My 2 vs. 2 Trick Room Team~

Please give constructive criticism on all aspects of my team~ Don't just say, "it's horrible" or "it's great", please tell me why! :D
The rules I'll be playing on is the standard Pokemon Battle Revolution rules for internet battles.
My team is basically a 2 vs. 2 Rain Dancing Trick Room team.
I'm not really good with making teams, but I do have some experience, so please give me good advice~!

Bronzong @ Leftovers
Levitate / Relaxed
252 HP / 152 Atk / 8 Def / 96 SpD
~Gyro Ball
~TrickRoom
~Hypnosis
~Reflect
Basically, it just sets up a Trickroom and then supports/attacks. For some reason, hypnosis in my experience has worked almost 100% of the time, maybe I'm just lucky :D lol

Ludicolo @ Damp Rock
Rain Dish / Sassy
252 HP / 100 SpA / 56 Def / 100 SpD
~Rain Dance
~Grass Knot
~Ice Beam
~Fake out
Uses Fake out to stall the opponent. One of my rain dancers, the other being Slowbro.

Slowbro @ Leftovers
Own Tempo / Relaxed or Sassy (Not sure if it needs the Def boost)
252 HP / 252 Def / 4 SpA
~Rain Dance
~Trick Room
~Slack Off
~Psychic
My second trickroom user and rain dancer!

Swampert @ Leftovers
Torrent / Sassy
240 HP / 216 Def / 52 SpA
~Earthquake
~Ice Beam
~Muddy Water
~Protect
A mixpert, basically the same as the Smogon one. I need help fixing up this one, but try not to replace it, it's my favoritiest pokemon~! :D

Magnezone @ Lifeorb
Magnet Pull / Quiet
156 HP / 100 Atk / 252 SpA
~Thunder
~Explosion
~Hidden Power Ice or Water or Grass
~Magnetic Rise
Takes advantage of the Rain dance with Thunder and losing one of its weaknesses. Adding Magnetic Rise makes it only have Fighting as a weakness. When it's work is done, I'll probably explode it, but I need help finding more of my Pokemon who can replace a move for protect.

Machamp @ Lifeorb or Expert Belt
No Guard / Brave
252 HP / 252 Atk / 4 SpA or SpD or Def?
~Dynamic Punch
~Fire Punch
~Stone Edge
~Protect
Fills in some important coverage. Good overall Pokemon for trickroom.

Last Words:
Please judge it well and I prefer you not replacing any of the Pokemon unless it is a similar Pokemon that does the job better or if you deemed it useless and you want to replace it with a trickroom user.

I'm ready for critizism now~ xD
 
I believe you mean 6 vs 6 Double Battle team. 2 vs 2 kinda suggests that there are only 2 pokemon in your team. Anyway...

Magnet Pull on your Magnezone only affects opponents, so you don't have to worry about your Bronzong.

My quick overall comments on your team:
- Swampert (and other water/grounds) will be rather troublesome for your team, as will Slowbro/king. If you got both TR and Rain Dance down, Slowbro/king will be quite troublesome. Magnezone can't switch into a water move since Slowbro/king will be faster under TR.
- One TRer and one Rain Dancer is not enough. That's why it's hard to maintain two themes at the same time. I was going to say Persian doesn't really fit too well with your theme. It's probably better to have another TR user and/or rain dancer.

Suggestions:
- You need a grass move. That's what my first thought was when I saw your team. I'd suggest putting a grass move on Ludicolo. I was thinking this: Ludicolo use Grass Knot / Energy Ball over Rain Dance, and Bronzong use Rain Dance over Hypnosis (the accuracy really sucks). First turn = Fake Out + TR, 2nd turn, Bronzong uses Rain Dance while Ludicolo attacks. I'd use Hydro Pump over Surf for Ludicolo in that case.
- I don't really like Swampert there, but since you don't really want to change that... I think that surf is ok since it will barely scrach Ludicolo, BUT there's another option for Swampert -> Muddy Water, which just just like surf, but does not hit your partner. Of course there's the 85% accuracy issue, but I think it's worth it, since you don't have a water absorb/dry skin pokemon for absorbing surfs.
- It's probably best to replace Persian with something that fits your team better. My second thought when I saw the team was: A support slowbro/king should replace Persian. By support, I mean, something like TR/Rain Dance/Psychic/Slack Off. I'd suggest Slowbro instead of king, because Slowbro counters Machamp perfectly with its high defense and immunity to confusion (and of course resistance to dynamic punch). Otherwise an opponent's Machamp can freely Dynamic Punch and hurt your team a lot.
- I'd just use Protect over Magnet Rise for Magnezone, or even over FlashCannon/Signal Beam if you really want magnet Rise. Protect's pretty useful... But if you think you can manage without protect, then, I'd go for Hidden Power Grass or Ice or Water for hitting ground types (while keeping Magnet Rise). I.e. a ground type switches into your Thunder. You Magnet Rise, and then use your Hidden Power. Ice provides best coverage. Grass lets your hit Ground/Water. Water is boosted by rain.
- I'd use Protect on Machamp for the last slot actually. If your Swampert's dead already, ... when can your Magnezone explode without hurting its partner? Your other pokemon are rather tight for moveslots, so maybe Protect on Machamp would be good. Otherwise, Bullet Punch > Fire Blast. Skarmory can't do much to your team. Forretress can threaten to explode, but if Machamp is paired with a special attacker, Fire Punch + Special attack will KO Forretress, unless TR is active and Forretress is faster, in which case if you predict correctly, Protect will save Machamp from explosion.

For natures:
- If you want to keep rain dance on Ludicolo, then better to be more defensive, so sassy. If you're keeping Persian, definitely use Return (It's not worth it to use Silk Scarf if the only thing it's boosting is fake out)... I'd use Ambipom over Persian though, but w/e. Swampert is better off being sassy in double.

I HIGHLY recommend another TR user replacing Persian though, because without TR, most of your team won't last very long. Slowbro/king is the obvious choice since it can TR and also benefits from rain and fills a somewhat important role of resisting fighting attacks. You can also go for TR Dusknoir for explosion immunity, which isn't a bad choice either.
 
Xie Xie Chinese Dood... I actually don't speak Mandarin, but I'm guessing you are lol. I'm actually Cantonese...

ANYWAYS....Thanks sooo much for your help, I've made a few changes. My most major change was changing Persian for Slowbro.
  • I kept Bronzong the same
  • Changed Ludicolo's Surf for Grass Knot
  • I replaced Surf on Swampert for Muddy Water since it does not hit my people, would it be a good idea to put Wide lens on Swampert just for the added accuracy?
  • I probably want to give my Magnezone a Hidden Power, but could anyone give me an explanation of Hidden Power, a simple guide because the guides I've always seen get me confused...lol...
  • Lastly I changed Machamp's last move to Protect.

I really need more help from people. I will also like to have some help regarding EVs, I'm not entirely sure if my distribution is correct.

ONE MORE MAJOR THING~! I am willing to replace Swampert if needed, as much as I love it, I guess I can live without it in competitive battling~~~ D:
 
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