
Aerodactyl @ Life Orb
Pressure
Hasty
255Atk/255Spe
HTML:
<p>moves</p>
<p>-Stone Edge</p>
<p>-Stealth Rock</p>
<p>-Whirlwind</p>
<p>-Taunt</p>
<p>Description</P>
<p>With aerodactyl's amazing speed and ability to set up stealth rock</P>
<p>and taunt, it would be hard and risky for the opponent set stealth rock</p>
<p>as well and even switch out. with whirlwind i can force switch my opponent</p>
<p>and receive damage from steath rock. Stone Edge gives me a strong stab move to quickly</p>
<p>defeat the opponents ice or fire type pokemon.</p>

Jolteon @ Leftovers
Volt Absorb
Modest
255Spe/255SpA
HTML:
<p>moves</p>
<p>-Roar</p>
<p>-Thunder Wave</p>
<p>-Thunderbolt</p>
<p>-Toxic</p>
<p>Description</p>
<P>Since there will be flygons and swaperts on most teams jolteon</p>
<p>doesn't have a chance and that is what roar is used for</P>
<p>thunder wave paralyzes those pokemon with choice scarf and to</p>
<p>save jolteon's butt from power pokemon, since there is a 50% chance</p>
<p>that the opponent wouldn't be able to attack.</p>
<p>toxic is another gimmick tagged with roar - first I use toxic then roar them out</P>

Starmie* @ Life Orb
Natural Cure
Timid
255Spe/255SpA
HTML:
<p>Moves</p>
<p>-Ice Beam</p>
<p>-Recover</p>
<p>-Surf</p>
<p>-ThunderBolt</p>
<p>Description</p>
<p>With Ice Beam ground and dragon types doesnt have a chance on starmie</p>
<p>plus with life orb the power strenghtens(?) and gives more damage</p>
<p>Recover well it recovers starmie's lost Hp from a series of sweeping</p>
<p>Surf plus STAB makes starmie much more scary since it can cover</p>
<p>most of its weaknesses and even other types</p>
<p>thunderbolt eliminates pokemon like skarmory and other water types</p>

Infernape* @ Life Orb
Blaze
Jolly
255Atk/255Spe
HTML:
<p>Moves</p>
<p>-Bulk Up</P>
<p>-Mach Punch</p>
<p>-Posion Jab</P>
<p>-Flame Wheel</P>
<p>Description</p>
<p>After two or more bulk ups infernape can be a late-game suicaidal sweeper</P>
<p>Mach punch eliminates weak pokemons and for a quick win</p>
<p>Poison Jab for type coverage and Flame Wheel for some STAB and</p>
<p>average amount of damage</p>

Jirachi @ Leftovers
Serene Grace
Timid
255Spe/255SpA
HTML:
<p>Moves</p>
<p>-Calm Mind</p>
<p>-Energy Ball/Water Pulse</p>
<p>-Psychic</p>
<p>-Thunderbolt</p>
<p>Description</p>
<p>2+ calm minds makes jirachi an unstopppable force with psychic as its</p>
<p>Stab move it becomes more deadly than ever and thunderbolt hits water type</p>
<p>pokemons. Water Pulse defeats fire types while energy ball eliminates</p>
<p> ground types.</P>

Dusknoir @ leftovers
Pressure
Relaxed
200Hp/255Def/55SpD
HTML:
<p>Moves</p>
<p>Night Shade/Protect</P>
<p>Will-O-Wisp</p>
<p>Toxic</p>
<p>Confuse Ray</P>
<p>Description</p>
<p>Burn, Poisoned and Confused, who wouldn't get irritated by that</p>
<p>together with night shade, dusknoir can defeat opponents slowly</p>
<p>I just remembered, a staller, that is what my dusknoir is.</p>
<p>also i just thought if i could use protect to prevent being KOed by the opponent</P>
BTW when is the next tournament?