My 4th gen team

This is a team that I'd made a while ago, and it's been working pretty well, but I wonder if anyone has any way to improve this : )
My team at a glance:
(note: Images were not made by me, they were made by the awesome arkeis)
ninjask.png
tentacruel.png
marowak.png
clefable.png
registeel.png
heatran.png

Details:

ninjask.png

Ninjask@choice band
EVs: 252atk 252spe 4spd
Nature: Adamant
-U-Turn
-X-scissor
-Aerial Ace
-Night Slash

As you might have expected, this is not the average ninjask, but a banded one. With a choice band, Ninjask has more attack and speed than a choice scarfed rampardos. Generally what I do is U-Turn out to my tentacruel and set up toxic spikes. However, with leads such as Machamp, I stay in and Aerial ace. If you noticed, most of the pkmn on my team are bulky, that's so that they can take a switch because when one of my pkmn faints, I send out ninjask and U-Turn to scout.

tentacruel.png


Tentacruel@leftovers
EVs:252hp 120def 136spd
Nature:Calm Ability: Liquid Ooze
-Rapid Spin
-Sludge Bomb
-Surf
-Toxic Spikes

A basic Spin-Spike set. U-Turn out from ninjask and blow away and rocks that made. I can also set up toxic spikes. Surf and sludge bomb are for filler.

marowak.png


Marowak@Thick Club
EVs: 252atk 252spe 252def
Nature:Jolly Ability: Rock head
-Earthquake
-Double edge
-substitute
-thunderpunch

The standard sub+3 attacks marowak. I switch in on an electric attack, use sub on the switch, and proceed to kill all. Earthquake is obvious stab, double edge with rock head protection, and thunderpunch for coverage against those pesky water types.

clefable.png


Clefable@life orb
EVs 160hp 96spe 252spa
Nature: Modest Ability: Magic Guard
-Calm Mind
-Ice Beam
-Thunderbolt
-Softboiled

Standard calm mind set. Life orb to take advantage of magic guard, calm mind for obvious reasons, Boltbeam coverage, and softboiled to heal when need be.

registeel.png


Registeel@Leftovers
EVs: 252hp 4atk 252spd
Nature:Careful
-Seismic Toss
-Shadow Claw
-Stealth Rock
-Thunder Wave

Standard tank. He can pretty much take any hit thrown at him and can counter with a thunder wave. Stealth rocks and toxic spikes is a pretty painful combination, and no pokemon can avoid being hit by seismic toss and shadow claw.

heatran.png

Heatran@Choice Scarf
EVs: 252spe 252spa 4spd
Nature: Timid
-Dragon Pulse
-Earth Power
-Fire Blast
-Hidden power (electric)

A pretty basic set. U-turn in from Ninjask (who would use a ground attack on him), and use whatever attack seems most effective. Most people would say to replace a move with explosion, but I find that having a diverse moveset that can cover almost all pokemon is better than suicide. I like to keep this one alive, thank you very much.

Please rate with suggestions for how to improve! Thanks you very much!
 
Back
Top