ORAS UU Murderkrow

Hello to everyone who will rate this team. I'm Disaster of Scars, and this is my first thread in the UU RMT. I'm a beginner in this tier and I want to get as much help as I get. The philosophy I used to build this team was Hyper Offense, and my winning line is to wallbreak as much as I can until Honchkrow can cleanly come in and sweep the rest of the team. My team preview is:

430.gif
142.gif
609.gif
407.gif
555.gif
691.gif

The building process of my team was the following:
430.gif

I started my team to base it around Honchkrow. Honchkrow is a powerful pokemon in this tier, with a high base attack and two excellent STAB moves in Brave Bird (Huge amount of power) and Sucker Punch (Great STAB priority move).
430.gif
142.gif

In order to sweep, Honchkrow needs entry hazards on the opposite side of the field. Here is where I picked up Aerodactyl to work as a suicide lead. Fast, with Taunt and Stealth Rock, combined with the EdgeQuake combo to cause some damage before dying, Aerodactyl is a Stealth Rock waiting to happen.

430.gif
142.gif
609.gif

Next thing I thought of is that maintaining the hazards on the other side of the field is as important as setting the hazards per se, so I needed a spinblocker in my team. Also, I won't run Superpower on my Honchkrow, because I don't want him to have any stat drop when he is ready to sweep. This makes him suspectible to Steel-types, especially Mega Aggron. Combining a spin blocker with a Mega Aggron killer, I picked Chandelure (My favorite pokemon) to fulfill this roles.

430.gif
142.gif
609.gif
407.gif

Noticing that Chandelure is damaged badly by water types and that Honchkrow itself can't really deal with the Bulky Water pokemon, I needed a Pokemon who could totally destroy any Bulky Water and ease everything up for Honchkrow. This is where Roserade came to mind. Roserade's Leaf Storm destroys Suicune, Alomomola, Blastoise and Swampert. Roserade will also run Spikes, in order to set up another hazard and make things even easier for the Honchkrow sweep.
430.gif
142.gif
609.gif
407.gif
555.gif

As Honchkrow will prevail using only Brave Bird and Sucker Punch, Bulky pokemon that resist any of these moves would stop him from getting a clean sweep. Choice Scarf Darmanitan came in mind to destroy those who resist Sucker Punch. With a quick Flare Blitz, Darmanitan can check Heracross, Cobalion, Whimsicott and Hydreigon.
430.gif
142.gif
609.gif
407.gif
555.gif
691.gif

To finalize my team, I needed someone for the Pokemon who resists Brave Bird in order to get a clean sweep for Honchkrow, and this is where this wallbreaker came. Dragalge's Adaptability STAB Choice Specs Draco Meteor is a force to be reckon with, and it destroys those pokemon who resists Brave Bird, such as Mega Ampharos, Mega Aerodactyl and Rhyperior.

In the end, my team is the following:

honchkrow.jpg

Honchkrow @ Life Orb
Ability: Moxie
Nature: Adamant
EV: 252 Atk / 252 Spe / 4SpD
Moves: Brave Bird, Sucker Punch, Roost, Pursuit

The main focus of the team, and the Pokemon to be brought mid-late game, after every wall is damaged by his teammates. The sweeper of the team. It's better to bring him on a weakened foe in order to get the Moxie stat boost and break havoc easier. The EV spread and Nature is self explanatory. Maximize attack with an Adamant nature and 252 EV, maximize Speed 252 EV. Brave Bird is the strongest STAB, Sucker Punck is the second strongest STAB, with priority. Roost is used to recover some of the recoil damage that Brave Bird causes. Pursuit to hit hard those on the run

1369351498412.jpg

Aerodactyl @ Focus Sash
Ability: Unnerve
Nature: Jolly
EV: 252 Atk / 252 Spe / 4 SpD
Moves: Stealth Rock, Taunt, Earthquake, Stone Edge

This is the dedicated Lead of this team. The Suicide Lead. It's job is pretty simple, which is to go first, set Stealth Rock on the opposite side of the field, quickly Taunt any opposite lead, and hit with Earthquake/Stone Edge to cause some damage before dying. Focus Sash certainly guarantees that at least Stealth Rock is set before Aerodactyl goes down. The EV spread is pretty simple. Totally maximize Speed with 252 + Nature. 252 in Attack to hit as hard as it can with EdgeQuake, but it isn't it's most important job.

chandelure.jpg

Chandelure @ Choice Scarf
Ability: Infiltrator
Nature: Timid
EV: 252 SpA / 4 SpD / 252 Spe
Moves: Overheat, Shadow Ball, Heat Wave, Energy Ball

Chandelure exists in this team for the solely purpose of executing Mega Aggron, which other way would stop Honchkrow totally. Besides stopping Aggron (or if there is no Aggron on the other side of the field), Chandelure spinblocks to maintain hazards in the other side of the field, and also acts as a revenge killer. Overheat is the strongest STAB available, and Heat Wave is in this set if you dont want to get locked into Overheat. Shadow Ball and Energy Ball complete a good coverage. Speed is Maximized with 252 EV and the Timid nature so Chandelure can attack first most of the time. The other 252 goes to Special Attack to cause more damage

roserade.jpg

Roserade Life Orb
Ability: Natural Cure
Nature: Timid
EV: 252 SpA / 252 Spe / SpD 4
Moves: Spikes, Sludge Bomb, Leaf Storm, Sleep Powder

Roserade stops Bulky Water with Leaf Storm. Destroys Suicune, Alomomola, Blastoise, Swampert. Sludge Bomb is for more coverage from Roserade. The EV spread maximizes Speed and Special Attack. On any free turn that Roserade might have (such as a Bulky Water switching out), Roserade may opt to set a layer of spikes in order to facilitate the final sweeping, or sleep powder to cause status.

darmanitan.jpg

Darmanitan @ Choice Scarf
Ability: Sheer Force
Nature: Jolly
EV: 252 Atk / 252 Spe / 4 SpD
Moves: Flare Blitz, Stone Edge, Earthquake, Superpower

Darmanitan deals with pokemon that Honchkrow can't completely deal with, such as Faster Pokemon that outspeeds Honchkrow when using Brave Bird and can resist a priority Sucker Punch and OHKO back, like Heracross, Cobalion, Whimsicott and Hydreigon. With the Choice Scarf, Darmanitan can Outspeed all those foes except for Hydreigon, and can kill the former three with Flare Blitz, and the last one with Superpower. The other moves are for coverage. The EV spread maximizes Attack and Speed so Darmanitan can hit as fast and hard as it can

dragalge_by_dashinghero-d6u9ykg.png

Dragalge @ Choice Specs
Ability: Adaptability
Nature: Modest
EV: 4 HP / 252 SpA / 252 Spe
Moves: Draco Meteor, Sludge Wave, Focus Blast, Dragon Pulse

Dragalge completes this team as the pokemon who needs to kill the pokemon who can resist Brave Bird and kill Honchkrow, such as Mega Ampharos, Mega Aerodactyl and Rhyperior with Draco Meteor. Dragon Pulse is another STAB boosted by Adaptability that doesnt lock you into a move that decreases your stats. The other moves are for coverage, and the EV spread is to maximize Special Attack and speed.

Still, I have problems with Hydreigon, because Darmanitan needs to be at full health to kill him, and the same goes to Mega Aerodactyl with Dragalge
Thanks for reading my team. Feel free to tell me any corrections or suggestions you think will make my team or my philosophy as a builder better.



Dragalge @ Choice Specs
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Dragon Pulse

Aerodactyl @ Focus Sash
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Earthquake
- Stone Edge

Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Stone Edge
- Earthquake
- Superpower

Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Roost
- Pursuit

Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Sludge Bomb
- Leaf Storm
- Sleep Powder

Chandelure @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Shadow Ball
- Heat Wave
- Energy Ball
 
Last edited:
Hey Disaster of Scars! Interesting team. The composition is overall good, but some movesets / EV spreads are inefficient, so I'd like to make a few suggestions so you can optimize your team's performance:
  • Lead Aerodactyl is a cool set, especially for offensive teams such as your own. However, I'd like to suggest a slight change in your moveset. I would recommend changing Earthquake -> Fire Blast and Stone Edge -> Double Edge. I would change the nature and EVs to Naive and 4 Def /252 SpA / 252 Spe. Lead Aerodactyl's purpose is not so much to do damage itself but to get up rocks and deny other common leads their's. Fire Blast hits Forretress and brings it down to Sturdy, and since you are Unnerve their custap berry will not activate. Double Edge's purpose is to allow you to kill yourself off to recoil after being brought down to your sash so you can prevent hazards from being cleared or give a free switch into one of your offensive threats.
  • I would also change up Chandelure's moveset a bit. I would change Overheat -> Fire Blast and Heat Wave -> Trick. Two fire type attacks on Scarf Chandelure seems a bit redundant, and Fire Blast is generally your best option as it hits hard and allows you to clean late game unlike Overheat. Since we eliminated Heat Wave, Trick is a great option that allows you to cripple common switchins like Florges, Blissey, and Snorlax.
  • On Scarf Darmanitan, you always want to have U-Turn to allow you to maintain momentum. Because of Sheer Force, Rock Slide is the preferred rock type attack as it is only slightly outdamaged by Stone Edge but has 10% more accuracy. For these reasons, I'd recommend changing Earthquake -> U-Turn and Stone Edge -> Rock Slide. I think you should change Earthquake for U-Turn over Superpower because the latter provides you with better neutral coverage.
  • Specs Dragalge is a really cool pokemon that doesn't have many counters. However, you are running a lot of speed on it, which I don't believe is necessary. I would change your spread to 116 HP / 252 SpA / 140 Spe as this allows you to outspeed everything up to Empoleon, which is about as fast of a pokemon you need to outspeed. The added bulk allows Dragalge to check fighting types better as well which are threatening towards your team.
Other than that, I think you have a cool team that utilizes a lot of underappreciated threats like Honchkrow and Dragalge. I hope you take my suggestions into consideration and try them out for yourself. Good luck :]
Dragalge @ Choice Specs
Ability: Adaptability
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dragon Pulse
- Sludge Wave
- Focus Blast

Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Roost
- Pursuit

Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- Superpower
- U-turn

Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Sludge Bomb
- Spikes
- Sleep Powder

Chandelure @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick

Aerodactyl @ Focus Sash
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Taunt
- Fire Blast
- Double-Edge
note: Please leave an importable version of your teams in the future so it's easier for others to load it in the simulator. You can do this by clicking on your team in the teambuilder, selecting the 'Import/Export' button, and copying/pasting the team onto pastebin.com and posting the link here. Thanks!
 
Hey Disaster of Scars! Interesting team. The composition is overall good, but some movesets / EV spreads are inefficient, so I'd like to make a few suggestions so you can optimize your team's performance:
  • Lead Aerodactyl is a cool set, especially for offensive teams such as your own. However, I'd like to suggest a slight change in your moveset. I would recommend changing Earthquake -> Fire Blast and Stone Edge -> Double Edge. I would change the nature and EVs to Naive and 4 Def /252 SpA / 252 Spe. Lead Aerodactyl's purpose is not so much to do damage itself but to get up rocks and deny other common leads their's. Fire Blast hits Forretress and brings it down to Sturdy, and since you are Unnerve their custap berry will not activate. Double Edge's purpose is to allow you to kill yourself off to recoil after being brought down to your sash so you can prevent hazards from being cleared or give a free switch into one of your offensive threats.
  • I would also change up Chandelure's moveset a bit. I would change Overheat -> Fire Blast and Heat Wave -> Trick. Two fire type attacks on Scarf Chandelure seems a bit redundant, and Fire Blast is generally your best option as it hits hard and allows you to clean late game unlike Overheat. Since we eliminated Heat Wave, Trick is a great option that allows you to cripple common switchins like Florges, Blissey, and Snorlax.
  • On Scarf Darmanitan, you always want to have U-Turn to allow you to maintain momentum. Because of Sheer Force, Rock Slide is the preferred rock type attack as it is only slightly outdamaged by Stone Edge but has 10% more accuracy. For these reasons, I'd recommend changing Earthquake -> U-Turn and Stone Edge -> Rock Slide. I think you should change Earthquake for U-Turn over Superpower because the latter provides you with better neutral coverage.
  • Specs Dragalge is a really cool pokemon that doesn't have many counters. However, you are running a lot of speed on it, which I don't believe is necessary. I would change your spread to 116 HP / 252 SpA / 140 Spe as this allows you to outspeed everything up to Empoleon, which is about as fast of a pokemon you need to outspeed. The added bulk allows Dragalge to check fighting types better as well which are threatening towards your team.
Other than that, I think you have a cool team that utilizes a lot of underappreciated threats like Honchkrow and Dragalge. I hope you take my suggestions into consideration and try them out for yourself. Good luck :]
Dragalge @ Choice Specs
Ability: Adaptability
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dragon Pulse
- Sludge Wave
- Focus Blast

Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Roost
- Pursuit

Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- Superpower
- U-turn

Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Sludge Bomb
- Spikes
- Sleep Powder

Chandelure @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick

Aerodactyl @ Focus Sash
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Taunt
- Fire Blast
- Double-Edge
note: Please leave an importable version of your teams in the future so it's easier for others to load it in the simulator. You can do this by clicking on your team in the teambuilder, selecting the 'Import/Export' button, and copying/pasting the team onto pastebin.com and posting the link here. Thanks!

Thanks for the suggestions! I will try them all, but I want to ask something to make clear why you suggested it. You say that I need to get rid of Superpower on Darmanitan, but I think that Superpower is the only thing that makes my team not susceptible against Hydreigon. I have problems dealing with Hydreigon with the Superpower, without it I think it would be more difficult. How do you suggest that I can beat Hydreigon? I tried with U-turn but it wasnt enough and thats why I changed it with Superpower. I also have a Mega Aerodactyl weakness that I can't quite decipher what to do.

Other than that I really liked your suggestions and I'm eager to try them all because they sound really good, so thanks again!

BTW I dont know why my gifs show a black background now. When I uploaded the post and checked on preview it seemed nice and then I checked it and it was nice too.. Now it looks so bad..
 
Oh sorry, that was awkwardly worded on my part. I suggested changing Earthquake for U-Turn over Superpower. What I meant was to take off Earthquake instead of Superpower, not to take off Superpower. You should definitely keep that as it allows you to hit, as you said, Hydreigon for super effective damage.
 
http://pldh.net
please get sprites from here as this literally hurts my eyes. Just so this doesnt seem useless, I'll second vapo's suggestions as well as saying that perhaps, since Hydreigon is a huge issue, Shaymin could work over Roserade since it outspeeds and OHKO's with dazzling gleam while also beating crocune more easily since cune can CM then rest as rose gets leaf storm drops to not do much. You lose spikes and sleep for something to better handle your threats and I don't see spikes being too huge here anyway as you're more likely to click STAB/sleep here. Don't really rate UU though, mostly came to beg for a sprite change.
 
I agree with removing EQ on Darmanitan, as it offers little to nothing in terms of targets hit in this metagame.

Additionally, the Chandelure changes are necessary, and gives you a first check to something like Curselax which will give your team a ton of issues otherwise. Superpower on Darm is nowhere near a reliable way of beating Curselax, as more often than not someone can come in on a predicted Flare Blitz/after a kill and set up a Curse, requiring you to switch out and back in to get SE damage off and by then it is far too late.

However, you may still have issues with this mon to be honest. Darm and Chandy are worn down incredibly quickly as both are grounded and SR weak. If you don't want to change either of them, I suggest putting Haze on Dragalge. This is a pretty incredible move I've noticed, as it will remove your opponents buffs and also restore you to regular SpA after Dracos.

If you don't mind changing an entire member on your team, I would definitely recommend getting rid of Darmanitan for scarf Heracross. A simple 252/252 spread with CC/Knock Off/SE/Megahorn and Guts is plenty, though you could run Moxie if you prefer it. This gives you needed fighting coverage.

To be honest, I also do not think you need two scarfers on this team, particularly if one of them does not have VoltTurn momentum gaining. It is likely to become a liability in this case. I would recommend switching Chandelure to a Specs set I think, to take advantage of pretty unreal wallbreaking power. If you're willing to remove Chandelure though, try out Mega Ampharos for a slow Volt Switch, which can let you pick off weakened mons with Krow's Pursuit, allowing you to start a sweep early.
 
Hey man, cool looking team you have here. I'd like to make a couple of suggestions.

First off, I think a real weakness of this team is that 3 of the Pokemon have choice items on them, and all of them don't have moves to carry momentum (U-turn, V-Switch, etc.). I would highly recommend using U-Turn over EQ, which Vapo already suggested. I'd also like to +1 on the spreads and changes Vapo suggested as well, makes them really efficient. To further fix the choice issue, I'd like to recommend a Mega Evolution for this team. Since you said it was for Mega Aggron, I'd like to recommend offensive rocks Mega Swampert in place of Chandelure. This helps deal with the Aggron issue, although Darmanitan helps with Aggron as well. I get that you wanted a spin-blocker, but defog is way more common in the current meta, with the likes of Crobat, Mandibuzz, Aerodactyl, etc, plus most spinners can KO or do a ton of damage to Chandy on switch-in (Donphan can EQ, Tenta can scald, etc.). I'd also like to recommend Acrobat > Suicide Aerodactyl. I see this team is really weak to rocks as well as Krookodile and Crobat helps with both of them. You could also try fitting Curselax on this team, as it helps with Hydreigon and Mence, but since its HO a team is going to always be weak to something. But here are the sets.

Swampert Set:
swampert-mega.gif


Swampert (M) @ Swampertite
Ability: Damp ---> Swift Swim
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Stealth Rock/Rain Dance
- Earthquake
- Waterfall
- Ice Punch

I did put rain dance as an alternative in case you wanted to keep Aerodactyl, if you do decide to go rain dance, change the spread to 4 HP / 252 Atk / 252+ Spe, helps outspeed certain scarfed threats in rain that Adamant wouldn't :).

Crobat Set:
crobat.gif

Crobat
Ability: Infiltrator
EVs: 180 HP / 116 Atk / 212 Spe
Jolly Nature
- Acrobatics
- Defog
- Roost
- Taunt/U-turn

Other than those suggestions I still think it's a solid team. Hope I helped and I hope you consider my suggestions! Good luck with your team! :]

Edit: also when putting sprites in threads I recommend using the PS sprite gallery here, the teambuilding process was extremely hard to look at lmao: http://play.pokemonshowdown.com/sprites/xyani/

Also for the little sprites you can click here then search by type if you'd like those. http://www.serebii.net/pokedex-bw/
 
Last edited:
http://pldh.net
please get sprites from here as this literally hurts my eyes. Just so this doesnt seem useless, I'll second vapo's suggestions as well as saying that perhaps, since Hydreigon is a huge issue, Shaymin could work over Roserade since it outspeeds and OHKO's with dazzling gleam while also beating crocune more easily since cune can CM then rest as rose gets leaf storm drops to not do much. You lose spikes and sleep for something to better handle your threats and I don't see spikes being too huge here anyway as you're more likely to click STAB/sleep here. Don't really rate UU though, mostly came to beg for a sprite change.


Yeah sorry about that, I found some cool sprites and used them, and they looked perfect on team preview, but then they changed to that disaster over there. I changed it again to the ones you suggested. About the team suggestion, I think I will follow you advice, because Shaymin does exactly the same job I wanted Roserade to do and also kills Hydreigon
 
Hey bro. I am going to be honest. I do not think this team is very effective and will not work against many competent players with well built teams. Nothing against you whatsoever, but your team honestly loses to anything offense in the tier. Your team is far too slow to keep pressure as an offensive team. 2 scarfers makes your team lose to any decently built balanced team too, due to how relatively weak Scarfers are. You literally lose to any user of Draco Meteor like Salamence or Hydreigon mainly. No offense to the other people with suggestions as I know all of them and are all great battlers, but it seems like they just gave you move set suggestions, etc, etc which only help so much. I will edit this post with my suggestions as I think of them. I want to post this just to let you know before you take any prior advice.

Edit: I would usually give you team suggestions but I feel like I would completely change your team around. Your team simply struggles with too many of the common threats in UU and if I gave you suggestions it would not be YOUR team anymore. I suggest trying again with team building, feel free to contact me on Pokemon Showdown in the UU room as :Based Lord Christo. I would love to show you the concept of synergy while builder for UU threats.
 
Last edited:
Hey bro. I am going to be honest. I do not think this team is very effective and will not work against many competent players with well built teams. Nothing against you whatsoever, but your team honestly loses to anything offense in the tier. Your team is far too slow to keep pressure as an offensive team. 2 scarfers makes your team lose to any decently built balanced team too, due to how relatively weak Scarfers are. You literally lose to any user of Draco Meteor like Salamence or Hydreigon mainly. No offense to the other people with suggestions as I know all of them and are all great battlers, but it seems like they just gave you move set suggestions, etc, etc which only help so much. I will edit this post with my suggestions as I think of them. I want to post this just to let you know before you take any prior advice.

It's ok, I take any constructive opinion and suggestion with open arms, because what I want is to get better building the team. I am new to the metagame and I know the smogon community is greatly welcoming, so I tried with some of my previous knowledge to build a team, but always open to new knowledge or new philosophy of building. I will eagerly wait for your recommendations!
 
It's ok, I take any constructive opinion and suggestion with open arms, because what I want is to get better building the team. I am new to the metagame and I know the smogon community is greatly welcoming, so I tried with some of my previous knowledge to build a team, but always open to new knowledge or new philosophy of building. I will eagerly wait for your recommendations!
I am a UU tutor and I have a tutee at the moment. I would still gladly help you when I have time, if you want I can PM you my skype. I think your teambuilding was heading in the right direction but there are certain things one needs to know when building in ORAS UU.
 
I am a UU tutor and I have a tutee at the moment. I would still gladly help you when I have time, if you want I can PM you my skype. I think your teambuilding was heading in the right direction but there are certain things one needs to know when building in ORAS UU.

Yes, I will absolutely love that. I know I need help and I really thank you for being so open to help others. I will PM you now and when you have the time, you can answer me
 
Back
Top