ORAS OU MushSHrooMs Squad (Still Climbing @Rank 324)

Do you like my team?

  • Yes

    Votes: 6 60.0%
  • Yes

    Votes: 4 40.0%

  • Total voters
    10
Hi Smogon community I'm Abandoned Ship and I'm here to present my first RMT :]]]] I don't really know why I'm making this, but it seemed like a lot of fun and it would be great to get feedback on my team to make it even better than it was before. SOOOOOO LET'S GOT STRAIGHT IN!




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Jackel (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake

Alright so the first member of the MushSHrooMs squad is Mega Charizard-X. This thing literally destroys souls on sight. This can easily sweep teams even without the dd boost. Need I say more? Also adamant nature for maximum damage output. I decided to go EQ>Roost mainly for a more offensive presence but if you're looking for durability rather than destruction roost can be put over that slot. (fuq heatran)

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(this starmie is cool af)

UFO (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psyshock

Okay with something like a Charizard on your team, a spinner/defogger are almost necessary (especially if you opt for EQ over roost) The spinner I chose that best fit my powerhouse team is offensive spinning Starmie. Not only does it hit hard with powerful STABS such as Hydro Pump and Psyshock, it gets the beautiful move of rapid spin to clear away pesky entrance hazards. I also tried out defensive starmie with recover/scald etc but I didn't like how passive it was. I mean this thing does a hell of a lot to that annoying mon called Clefable.

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Clamp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure

My rocker for this team is the mind-blowing Tank Chomp. With Rough Skin+Rocky Helmet, a lot of physical mons get easily crippled. With mandatory Stealth Rocks, i also gave it dragon tail to throw the dice in my favor and also rack up any possible stealth rock damage. EQ for a powerful STAB and endure for even more damage on physical contact mons. I run 92 speed to outspeed Jolly base 70 speed tier mons such as Bisharp.

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Wishy-Washy (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 56 Def / 200 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Will-O-Wisp

Since adding Tank Chomp, I also needed to add more of a specially defensive mon to the MushSHrooMs squad. I decided to go with the volt-switchin Rotom-W. With a great typing and ability, this mon can be quite annoying to deal with. With the usual hydro pump and volt switch, I actually opted for double status of Will-O and Twave. I actually got this idea from another battler (sorry I don't remember your name :[), and it works very well since it either slows down speed specially attacking demons such as the Latis and also can burn physically tough opponents.

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Zunior (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick

TBH one of the most offensive mons out there. Not only with outstanding 120 Base Attack and 125 Base Speed, it also has access to one of the best moves in the game: knock off. He also gets good STABS from Icicle Crash and priority for Ice Shard. The last move can be switched out easily, but I decided to put Low Kick over Pursuit or Poison Jab mainly for T-Tars and Heatrans.

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MushSHrooMs (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb

And finally, the mascot of the team, the all powerful MushSHrooMs the Breloom. Although there aren't that many decent grass types at this moment in time (except for the classic Mega Venu etc etc) I really think Breloom is a star. With 100% spore to put opponents to sleep, it also gets tons of technician boosted moves like STAB priority Mach Punch, STAB bullet seed, and Rock Tomb. I gave my Breloom the focus sash mainly due to its defensive frailties (Another reason why spinning Starmie is key to my team) I tend to abuse spore as a way to either set up with my Char-X or dish out some powerful attacks. I put Rock Tomb over SD since Smogon bird lel.

Importable: http://pastebin.com/6AGkkSxe

Well I hope you guys enjoyed my little RMT and feedback is really appreciated!​
 
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Hey man, I think the team looks really solid as well as the sprites(i'm looking at you Starmie, lol). However, I do have a suggestion that may make your team a lot better.

I noticed you didn't have a solid switch in to the Lati Twins as well as the Fairy Megas, especially Mega Diancie. Sure, you can paralyze them with Rotom-W, but it's inadequate, as Rotom will definitely be 2hkoed by Mega Gardevoir's Hyper Voice whether Timid or Modest. This is why I'm suggesting Scizor>Rotom-W. Scizor is definitely a nice check to Fairies with the priority Bullet Punch, and can also pursuit Latis as Gardevoir, giving Zard X an easier time to set up. Sure, Charizard X will become an even bigger threat, but Endure Rocky Helmet Garchomp will decrease Zard X's Health drastically. Also, the other 4 pokemon on your team can severely damage it to the point where one of your other priority users(Weavile and Breloom), can pick it off with an Ice Shard/Mach Punch. Talonflame can also be an issue, but Tank Chomp as well as Sash Loom can handle it really well.

Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 220 Atk / 40 Def
Impish Nature
- Roost
- U-turn
- Bullet Punch
- Pursuit

Set Details:
I know this set seems a bit weird, but let me try and explain. I wanted to go a bulky LO set for Scizor instead of CB, so you can reliable switch into Mega Diancie. The EVs prevent the 2hko from Diamond Storm as well as Mega Metagross's Hammer Arm. Roost is there for reliable recovery, U-Turn to gain momentum, Bullet Punch for priority but mainly for Fairies, and Pursuit to trap the Latis as well as Metagross.

I hope you take my suggestion into consideration. GL with the team bro! :]
 
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Hi BreloomMyHomie ! Thanks for your feedback! I agree with the fact that I do not have a proper Lati switchin, but I slightly disagree with Scizor being a proper switchin either, due to Draco Meteor doing a hell of a lot with also a possibility of HP Fire. Fairies are also a potent threat, but in this case I think Scizor would be a great solution. I'll try your Scizor set and see how it fares. Maybe we can find a middle ground mon that handles the Latis and Fairies!

Thanks for your help!
-Abandoned Ship
 
No problem! I do understand that Latios's with HP fire can deal with Scizor easily. But to be honest, not a lot of pokemon on HO can switch into HP Fire Latios anyways. Only one I can think of at the top of my head is Mega Gardevoir, using the 24 defense ev spread to prevent the 2hko from Psyshock. Anyways, I'm glad to help, and glad you will try the Scizor set :]
 
For your issues with fairies and lati's, spdef jirachi would be the perfect replacement to rotom-W.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Thunder Wave/Body Slam/Toxic/Fire Punch
- Wish/Healing Wish
- Iron Head
- U-turn

try playing around with it and see what you like.
 
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