(Sorry, my computer was being stupid and won't let me put pictures up).
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Swampert @ Leftovers
Ability: Torrent
EVs: 216 HP/32 Atk/216 Def/44 SpDef
Relaxed nature (+Def, -Spd)
- stealth Rock
- earthquake
- ice beam
- superpower
Swampert is a well-balanced starter who sets up stealth rock. But if a pokemon like Aerodactyl or Deoxys (s) comes in as a lead I normally pull off a superpower or earthquake and ice beam is there for pesky DDance Salamences/Dragonites. Grass types like Breloom are no problem because i can switch out to this next pokemon.
Bouffalant @ Choice Band (happiness-255 [maxed]).
Ability: Sap Sipper
EVs: 240 HP/252 Atk/16 Def
Adamant nature (+Atk, -SpAtk)
- payback
- return
- wild charge
- poison jab
Bouffalant is my tanky physical sweeper. His can take grass move like nooby Breloom spore to his advantage. Even w/o the Atk boost, his stab return can almost always 1hko most pokemon. After the grass Atk boost, his return can 1hko pokemon like metagross (I've Done it!) and other physical bulks. Many people underestimate Bouffalant's potent physique as a bulky sweeper.
Duskinoir @ Leftovers
Ability: pressure
EVs: 252 HP/28 Atk/228 Def
Impish nature (+Def, -SpAtk)
- will-O-wisp
- pain split
- EQ
- thunderpunch
Duskinoir's 400 def stat is nothing to scoff at. He can take 2 or more Atk +1 outrages from a dragonite and live. He is my teams "annoyer" and dishes out the pain with pain split and thunderpunch. Thunderpunch is there for gyarados, as it can 1-2 a gyarados and he can still survive G-dos's Dragon Danced waterfall or earthquake. I sorta want to replace him, but my teams main weakness is fighting types and he is my only advantage by being a ghost type.
Cobalion @ Choice Specs
Ability: justified
EVs: 4 HP/252 SpAtk/252 Spd
Timid nature (+Spd, -Atk)
- hidden power (dark)
- focus Blast
- flash cannon
- volt switch
Cobalion is my special Sweeper, who has 108 base speed and can outrun a lot of other pokes. Hidden power is dark to take out pokemon like gengar (who still outruns me) and other annoying pokes like Starmie (which volt switch works too). I normally pull out Cobalion when I sense a dark type move coming, like a payback from a Conkeldur. Justified boosts Atk which helps with my volt switch for easy escape. The only problem for Cobalion are those pesky fire/fighting type sweepers and gengar. Obviously they outspeed me so I can only hope that their moves miss or switch out.
Tyranitar @ choice scarf
Ability: Sand storm
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- stone edge
- pursuit
- fire punch
- outrage
No one really expects a choiced TTar so here it is. His bulk already puts him at nice standings with most pokemon and his decent speed stat plus the scarf makes him outrun most pokemon without substantial speed stats (ie. outruns Galvantula, but not Infernape). Fire punch can catch ferrothorns and the other bug/steel type (i forget his name) off guard and possibly 1hko them. Outrage really takes people by suprise when all of a sudden their Dragonite that they're DDancing is 1hko'd. Stone edge is stab and pursuit is just for those pokemon that I know who are going to try to escape.
Tentacruel @ Black Sludge
Ability: liquid ooze
EVs: 252 HP/96 Def/140 SpDef
Calm nature (+SpDef, -Atk)
- rapid spin
- hydro pump
- hidden power (Electric)
- toxic spikes
Tentacruel is just a spinner who can put out toxic spikes. Hydro pump is there for any gliscor's who try to sword dance (1hko) and HP elec. is there for other water types who are confused when I send out a Tentacruel against them. His SpDef stat can take 2-3 Thunders from most electric type pokemon. Also, black sludge is there instead of leftovers for the instance if I sense a trick coming it comes in handy.
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My main weaknesses are:
- Sandstorm Teams; basically a Sand Rush Excadrill can almost sweep my entire team and stab EQ's in sandstorm just kills me
- Extremely fast fighting types or mach punchers (ie. Conkeldurr/Hitmontop or Infernape/Blaziken)
- Stat boosters who get away with it; a 3x Specials+Speed Volarona will just poop all over my team and i can't do anything about it
Overall my team can take hits and still pull through and it just eats up sunny day and rain dance teams. Just very fast pokemon and sandstorm (sand rush is more like it) pose a serious threat.
PLEASE RATE MY TEAM AND GIVE ME SUSGESTIONS ON WHAT I CAN FIX TO MAKE IT AN ULTIMATE TEAM (ie. syngery, different movesets/pokemon etc.)
Thanks,
-Derpt34
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Swampert @ Leftovers
Ability: Torrent
EVs: 216 HP/32 Atk/216 Def/44 SpDef
Relaxed nature (+Def, -Spd)
- stealth Rock
- earthquake
- ice beam
- superpower
Swampert is a well-balanced starter who sets up stealth rock. But if a pokemon like Aerodactyl or Deoxys (s) comes in as a lead I normally pull off a superpower or earthquake and ice beam is there for pesky DDance Salamences/Dragonites. Grass types like Breloom are no problem because i can switch out to this next pokemon.

Bouffalant @ Choice Band (happiness-255 [maxed]).
Ability: Sap Sipper
EVs: 240 HP/252 Atk/16 Def
Adamant nature (+Atk, -SpAtk)
- payback
- return
- wild charge
- poison jab
Bouffalant is my tanky physical sweeper. His can take grass move like nooby Breloom spore to his advantage. Even w/o the Atk boost, his stab return can almost always 1hko most pokemon. After the grass Atk boost, his return can 1hko pokemon like metagross (I've Done it!) and other physical bulks. Many people underestimate Bouffalant's potent physique as a bulky sweeper.

Duskinoir @ Leftovers
Ability: pressure
EVs: 252 HP/28 Atk/228 Def
Impish nature (+Def, -SpAtk)
- will-O-wisp
- pain split
- EQ
- thunderpunch
Duskinoir's 400 def stat is nothing to scoff at. He can take 2 or more Atk +1 outrages from a dragonite and live. He is my teams "annoyer" and dishes out the pain with pain split and thunderpunch. Thunderpunch is there for gyarados, as it can 1-2 a gyarados and he can still survive G-dos's Dragon Danced waterfall or earthquake. I sorta want to replace him, but my teams main weakness is fighting types and he is my only advantage by being a ghost type.

Cobalion @ Choice Specs
Ability: justified
EVs: 4 HP/252 SpAtk/252 Spd
Timid nature (+Spd, -Atk)
- hidden power (dark)
- focus Blast
- flash cannon
- volt switch
Cobalion is my special Sweeper, who has 108 base speed and can outrun a lot of other pokes. Hidden power is dark to take out pokemon like gengar (who still outruns me) and other annoying pokes like Starmie (which volt switch works too). I normally pull out Cobalion when I sense a dark type move coming, like a payback from a Conkeldur. Justified boosts Atk which helps with my volt switch for easy escape. The only problem for Cobalion are those pesky fire/fighting type sweepers and gengar. Obviously they outspeed me so I can only hope that their moves miss or switch out.

Tyranitar @ choice scarf
Ability: Sand storm
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- stone edge
- pursuit
- fire punch
- outrage
No one really expects a choiced TTar so here it is. His bulk already puts him at nice standings with most pokemon and his decent speed stat plus the scarf makes him outrun most pokemon without substantial speed stats (ie. outruns Galvantula, but not Infernape). Fire punch can catch ferrothorns and the other bug/steel type (i forget his name) off guard and possibly 1hko them. Outrage really takes people by suprise when all of a sudden their Dragonite that they're DDancing is 1hko'd. Stone edge is stab and pursuit is just for those pokemon that I know who are going to try to escape.

Tentacruel @ Black Sludge
Ability: liquid ooze
EVs: 252 HP/96 Def/140 SpDef
Calm nature (+SpDef, -Atk)
- rapid spin
- hydro pump
- hidden power (Electric)
- toxic spikes
Tentacruel is just a spinner who can put out toxic spikes. Hydro pump is there for any gliscor's who try to sword dance (1hko) and HP elec. is there for other water types who are confused when I send out a Tentacruel against them. His SpDef stat can take 2-3 Thunders from most electric type pokemon. Also, black sludge is there instead of leftovers for the instance if I sense a trick coming it comes in handy.
________________________________________________________________
My main weaknesses are:
- Sandstorm Teams; basically a Sand Rush Excadrill can almost sweep my entire team and stab EQ's in sandstorm just kills me
- Extremely fast fighting types or mach punchers (ie. Conkeldurr/Hitmontop or Infernape/Blaziken)
- Stat boosters who get away with it; a 3x Specials+Speed Volarona will just poop all over my team and i can't do anything about it
Overall my team can take hits and still pull through and it just eats up sunny day and rain dance teams. Just very fast pokemon and sandstorm (sand rush is more like it) pose a serious threat.
PLEASE RATE MY TEAM AND GIVE ME SUSGESTIONS ON WHAT I CAN FIX TO MAKE IT AN ULTIMATE TEAM (ie. syngery, different movesets/pokemon etc.)
Thanks,
-Derpt34