So here it is, my first team
1. Hippodown
Impish @leftovers
252 Hp/168 Def/ 88 SpD
Moves:
EQ
Slack off
SR
Roar
- Basic physical wall, chose it to be my sr user. the sandstorm helps as residual damage, and helps the SpD of both hippo and skarm. This lead will deal alright with most OU leads... if it is something like Azelf, simply roar it out. Choosing the right lead is bugging me, and its quite possible ill switch this lead with something else.
2. Dusknoir
Impish @ leftovers
252 HP/ 28 Att/ 228 Def
Moves:
Tpunch
Ice Punch
PS
WoW
-anti-rapid spinner, decent gyara/ flygon etc. counter. Really needed someone to block rapid spin so Dusknoir is it. Again, pretty basic and obvious set, nothing really special.
3. Umbreon
Careful @ leftovers
252 HP/ 92 SpD/ 164 Spe
Moes:
Mean look
Wish
BP
Toxic
-this set screams taunt-bait, which mean Ill have to be careful to scout the enemy before letting this guy out. My special wall/ wish support. Great addition, mean look/ toxic/ BP is a nasty combo. Wish helps dusknoir/ skarm out, who aren't running reliable healing moves.
4. Skarmory
Impish @ Shed Shell
252 HP/ 240 Def/ 16 Spe
Moves:
Torment
Protect
Spikes
Sub
- pairs nicely w/ my scarfed ttar. can be switched w/ hippo if a threat enters the field that skarm will have trouble w/. that sandstorm from hippo/ ttar works nicely w/ skarm, giving it better SpD.
5. Tyranitar
Jolly @ Choice Scarf
4 Def/ 252 Att/ 252 Spe
Moves:
Stone Edge
EQ
Crunch
Pursuit
- my phsyical attacker. has wish support, can be switched to appropriate bulky wall when a threat comes in. With the entry hazards set up, along with toxic/ sandstorm damage, the lack of band/ adamant does not really hurt. Moves pretty obvious, good coverage offered.
6. Infernape
Naive @ Life orb
252 att/ 64 SpA/ 192 Spe
Moves:
Close Combat
Overheat
U Turn
Stone Edge
-mixed attacker. U turn gives me the ever important scouting needed, and allows me to switch into appropriate wall. Good coverage again, STABed CC with 252 att is nasty. Overheat hits Celebi/ Shaymin/ Skarm/ Scizor/ Magnezone hard. Obviously very fragile, so all the set up support will help it achieve 1hitKO.
Give me any feedback, this is my first try so I realize its probably not too strong.
1. Hippodown
Impish @leftovers
252 Hp/168 Def/ 88 SpD
Moves:
EQ
Slack off
SR
Roar
- Basic physical wall, chose it to be my sr user. the sandstorm helps as residual damage, and helps the SpD of both hippo and skarm. This lead will deal alright with most OU leads... if it is something like Azelf, simply roar it out. Choosing the right lead is bugging me, and its quite possible ill switch this lead with something else.
2. Dusknoir
Impish @ leftovers
252 HP/ 28 Att/ 228 Def
Moves:
Tpunch
Ice Punch
PS
WoW
-anti-rapid spinner, decent gyara/ flygon etc. counter. Really needed someone to block rapid spin so Dusknoir is it. Again, pretty basic and obvious set, nothing really special.
3. Umbreon
Careful @ leftovers
252 HP/ 92 SpD/ 164 Spe
Moes:
Mean look
Wish
BP
Toxic
-this set screams taunt-bait, which mean Ill have to be careful to scout the enemy before letting this guy out. My special wall/ wish support. Great addition, mean look/ toxic/ BP is a nasty combo. Wish helps dusknoir/ skarm out, who aren't running reliable healing moves.
4. Skarmory
Impish @ Shed Shell
252 HP/ 240 Def/ 16 Spe
Moves:
Torment
Protect
Spikes
Sub
- pairs nicely w/ my scarfed ttar. can be switched w/ hippo if a threat enters the field that skarm will have trouble w/. that sandstorm from hippo/ ttar works nicely w/ skarm, giving it better SpD.
5. Tyranitar
Jolly @ Choice Scarf
4 Def/ 252 Att/ 252 Spe
Moves:
Stone Edge
EQ
Crunch
Pursuit
- my phsyical attacker. has wish support, can be switched to appropriate bulky wall when a threat comes in. With the entry hazards set up, along with toxic/ sandstorm damage, the lack of band/ adamant does not really hurt. Moves pretty obvious, good coverage offered.
6. Infernape
Naive @ Life orb
252 att/ 64 SpA/ 192 Spe
Moves:
Close Combat
Overheat
U Turn
Stone Edge
-mixed attacker. U turn gives me the ever important scouting needed, and allows me to switch into appropriate wall. Good coverage again, STABed CC with 252 att is nasty. Overheat hits Celebi/ Shaymin/ Skarm/ Scizor/ Magnezone hard. Obviously very fragile, so all the set up support will help it achieve 1hitKO.
Give me any feedback, this is my first try so I realize its probably not too strong.