Ninetales (F) @ Leftovers
Trait: Drought
EVs: 200 HP / 56 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Disable
- Flamethrower
- Roar / Will-O-Wisp / Toxic
I like the disable set on Ninetales. It's particularly powerful, and it lacks the kind of bulk and resistances that the other weather starters have to keep as much longevity when choices. Protect + Disable makes it feel more like a team player IMO, not to mention increases its longevity. The 4th slot are moves I've tried in order. I didn't have Heatran for phazing duty at first, so I used it here once I forced a switch with Disable. With Heatran introduced into the lineup I started running WoW to cripple whatever I could, since Flamethrower wasn't really doing much of anything in terms of damage. The problem was when I ran into Fire types, especially something like last-Poke Volcarona, so I threw in Toxic in the most recent change. It's a nice for vs Water switch ins, but loses out in rain teams to Tentacruel and Toxicroak.
Old Times (Dragonite) (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 108 SAtk / 148 SDef
Calm Nature (+SDef, -Atk)
- Focus Blast
- Fire Blast
- Dragon Tail
- Roost
Pretty much a sun adaptation of M Dragon's Dragonite on his rain stall RMT (hence why the nickname is still there and I'm only now realizing it). I wasn't sure how well it'd fly, but I wasn't sure about using Draco Meteor in this particular case, so I just made this up on the fly. I'd like suggestions particularly here, since I was honestly just trying to copy the aforementioned rain stall dragonite.
Volcarona (F) @ Leftovers
Trait: Flame Body
EVs: 224 HP / 32 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Bug Buzz
- Morning Sun
- Quiver Dance
- Fiery Dance
Playing around with this, the EVs of the bulky Volcarona was too slow for me. Hoping a decent amount of its defensive capabilities (I haven't crunched the numbers) stay with this adaptation, as I was aiming to keep the the stall theme through its longevity while backing the team up with at least a little bit of power.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Volt Switch
- Spikes
- Gyro Ball
I don't like Shed Shell Forry, so I need Volt Switch, but I can't let things like Tyranitar/Terrakion/Haxorus set up too much, so I keep Gyro Ball. Toxic Spikes would be nice, but I prefer this trade off.
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect
Makes a nice special tank pairing with Latias, covering each other's weaknesses perfectly. This is my number one defense against opposing Fire types through Stealth Rock and Roar, shrugging off most HP Grounds/Fightings and Earth Powers like a boss.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Hidden Power [Fighting]
See above. Opting for HP Fighting over Fire so I can better deal with Heatran and Tyranitar. I figure that I have enough protection from Scizor that HP Fire would be negligible.
Fire types are a pain so far. I can generally work around them, but last Poke Volcarona or Flash Fires like Heatran and Chandelure make life hell if Latias or at least Volcarona aren't still alive.
Trait: Drought
EVs: 200 HP / 56 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Disable
- Flamethrower
- Roar / Will-O-Wisp / Toxic
I like the disable set on Ninetales. It's particularly powerful, and it lacks the kind of bulk and resistances that the other weather starters have to keep as much longevity when choices. Protect + Disable makes it feel more like a team player IMO, not to mention increases its longevity. The 4th slot are moves I've tried in order. I didn't have Heatran for phazing duty at first, so I used it here once I forced a switch with Disable. With Heatran introduced into the lineup I started running WoW to cripple whatever I could, since Flamethrower wasn't really doing much of anything in terms of damage. The problem was when I ran into Fire types, especially something like last-Poke Volcarona, so I threw in Toxic in the most recent change. It's a nice for vs Water switch ins, but loses out in rain teams to Tentacruel and Toxicroak.
Old Times (Dragonite) (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 108 SAtk / 148 SDef
Calm Nature (+SDef, -Atk)
- Focus Blast
- Fire Blast
- Dragon Tail
- Roost
Pretty much a sun adaptation of M Dragon's Dragonite on his rain stall RMT (hence why the nickname is still there and I'm only now realizing it). I wasn't sure how well it'd fly, but I wasn't sure about using Draco Meteor in this particular case, so I just made this up on the fly. I'd like suggestions particularly here, since I was honestly just trying to copy the aforementioned rain stall dragonite.
Volcarona (F) @ Leftovers
Trait: Flame Body
EVs: 224 HP / 32 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Bug Buzz
- Morning Sun
- Quiver Dance
- Fiery Dance
Playing around with this, the EVs of the bulky Volcarona was too slow for me. Hoping a decent amount of its defensive capabilities (I haven't crunched the numbers) stay with this adaptation, as I was aiming to keep the the stall theme through its longevity while backing the team up with at least a little bit of power.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Volt Switch
- Spikes
- Gyro Ball
I don't like Shed Shell Forry, so I need Volt Switch, but I can't let things like Tyranitar/Terrakion/Haxorus set up too much, so I keep Gyro Ball. Toxic Spikes would be nice, but I prefer this trade off.
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect
Makes a nice special tank pairing with Latias, covering each other's weaknesses perfectly. This is my number one defense against opposing Fire types through Stealth Rock and Roar, shrugging off most HP Grounds/Fightings and Earth Powers like a boss.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Hidden Power [Fighting]
See above. Opting for HP Fighting over Fire so I can better deal with Heatran and Tyranitar. I figure that I have enough protection from Scizor that HP Fire would be negligible.
Fire types are a pain so far. I can generally work around them, but last Poke Volcarona or Flash Fires like Heatran and Chandelure make life hell if Latias or at least Volcarona aren't still alive.