This is an offensive team that I've been working on and testing on wi-fi so I can win a local tournament in a couple of weeks time. So far it looks like this but I've hit a few problem areas (which I'll talk about at the end)
The team is offensive and tries to be very fast paced and powerful, the only defensive aspect comes from switching in to type resistances/immunities and Latias (Which I'll explain in detail later).
The Lead
Aerodactyl @ Focus Sash
Jolly|Pressure
4 HP / 252 Atk / 252 Spe
- Taunt
- Stealth Rock
- Stone Edge
- Earthquake
Fairly standard OU lead. The only thing it reliably loses to is Empoleon or another Aerodactyl when it loses the speed tie. (Empoleon gives me an easy switch to Latias on turn 2 who won't take much damage from the aqua jet) Apart from that its great for blocking the opponent's SR (or other setup move) and always lives at least to turn 2. If it survives with 1HP it can come in later as death fodder and if its sash isn't broken in the lead fight (ideal scenario) it can deal out heavy damage in the mid-late game.
The 'bulky' sweeper
Latias@Leftovers
Bold / Levitate
4 HP / 252 SpA / 252 Spe
- Calm Mind
- Recover
- Dragon Pulse
- Surf
First things first, I LOVE this pokemon. Remember this is a wi-fi and ds only team so the nature isn't perfect but it still manages to kick some serious ass. It has so many opportunities for a switch in with its impressive defenses and resistances and after 2 calm minds the opponent has next to no chance of winning. With a powerful ice beam (that its weak to) only taking off about 25% the only thing that can really kill it is a physical dark or ice attack, which aren't common, and whatever is attacking has to outspeed AND OHKO Latias with the attack. In short if you give it a chance to set up you will be swept by it. In a way this is my main sweeper as it normally ends up doing the most damage but if it goes down I'm in no way helpless.
The 'what the #@$* was that' factor
(Yellow doesn't show up T_T)
Jolteon @ Choice Specs
Timid / Volt Absorb
4 DEF / 252 SPA / 252 SPE
- Thunderbolt
- Hidden Power (Ice)
- Shadow Ball
- Baton Pass
Nobody expects Jolteon to be good and before you know it you've lost two pokemon to it. It has great opportunities to come in - thunderbolt is one of the only things that hits the rest of my team for decent damage and thunderwave is becoming increasingly popular. Specs boosted thunderbolt kills things. It just ends them. Baton Pass is rarely used but can be good for scouting and the remaining two moves make for good coverage (although most things will die to thunderbolt). It makes a massive target for earthquakes but that gives me a great opportunity to bring in Latias.
The Scizor
Scizor @ Choice Band
Adamant / Technician
248 HP / 252 Atk / 8 Spe
- Bullet Punch
- Pursuit
- U-Turn
- Brick Break
Pretty standard fair for a Scizor. Bullet punch is as good as ever and it makes a great late game sweeper. Most games will finish with a combination of stacking stealth rock damage and bullet punches to the opponent's final pokemon. This is so much of a late game sweeper for this team that it sometimes doesn't even come into play until the last few turns. If its forced out in the mid game to deal with a threat (*cough* t-tar *cough*) then it has amazing synergy with...
The 'Puppy'
Heatran @ Choice Scarf
Naive / Flash Fire
4 Atk / 252 SpA / 252 Spe
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion
Another backup sweeper along the lines of Jolteon, it switches in on attacks that get targeted at a lot of the team and its STAB move will do a lot of damage to everything. Again the other moves are for coverage and explosion is (quite obviously) a last resort but one that has proved to be fairly effective.
The 'Hit things'
Machamp @ Leftovers
Adamant / No Guard
252 HP / 252 Atk / 4 Spe
- Dynamic Punch
- Payback
- Rest
- Sleep Talk
The original idea behind this was that it was bulky, could take hits and deal them out, was a sure switch in to everything because of having lots of HP, that sort of thing. But that hasn't been working, its too slow to get anything done in today's metagame and its not even feeling as bulky as it should. The confusion is still useful but the opportunities to get a dynamic punch off are few and far between. And its normally at the expense of a lot of damage to it. In short I want to replace it but without losing a physical attacker on the team and I still want another good counter to Blissey. I've considered Lucario but that makes me steel heavy and I'd rather not have Magnezone wipe out my team. Any suggestions here would be welcomed.
So thats the team along with all its problems. Criticize at will. (And please remember its not used on shoddy) :)
The team is offensive and tries to be very fast paced and powerful, the only defensive aspect comes from switching in to type resistances/immunities and Latias (Which I'll explain in detail later).
The Lead

Aerodactyl @ Focus Sash
Jolly|Pressure
4 HP / 252 Atk / 252 Spe
- Taunt
- Stealth Rock
- Stone Edge
- Earthquake
Fairly standard OU lead. The only thing it reliably loses to is Empoleon or another Aerodactyl when it loses the speed tie. (Empoleon gives me an easy switch to Latias on turn 2 who won't take much damage from the aqua jet) Apart from that its great for blocking the opponent's SR (or other setup move) and always lives at least to turn 2. If it survives with 1HP it can come in later as death fodder and if its sash isn't broken in the lead fight (ideal scenario) it can deal out heavy damage in the mid-late game.
The 'bulky' sweeper

Latias@Leftovers
Bold / Levitate
4 HP / 252 SpA / 252 Spe
- Calm Mind
- Recover
- Dragon Pulse
- Surf
First things first, I LOVE this pokemon. Remember this is a wi-fi and ds only team so the nature isn't perfect but it still manages to kick some serious ass. It has so many opportunities for a switch in with its impressive defenses and resistances and after 2 calm minds the opponent has next to no chance of winning. With a powerful ice beam (that its weak to) only taking off about 25% the only thing that can really kill it is a physical dark or ice attack, which aren't common, and whatever is attacking has to outspeed AND OHKO Latias with the attack. In short if you give it a chance to set up you will be swept by it. In a way this is my main sweeper as it normally ends up doing the most damage but if it goes down I'm in no way helpless.
The 'what the #@$* was that' factor

(Yellow doesn't show up T_T)
Jolteon @ Choice Specs
Timid / Volt Absorb
4 DEF / 252 SPA / 252 SPE
- Thunderbolt
- Hidden Power (Ice)
- Shadow Ball
- Baton Pass
Nobody expects Jolteon to be good and before you know it you've lost two pokemon to it. It has great opportunities to come in - thunderbolt is one of the only things that hits the rest of my team for decent damage and thunderwave is becoming increasingly popular. Specs boosted thunderbolt kills things. It just ends them. Baton Pass is rarely used but can be good for scouting and the remaining two moves make for good coverage (although most things will die to thunderbolt). It makes a massive target for earthquakes but that gives me a great opportunity to bring in Latias.
The Scizor

Scizor @ Choice Band
Adamant / Technician
248 HP / 252 Atk / 8 Spe
- Bullet Punch
- Pursuit
- U-Turn
- Brick Break
Pretty standard fair for a Scizor. Bullet punch is as good as ever and it makes a great late game sweeper. Most games will finish with a combination of stacking stealth rock damage and bullet punches to the opponent's final pokemon. This is so much of a late game sweeper for this team that it sometimes doesn't even come into play until the last few turns. If its forced out in the mid game to deal with a threat (*cough* t-tar *cough*) then it has amazing synergy with...
The 'Puppy'

Heatran @ Choice Scarf
Naive / Flash Fire
4 Atk / 252 SpA / 252 Spe
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion
Another backup sweeper along the lines of Jolteon, it switches in on attacks that get targeted at a lot of the team and its STAB move will do a lot of damage to everything. Again the other moves are for coverage and explosion is (quite obviously) a last resort but one that has proved to be fairly effective.
The 'Hit things'

Machamp @ Leftovers
Adamant / No Guard
252 HP / 252 Atk / 4 Spe
- Dynamic Punch
- Payback
- Rest
- Sleep Talk
The original idea behind this was that it was bulky, could take hits and deal them out, was a sure switch in to everything because of having lots of HP, that sort of thing. But that hasn't been working, its too slow to get anything done in today's metagame and its not even feeling as bulky as it should. The confusion is still useful but the opportunities to get a dynamic punch off are few and far between. And its normally at the expense of a lot of damage to it. In short I want to replace it but without losing a physical attacker on the team and I still want another good counter to Blissey. I've considered Lucario but that makes me steel heavy and I'd rather not have Magnezone wipe out my team. Any suggestions here would be welcomed.
So thats the team along with all its problems. Criticize at will. (And please remember its not used on shoddy) :)