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RT138
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Metagross @ Lum Berry
Ability: Clear Body
EVs: 220 HP/248 Atk/20 Def/20 Spd
Adamant nature (+Atk,-SpAtk)
- Bullet Punch
- Earthquake
- Explosion
- Meteor Mash
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For this team I started off by choosing a lead. I wanted something that could hit like a truck right away. I've always liked Metagross leads, but stealth rock always takes up an important offensive slot. This Metagross has all the offensive moves it wants by forgoing the stealth rock. Occa berry is a very useful item but I hate getting spored so I gave this Metagross lum berry. 20 speed EVs ensure I'm faster than other Metagross leads. Bullet punch for priority and killing focus sash users. Meteor mash and earthquake to hit hard. Explosion to destroy defensive threats or just suicide to destroy something.
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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk,-SpAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Waterfall
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I wanted my team to have a stealth rock user and Swampert is a great stealth rock user that can also contribute both offensively and defensively to my team. The EVs and nature are for maximum attack and bulk. Earthquake, waterfall, and stone edge provide great coverage in combination. Swampert has the attack to make them hurt too.
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Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 116 Atk/192 Spd/200 SpAtk
Rash nature (+SpAtk,-SpDef)
- Draco Meteor
- Flamethrower
- Roost
- Superpower
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Dragonite is here to punch holes in teams with the mixed set. It also offers quite useful defensive typing. Draco meteor is to hit hard, flamethrower is to take care of steel types. Superpower is for things like Blissey and Heatran.
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Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk,-SpAtk)
- DynamicPunch
- Payback
- Rest
- Sleep Talk
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Machamp is a pain to face against. I remember my friend started using Machamp a lot and I realized there isn't much that OHKOs the beast. I wanted to give my team a status absorber so I used this set. Though it does lose stone edge and the useful substitute, it is still very effective with dynamicpunch and payback alone. Furthermore it has a way to heal itself.
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Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Crunch
- Earthquake
- Pursuit
- Stone Edge
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This is the revenge killer of my team. He isn't the fastest revenge killer around but he takes care of just about anything that isn't faster than him. Pursuit is also very useful for taking out things like Gengar and Starmie really fast. Great defenses and typing make him a very useful pokemon for switching into attacks.
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Celebi @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Earth Power
- Hidden Power [Ice]
- Leaf Storm
- Recover
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Last but not least is Celebi. I wanted a reliable water resist that could handle bulky water pokemon while still packing a punch. With leaf storm and life orb Celebi can do a chunk of damage even to steel type pokemon. Earth power makes Heatran's life difficult as long as it doesn't have torment or shuca berry. Hidden power [fire] is great against Scizor, but outside of that hidden power [ice] is far more useful coverage-wise. It also takes out Dragonite which otherwise forces me to make a switch and take a hard hit.
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That's the team.
Resists:

Credit and thanks to Team Marriland for the team builder chart.
As far as weaknesses go I can't think of anything this team outright dies against. It seems like it would take quite a bit of punishment from spikes and toxic spikes. There are some borderline pokemon like Empoleon which might take me out if I'm not careful. Often times my only way to beat a set-up sweeper is to send in something bulky enough to survive a hit and KO it back. There are some things that could give me a pretty hard time like Infernape.
Suggestions are welcome. Comments too. I'm not a very good team builder so I'm sure there could be some moderate to major improvements.