Battle Spot My battle spot team

What needs improvments/changes


  • Total voters
    7
This is what I have made, and I have found that it normally works well, but I have some problems with stall teams.

Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Claw
- Return
- Earthquake
- Dragon Dance

I use salamence as a "sweeper". I am running return as primary stab move. Dragon claw to kill other dragons-types and electric-flying types. Earthquake is being used for coverage, and also serves as a move that makes no contact. Dragon dance is being used to setup when there is no threat. I am running salamence over other dragon types because it is faster than most of them and for the flying-type stab.

Greninja @ Waterium Z
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Water Shuriken
- Ice Beam
- Dark Pulse

I use greninja to get rid of many threats and used as a anti-lead. Z-hydro pump is to get rid of threats that run protect like blazekin. I run water shuriken to revenge kill, and to finish off opponents with low health(running Water shuriken has more benefits than running other stuff like extrasensory and grass know). Ice beam is used to deal with dragon types, and for the chance to freeze. Dark pulse is ran for coverage.

Mimikyu @ Focus Sash
Ability: Disguise
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Destiny Bond

I use mimikyu to destiny bond threats. Destiny bond is used to get rid of threats, by making them either die to die to destiny bond or (usually) die to play rough. I run swords dance to make mimikyu a potential "sweeper". Shadow sneak is ran to revenge kill opponents and to finish off opponents with less health. Play rough is used for because it is the strongest STAB available. Focus sash is used to require the opponent to hit mimikyu at least three times to KO.

Aegislash @ Weakness Policy (if it is slower or decides to attack), or get damaged by a play rough and shadow sneak (if they decide not to do damage)

Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- King's Shield
- Sacred Sword
- Shadow Sneak
- Swords Dance

I use Aegislash as pheromosa counter, and a "sweeper". Kings shield is used to drop the attack of opponents. Shadow sneak is used because aegislash is not very fast. Sacred sword is ran to hit opponents that resist shadow sneak for super effective damage. Swords dance is used to set up when there is no threat, and when weakness policy activates. Weakness policy is ran to punish people who attempt to use super effective attacks.

Magnezone @ Assault Vest
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpA / 52 HP / 252 SpA / 204 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

Magnezone is used as a counter to tapus. Thunderbolt is used as primary stab. Flash cannon is used to hit fairy types for super effective damage. Volt switch is used to switch out while doing damage. Hidden power fire is used because I needed a fire type attack on my team. Assault vest is ran to reduce the damage special attackers do, and sturdy is used as a free sash. The EV spread is to make porygon2 get a attack boost instead of a special attack boost.

Tapu Fini @ Leftovers Normalium Z
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind Psych up
- Moonblast
- Surf
- Taunt

Tapu fini is used as a stallbreaker. Taunt is used to prevent stall pokemon from doing what they are intended to do. Moonblast and surf are used to deal STAB damage to opponents.
Psych up is to copy any opponents who even think about setting up, and Normailium Z is for healing.

Edit: Make a comment if you choose "everything" in the poll.
Edit: Changed fini set
Edit: Changed magnezone EV spread
 
Last edited:
Welcome to Smogon! I'll have to lock this RMT as your descriptions are lacking and not up to the standard required by the forum rules. You need to provide in-depth descriptions for each Pokemon to explain their roles. Please read the rules carefully and take a look at Team Showcase to see the level of detail we require. PM me with updated descriptions and I'll be happy to unlock this.

Edit: Reopened
 
Last edited:
Psych Up is a cute gimmick, but I don't see it being useful against Swords Dance, Nasty Plot, Dragon Dance, or even Agility, leaving you vulnerable to many kinds of setup. If you really want to stop setup with Fini and have a healing move, I would personally use Haze with Icium Z, as it can cancel out all sorts of setup moves. Also, I think Speed might be a little more useful on Mimikyu than HP.
 
Hi dude, let's see how we can improve this:

Mega Salamence,
If you don't want to use Roost, you'd better use Fire Blast im. So you'd have a way to hit Steel-types such as Celesteela. Dragon Claw doesn't have much to offer, since Return will hit hard anyway thanks to the Aerilate boost. Having Roost, Fire Blast or even Substitute are better options, you should give them a try.

Tapu Fini,
Tapu Fini isn't really a stall breaker, instaed Fini is a tank that can both, take hits and fire back. You defensive build is pretty common, and works fine vs standard setup sweepers such as CharX or MMence, but instead of using Z Psych Up, you should use Z Haze (with an Icium Z). You would still heal back, but while doing it you'd also cancel opposing mons' boosts.

Aegislash,
Even though a WP physical set is less common than the WP special one, i still like the set. Anyway, i'm really not a fan of slow physical Aegi, even though with WP you need to be as slow as possibile. So you should either run a Brave set with 0 IVs in Speed, or give your Aegislash some EVs in speed to speed cripple things (20 is enough, but i've seen even 252 Speed Aegislash), and give it a Ghostium Z. With the physical set even Fightium Z (Sacred Sword) is an option.

Mimikyu,
You should make it as fast as possibile, especially if you carry Destiny Bond.


Overall the team has decent synergy, outside of Magnezone that even being a pretty good partner for Mence, feels kinda redundant with Aegislash.
In my opinion you should try to add Blaziken to the team, that offensively talking makes a fantastic duo with your Mega.

257.png
@ Life Orb
Ability: Speed Boost
Level: 50
EVs: 76 Atk / 252 SpA / 180 Spe
Hasty Nature
- Overheat
- High Jump Kick
- Hidden Power [Ice]
- Protect

Mixed Blaziken. Usually this thing is better with a Naive nature, since most of the priority moves are physical, but since Download p2 can be an issue to Mence id rather use a Hasty nature in this team.
At +1 speed this blazi outspeeds base 130 (koko and such). This will help you with opposing Dragons, Steel-types and, as said, Porygon2 and such.
 
Last edited:
Solerme

I dont know how i could have not seen that z-haze healed
I have been changing sets(pokemon around) and i have been experimenting with blazekin to destroy steels (and the infamous poryogn2).
I have also changed sacred sword to iron head because fairies have been a problem (yes, i am talking about the super annoying pokemon that always volt switches on you)
 
Back
Top