My Current And Main Double Battle Team

This Is MY Team. I Built It Myself. I Will Be Making Some Improvements At Some Point In the Future When I Have The Time, But Right Now This Is What I Have To Work With. I Understand That Some Of My Pokémon's Natures Aren't Right For What I Am Going For, But This Is All I have At The Moment.
I've Used This Team Countless Times And I Win Even Against Over Powered Uber Legendaries. If I Improved A Little, I Might Have An Even Better Chance Of Winning My Battles, But Right Now, Its Been Going Well. So Here It Is, My Current And Main Random Wi-Fi Double Battle/ Current And Main Wi-Fi Competitive Double Battle Team And The Rules That Go With It.

Rules:
~ Item Clause: No “Two Of A Kind Or More” Items May Be Used In Your Team.
~Species Clause: No More Than One Of The Same Pokémon On A Team.
~Sleep Clause: No Two Pokémon May Be Put To Sleep At The Same Time.
~Freeze Clause: No Two Pokémon Or More Can Be Frozen.
~No OHKOs: Fissure, Guillotine, Horn Drill And Sheer Cold Are All Banned.
~No Ubers Except For Garchomp Clause: No Ubers Under Any Circumstances Are Allowed Except For Garchomp. I Do Not See Him/Her As An Uber, So If You Wish To Use Him, It Is Fine By Me.
~ 4v4 & 6v6 Double Battle Style
~lvl 50 All: Auto Sets Your Pokémon's lvl To 50 Regardless Of Current lvl.


Tyranitar.gif

Tyranitar(F): @ Leftovers
Nature: Impish, Proud Of Its Power
Ability: Sand Stream
EVs: Approximately 252HP, Approximately 252 Attack, 6 Defence
Move Set:
~Protect
~Earthquake
~Stone Edge
~Crunch

Reason Of Importance To The Team: Lead Pokémon, Durable And Strong. Ability Sand Stream Needed For This Team To Work. Also Bait Pokémon Due To Protect. This Tyranitar Is A Wall & Powerhouse All In One. Without Her, This Team Would Fail Miserably Against Most Opponents. Neutral Special Defence Backed Up By The Sandstorm’s Effect To Lower Special Attacks’ Power, Plus The Amount Of Damage This Girl Can Take On, Is Just Amazing And The Fact That She Can Also Deliver A lot Of Damage Is Key. Slow, But That Is Intentional Because Of Bronzong’s Trick Room, Which Makes It Go Before The Opponent Can Deal Any Damage. This Pokémon Is Of The Highest Importance On My Team. Also My 2nd Favourite Pokémon To Date. Used About 100% Of The Time.

Bronzong.png

Bronzong(U): @ Quick Claw
Nature: Naive, Strong Willed
Ability: Levitate
EVs: Unknown
Move Set:
~Trick Room
~Iron Defence
~Earthquake
~Explosion

Reason Of Importance To The Team: Levitate, Makes It So My Opponents Cannot Hit It With A Ground Type, And Also I Would Be Able To Use Earthquake Without It Hurting Bronzong. Lead Pokémon, Durable And Devastating With Its Trick Room & Explosion Combo. Very Slow Due To the Fact Of Trick Room And Quick Claw. This Pokémon Can Take Out Even The Strongest Pokémon Out There Due To Explosion. Iron Defence Is To Back Up It’s Defence Stat For Longer Periods Of Fighting. Earthquake Can Be Safely Used By Bronzong Because About 4/6 Of My Pokémon Have Protect Just In Case And Earthquake Can Help Deal With Steel Types, Rock Types, Electric Types And Fire Types. Used About 100% Of The Time.

garchomp.jpg

Garchomp(F): @ Life Orb
Nature: Careful, Somewhat Stubborn
Ability: Sand Veil
EVs: 252 HP, 252 Attack, 6 Defence
Move Set:
~Protect
~Substitute
~Dragon Claw
~Earthquake

Reason Of Importance To The Team: Powerhouse & Bait. I Use This Pokémon To Snuff Out Opponent’s Dragon Types, And Also Just An All-Round Damage Dealer. It Can Take A Hit Or Two Before Being Seriously Damaged Or Weakened To the Point I Cannot Use Her For Anything Else. Ability Combo = Tyranitar’s Sand Stream + Garchomp’s Sand Veil = Hard To Hit. Possible To Still One Shot Her With An Ice Type Special Attack, But Might Not Kill Her Right Away Due To The Sandstorm’s Ability To Reduce Special Attacks’ Power. An Ice Type Physical Attack Can And Most Likely Will Kill Her In One Hit. I Don’t Use Her If I Plan On Using Trick Room And Expecting To Use Her Right Away. Used About 77.5% Of The Time.

376.png

*Edit: Found An Even Better Metagross
Metagross(U): @ Muscle Band
Nature: Adamant, Very Finicky
Ability: Clear Body
EVs: 100 All Minus 100 Special Attack = 500/510MAX
Move Set:
~Protect
~Explosion
~Bullet Punch
~Earthquake

Reason Of Importance To The Team: Tank/Finisher/Bait. I Use This Pokémon To Finish My Enemies With A Bang, Or A Bullet Punch To The Face And Its Lights Out For Them. Durable And Strong, This Pokémon Is Definitely Well Suited To Be A Part Of My Team. Slow, But Intentional Because It Works With Trick Room. I Usually Save This One For Last. Used About 90% Of The Time.

348.png

Armaldo(F): @ Scope Lens
Nature: Bold, Somewhat Of A Clown
Ability: Battle Armor
EVs: 252 HP, 252 Attack, 6 Defence
Move Set:
~Protect
~Earthquake
~Rockslide
~X-Scissor

Reason Of Importance To The Team: Hardly Used, But Still Effective For Certain Battles Because Of Wide Coverage Of 11/17 Types Meaning It Can Take Out Psychic, Dark, Steel, Bug, Electric, Fire, Ice, Flying, Grass, Poison, And Rock Type Pokémon. Very Useful As Bait Due To Great Defences And Good Attack Power. Slow, But Covered By Trick Room. Unaffected By Critical Hits. Used About 33% Of The Time.

377.png

Regirock(U): @Lax Incense
Nature: Brave, Sturdy Body
Ability: Clear Body
EVs: 100 All Stats Except For Special Attack(This Was From An Older Version I Had, Didn't Know About EV Training Back Then)
Move Set:
~Stone Edge
~Explosion
~Earthquake
~Brick Break

Reason Of Importance To The Team: Lots Of Natural Defence To Withstand Many Physical Attacks Even Super Effective Ones. Used About 85% Of The Time. Can Take Out Barriers With Brick Break Or Crush My Enemies With Explosion. This Is A Very Useful Pokémon For My Strategy. Can Withstand Super Effective Special Attacks As Well, Even Without Sandstorm To Back It Up.


FINAL Overall Reason For This Team: NOT Affected By Sandstorm’s Piercing Might, Plus The Overall Lack Of Special Defence Is Covered By Sandstorm. Defence/Attack/Strategy Type Team.

Current “Win : Lose” Ratio = Win 100% : Lose 0%

I Did Not Get To 100% EV Train Them, But I Did The Best I Could With What I Had. I Will Update My Team Sometime Soon If I See There Are Better Ways This Team Could Work. I'm Open To Comments, Suggestions And Criticism, But Not Accepting Un-Necessary Negative Comments. Thank You For Your Time :)
 
That's unfair, why can he use Garchomp when they can't use Ubers?

Metagross is the only pokemon of yours with something of a good nature and only Tyranitar is EV trained properly ... I think you should play Shoddy Battle before Wi-Fi Battling. You're not playing anyone decent if you're winning with that team.
 
That's unfair, why can he use Garchomp when they can't use Ubers?

Metagross is the only pokemon of yours with something of a good nature and only Tyranitar is EV trained properly ... I think you should play Shoddy Battle before Wi-Fi Battling. You're not playing anyone decent if you're winning with that team.

Because he has the same opinion as me, that Garchomp isn't worthy of Ubers. Even with it's Sp. Def boost from sandstorm and STAB EQ, it's Attack is lower than all the other Psuedos and it has a fairly limited movepool.

But moving on, I look at this team, and I see some interesting things. I can't recommend any changes, because I'm not experience enough with the Pokemon your using.
 
Ok, half your team is weak to water type attacks and you have nothing that can set up TRick Room after Bronzong dies. So I suggest you replace Armaldo with Duskinoir

Duskinoirk(U): @leftovers
Nature: Relaxed,
Ability: Pressure
EVs: 252 HP, 252 DEF
Move Set:
~Trick Room
~Explosion
~Will-O-Wisp
~Shadow Punch
 
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