Just Joking.
In fact, there is a team idea I had.
I couldn't do a lot of battles because of lack of people, so here is a VGC Team, hoping we can improve it together ! :)
Also, I'm not sure of VGC main threats, so do not hesitate to mention something obvious.
Zapdos @ Choice Scarf
Ability: Pressure
EVs: 32 HP/224 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Discharge
- Heat Wave
- Thunder
- Hidden Power [Ice]
---
My new lead is this Scarfed Zapdos. It may seem odd, but it has to be working.
Discharge allows me to hit my both opponents, as Garchomp is immune to it. Also, the paralysis probability isn't horrible and may be obviously useful.
Heat Wave is the other side-touching move. It allows me not to be walled by opposing Groudon, as it gets very powerful ! It also destroys Obamasnow.
Thunder is here if I'm forced to switch and get back later in the fight, providing me a powerful stabbed move.
HP Ice is for nasty dragons on the field.
About the EVs, they allow me to always outspeed modest Ludicolo in the rain, and to always outspeed timid scarf Kyogre. This is my answer to rain abusers.
The move I'm not sure about is Discharge, so any advice is welcome.
Garchomp (M) @ Focus Sash
Ability: Sand Veil
EVs: 116 HP/252 Atk/248 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Protect
- Outrage
- Rock Slide
---
My second lead is the wonderful Garchomp.
I guess I've found a nearly perfect counter for Trick Room teams. Garchomp nets a cool OHKO on Dialga / Smeargle with EQ, with the help of Sandstorm. Also, 20% evasiveness is really awesome, downgrading Dark Void accuracy.
Protect is here to scout my opponent's moves, and avoid a nasty Explosion, obviously.
Outrage seems pretty nice to fire when my opponent does not have a steel on the playground. Rock Slide is for side-touching, but I'm not convicted, so...
Oh, about the EVs, I am always outspeeding timid Palkia by 1 point, so I'm not hammered by him.
The Focus Sash is for not being completely destroyed by an Ice Beam or a Draco Meteor...
Rayquaza @ Haban Berry
Ability: Air Lock
EVs: 4 Atk/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Flamethrower
- Draco Meteor
- Extremespeed
- Outrage
---
After this awesome opening duo, I needed something to counter a Kyogre coming up on a backup, negating my sandstorm. Also, I did not want to get swept by Ludicolo or Kingdra or ... NO NO. This Rayquaza is selfmade, and it seems nice on the paper.
Haban Berry is here because of the awful dragon stab everywhere. FireBlast allows me to destroy Shedinja or nasty Steel creatures, like Metagross.
Draco Meteor is the obvious "lol ur dead" button, while outrage allows me to ... wallbreak?
Mewtwo @ Life Orb
Ability: Pressure
EVs: 4 Atk/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Selfdestruct
- Shadow Ball
- Grass Knot
Finally, I needed a fast sweeper, something able to handle about everything. I'm really not sure about Mewtwo but It seems very cool.
IceBeam gets rid of those stupid dragons, Thunder is mainly for Kyogre, and Flamethrower for Steels.
Thunder is waste because of Grass Knot hammering my opponents.
I'm trying Shadow Ball right now, but I'm not sure for it, as Mewtwo does not have a weapon for those crappy Steel pokes.
Well, any constructive criticism and I'll be glad.
Thanks for reading !
In fact, there is a team idea I had.
I couldn't do a lot of battles because of lack of people, so here is a VGC Team, hoping we can improve it together ! :)
Also, I'm not sure of VGC main threats, so do not hesitate to mention something obvious.

Zapdos @ Choice Scarf
Ability: Pressure
EVs: 32 HP/224 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Discharge
- Heat Wave
- Thunder
- Hidden Power [Ice]
---
My new lead is this Scarfed Zapdos. It may seem odd, but it has to be working.
Discharge allows me to hit my both opponents, as Garchomp is immune to it. Also, the paralysis probability isn't horrible and may be obviously useful.
Heat Wave is the other side-touching move. It allows me not to be walled by opposing Groudon, as it gets very powerful ! It also destroys Obamasnow.
Thunder is here if I'm forced to switch and get back later in the fight, providing me a powerful stabbed move.
HP Ice is for nasty dragons on the field.
About the EVs, they allow me to always outspeed modest Ludicolo in the rain, and to always outspeed timid scarf Kyogre. This is my answer to rain abusers.
The move I'm not sure about is Discharge, so any advice is welcome.

Garchomp (M) @ Focus Sash
Ability: Sand Veil
EVs: 116 HP/252 Atk/248 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Protect
- Outrage
- Rock Slide
---
My second lead is the wonderful Garchomp.
I guess I've found a nearly perfect counter for Trick Room teams. Garchomp nets a cool OHKO on Dialga / Smeargle with EQ, with the help of Sandstorm. Also, 20% evasiveness is really awesome, downgrading Dark Void accuracy.
Protect is here to scout my opponent's moves, and avoid a nasty Explosion, obviously.
Outrage seems pretty nice to fire when my opponent does not have a steel on the playground. Rock Slide is for side-touching, but I'm not convicted, so...
Oh, about the EVs, I am always outspeeding timid Palkia by 1 point, so I'm not hammered by him.
The Focus Sash is for not being completely destroyed by an Ice Beam or a Draco Meteor...

Rayquaza @ Haban Berry
Ability: Air Lock
EVs: 4 Atk/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Flamethrower
- Draco Meteor
- Extremespeed
- Outrage
---
After this awesome opening duo, I needed something to counter a Kyogre coming up on a backup, negating my sandstorm. Also, I did not want to get swept by Ludicolo or Kingdra or ... NO NO. This Rayquaza is selfmade, and it seems nice on the paper.
Haban Berry is here because of the awful dragon stab everywhere. FireBlast allows me to destroy Shedinja or nasty Steel creatures, like Metagross.
Draco Meteor is the obvious "lol ur dead" button, while outrage allows me to ... wallbreak?

Mewtwo @ Life Orb
Ability: Pressure
EVs: 4 Atk/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Selfdestruct
- Shadow Ball
- Grass Knot
Finally, I needed a fast sweeper, something able to handle about everything. I'm really not sure about Mewtwo but It seems very cool.
IceBeam gets rid of those stupid dragons, Thunder is mainly for Kyogre, and Flamethrower for Steels.
Thunder is waste because of Grass Knot hammering my opponents.
I'm trying Shadow Ball right now, but I'm not sure for it, as Mewtwo does not have a weapon for those crappy Steel pokes.
Well, any constructive criticism and I'll be glad.
Thanks for reading !