax can usually wall Diancie into next year. Outside of synergy, Fletch is just a reliable Secondary Win Condition and a useful utility mon, helping Spiritomb spread burns all around.

Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Stone Edge
- Leaf Blade
My answer to Fat Waters. Munchax and Spiritomb tend to handle all the Psychic, Fire, and Ice types that could threaten Virizion, so he was a good fit. Lum Berry to let me easily switch into Scalds and Toxics Galore. Stone Edge for Fletch's thinking they are clever for switching in. Justified is a huge help especially after already popping Lum Berry, as it is a nice deterrent from opponents clicking Knock Off, unless they like giving me a +1 Virizion. Not much to say, he was a great addition. I was pleasantly surprised at how much work he has been able to put in.

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Scald
- Earth Power
- Toxic
Half of my favorite Hazard Setter+ Removal core. Seismitoad is one of my favorite bulky waters due to its versatility. This is just a defensive set, useful for mons like non-Refresh Blastoise, Knock Alomomola, and ground types in general. It is also a very solid Jolteon check as most carry HP Water for Camerupt or HP Ice for Flygons. My Primary and honestly only real Sneasel check unless I'm ok with losing Eviolite on Munchlax or taking a ton with Fletchinder. He is a reliable Setter, great Scald Spammer, and a good pair with my last mon: Flygon.

Flygon @ Wise Glasses
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Defog
- Fire Blast
Last, but definitely not least, we have Flygon. No RU team could be complete without one. It is just too useful to not run. Flygon is in the same happy boat as Lando-T in OU. It is so versatile and useful that it is on every team, but it isn't so overbearing that it is problematic. I went with an Offensive Special Flygon because my team was a bit Physical heavy. Wise Glasses are a nice tech I made to bluff Choice (as I have no Scarfer) while still giving a boost in damage. Earth Plate gives a 1.2x damage amplifier to Earthquake while Wise Glasses gives a 1.1x damage amplifier to all my attacks. Wise Glasses over Life Orb to also keep Flygon healthier as I am running Fire Blast over Roost for Escavalier and other mons of that nature. Earthquake on a special set is mainly for Registeel and things like SDef Diancie which are both still hit harder by EQ.
•••••••••••••••••••••••••••
THREAT LIST:






•••••••••••••••••••••••••••
REPLAYS:
https://replay.pokemonshowdown.com/ru-421410799
https://replay.pokemonshowdown.com/ru-426956764
https://replay.pokemonshowdown.com/rucurrent-431240112
Just a couple showing Munchlax doing its thing. After people realize that they can no longer kill Munchlax, they tend to forfeit so I forget to save replay.
•••••••••••••••••••••••••••
Munchlax @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Shadow Sneak
- Will-O-Wisp
- Sucker Punch
- Pursuit
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Stone Edge
- Leaf Blade
Flygon @ Wise Glasses
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Defog
- Fire Blast
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Scald
- Earth Power
- Toxic
Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 96 Def / 8 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Shadow Sneak
- Will-O-Wisp
- Sucker Punch
- Pursuit
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Stone Edge
- Leaf Blade
Flygon @ Wise Glasses
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Defog
- Fire Blast
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Scald
- Earth Power
- Toxic
Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 96 Def / 8 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost
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