This is my current OU team, I was just wondering on people's opinions and how this could be modified / improved.
Greninja@ Choice Specs
Protean
Nature: Timid
252 SpA/ 252 Spd/ 4HP
-Surf
-Ice Beam
-Dark Pulse
-U-turn
I use this as an antilead as this counter many leads such as Ttar, Smeargle and any lead which hope to set up entry hazards. I find this effective because a spike Greninja is expected and the protean plus specs boost is unbelievably strong 2HKOing many common leads, whilst ultimately being unexpected.
Malamar@ Leftovers
Contrary
Nature: Impish
252 Atk/ 128 HP / 128 SpD
-Topsy-Turvy
-Superpower
-Night Slash
-Psycho Cut
This set is a bulky physical sweeper which whilst being pretty slow, is very threatening once it gets Superpowers up. On top of this anyone who attempts to set up against this while in its vunerable state will be hit by a topsy-turvy thus crippling them and forcing a switch.
Mawile@ Mawilite
Intimidate --> Huge Power
Nature: Adamant
252 HP/ 252 Atk / 4 SpD
-Swords Dance
-Sucker Punch
-Iron Head
-Play Rough
Whilst this strategy is very predictable, it still packs a massive punch OHKOing almost everything, especially after a swords Dance. I use this also to absorb hits from the other pokemon who are weak to Mawiles many resistances.
Salamence@ Lum Berry
Intimidate
Nature: Naïve
252 Atk / 4SpA(HP) / 252 Spd
-Dragon Dance
-Dragon Claw
-Earthquake
-Fire Blast / Crunch / Steel Wing
A standard favourite, modified slightly for sixth gen. This Salamence whilst being a very threatening sweeper can also force switches with intimidate and allow the Dragon Dance boost on the switch.
Rotom-H@ Expert Belt
Levitate
Nature : Modest
252 SpA/ 252 Spd / 4HP
-Thunderbolt
-HP Ground
-Dark Pulse
-Overheat
Bluffing a specs set, this is able to catch many threats to Rotom's survivability off guard and hit them with almost unblocked coverage.
Breloom@ Life Orb
Technician
Nature: Adamant
252 HP / 252 Atk / 4 SpD
-Spore
-Mach Punch
-Power-up Punch
-Bullet Seed
With the Ev spread given Breloom becomes able to take more hits which jolly Breloom could not, trading speed for power, I find this set is high-risk high- reward with massive disruption to the opponents team, despite the nerf to Spore.
Reminder all constructive feedback please.
Greninja@ Choice Specs
Protean
Nature: Timid
252 SpA/ 252 Spd/ 4HP
-Surf
-Ice Beam
-Dark Pulse
-U-turn
I use this as an antilead as this counter many leads such as Ttar, Smeargle and any lead which hope to set up entry hazards. I find this effective because a spike Greninja is expected and the protean plus specs boost is unbelievably strong 2HKOing many common leads, whilst ultimately being unexpected.
Malamar@ Leftovers
Contrary
Nature: Impish
252 Atk/ 128 HP / 128 SpD
-Topsy-Turvy
-Superpower
-Night Slash
-Psycho Cut
This set is a bulky physical sweeper which whilst being pretty slow, is very threatening once it gets Superpowers up. On top of this anyone who attempts to set up against this while in its vunerable state will be hit by a topsy-turvy thus crippling them and forcing a switch.
Mawile@ Mawilite
Intimidate --> Huge Power
Nature: Adamant
252 HP/ 252 Atk / 4 SpD
-Swords Dance
-Sucker Punch
-Iron Head
-Play Rough
Whilst this strategy is very predictable, it still packs a massive punch OHKOing almost everything, especially after a swords Dance. I use this also to absorb hits from the other pokemon who are weak to Mawiles many resistances.
Salamence@ Lum Berry
Intimidate
Nature: Naïve
252 Atk / 4SpA(HP) / 252 Spd
-Dragon Dance
-Dragon Claw
-Earthquake
-Fire Blast / Crunch / Steel Wing
A standard favourite, modified slightly for sixth gen. This Salamence whilst being a very threatening sweeper can also force switches with intimidate and allow the Dragon Dance boost on the switch.
Rotom-H@ Expert Belt
Levitate
Nature : Modest
252 SpA/ 252 Spd / 4HP
-Thunderbolt
-HP Ground
-Dark Pulse
-Overheat
Bluffing a specs set, this is able to catch many threats to Rotom's survivability off guard and hit them with almost unblocked coverage.
Breloom@ Life Orb
Technician
Nature: Adamant
252 HP / 252 Atk / 4 SpD
-Spore
-Mach Punch
-Power-up Punch
-Bullet Seed
With the Ev spread given Breloom becomes able to take more hits which jolly Breloom could not, trading speed for power, I find this set is high-risk high- reward with massive disruption to the opponents team, despite the nerf to Spore.
Reminder all constructive feedback please.
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