I've stated to make teams that cover each other's weaknesses, so I think I covered them well here. See what holes you can pick. ^_^
Overview:
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@Leftovers
Careful, Pressure
252 HP/ 140 Atk/ 116 SpD
Sucker Punch
Pursuit
Pain Split
Will-o-Wisp
Chosen because it's a good starter; nothing can score a SE hit on it, so it's defenses are deceptive. WoW to cripple physical starters, Pursuit to make sure that the fleeing 'mon don't get away unhurt, and Sucker Punch to bypass his low speed. Pain Split is an unreliable way of healing, but it has it's uses against high Hp walls. Like that oversized marshmallow. :P
~~~~~~~~~~~~~~~~~
@Leftovers
Sassy, Thick Fat
244 HP/ 28 Def/ 236 Sp.Def
Sleep Talk
Rest
Body Slam
Crunch
My special tank; chosen over Curselax for the longevity that my team misses sometimes. Crunch is to hit Ghosts; I'd just have to switch to Gliscor to take the TTar, and to Starmie to take Weavile's Ice Shard/Punch.
~~~~~~~~~~~~~~~~~
@Leftovers (again)
Impish, Sand Veil
252 HP/4 Atk/252 Def
Areal Ace
Earthquake
Roost
Stealth Rock
Physical wall; and my Hera counter. The only thing that came up recently was Aqua Jet and Waterfall, which caused me....problems. Areal Ace is the main way to take Heracross down.
~~~~~~~~~~~~~~~~~
@Life Orb
Timid, Flash Fire
216 Spe/252 SpA/40 HP
Nasty Plot
Fire Blast
Dark Pulse
Will-o-Wisp
Nasty Plot sweeper; but he's fragile. Come in on something that doesn't like to take a fairly speedy Sp.Attack, and NP up on the switch. Fire Blast provides more power; the lower accuracy doesn't concern me too much. DP for a secondary STAB attack, WoW to cripple physical attackers to give more time to set up.
~~~~~~~~~~~~~~~~~
@Choice Specs
Modest, Natural Cure
252 Spe/252 Sp.Attack/4 HP
Grass Knot
TBolt
Ice Beam
Surf
My Specs user. ^_^ I love Starmie, it's helped me out of some bad situations; notably a recent run-in with a Rain Dance Kingdra.
Grass Knot to combat TTar more effectively, as well as others. BoltBeam for nice coverage, and Surf for a STAB (over Hydro Pump; I didn't like that on 'mie for accuracy and PP). Also good for absorbing Status, thanks to Natural Cure.
~~~~~~~~~~~~~~~~~
@Life Orb
Adamant, Motor Drive
252 Atk/252 Spe/4 HP
Brick Break
Thunderpunch
Ice Punch
Earthquake
Great for a Blissey thinking it can paralyze my team. BB over CrossC because I had a bad time with it missing a while back. TPunch for STAB, IcePunch and EQ for coverage. There is brilliant coverage in this set, and it's also gotten me out of a couple of tight spots. I once had another 'vire against my 'mie, who was locked into Tbolt, and the MD boost helped me take him out, as he could have hit most of my team (bar 'tomb) for SE damage.
~Fin
So tell me what you think! I have only one problem that I experienced, and that was a physical, fast, water move that took out the remainder of my team near the end of the match. Also, the aforementioned SwiftSwim Kingdra kinda screwed my team over as well.
^_^
Overview:






~~~~~~~~~~~~~~~~~

Careful, Pressure
252 HP/ 140 Atk/ 116 SpD
Sucker Punch
Pursuit
Pain Split
Will-o-Wisp
Chosen because it's a good starter; nothing can score a SE hit on it, so it's defenses are deceptive. WoW to cripple physical starters, Pursuit to make sure that the fleeing 'mon don't get away unhurt, and Sucker Punch to bypass his low speed. Pain Split is an unreliable way of healing, but it has it's uses against high Hp walls. Like that oversized marshmallow. :P
~~~~~~~~~~~~~~~~~

Sassy, Thick Fat
244 HP/ 28 Def/ 236 Sp.Def
Sleep Talk
Rest
Body Slam
Crunch
My special tank; chosen over Curselax for the longevity that my team misses sometimes. Crunch is to hit Ghosts; I'd just have to switch to Gliscor to take the TTar, and to Starmie to take Weavile's Ice Shard/Punch.
~~~~~~~~~~~~~~~~~

@Leftovers (again)
Impish, Sand Veil
252 HP/4 Atk/252 Def
Areal Ace
Earthquake
Roost
Stealth Rock
Physical wall; and my Hera counter. The only thing that came up recently was Aqua Jet and Waterfall, which caused me....problems. Areal Ace is the main way to take Heracross down.
~~~~~~~~~~~~~~~~~

Timid, Flash Fire
216 Spe/252 SpA/40 HP
Nasty Plot
Fire Blast
Dark Pulse
Will-o-Wisp
Nasty Plot sweeper; but he's fragile. Come in on something that doesn't like to take a fairly speedy Sp.Attack, and NP up on the switch. Fire Blast provides more power; the lower accuracy doesn't concern me too much. DP for a secondary STAB attack, WoW to cripple physical attackers to give more time to set up.
~~~~~~~~~~~~~~~~~

Modest, Natural Cure
252 Spe/252 Sp.Attack/4 HP
Grass Knot
TBolt
Ice Beam
Surf
My Specs user. ^_^ I love Starmie, it's helped me out of some bad situations; notably a recent run-in with a Rain Dance Kingdra.
Grass Knot to combat TTar more effectively, as well as others. BoltBeam for nice coverage, and Surf for a STAB (over Hydro Pump; I didn't like that on 'mie for accuracy and PP). Also good for absorbing Status, thanks to Natural Cure.
~~~~~~~~~~~~~~~~~

Adamant, Motor Drive
252 Atk/252 Spe/4 HP
Brick Break
Thunderpunch
Ice Punch
Earthquake
Great for a Blissey thinking it can paralyze my team. BB over CrossC because I had a bad time with it missing a while back. TPunch for STAB, IcePunch and EQ for coverage. There is brilliant coverage in this set, and it's also gotten me out of a couple of tight spots. I once had another 'vire against my 'mie, who was locked into Tbolt, and the MD boost helped me take him out, as he could have hit most of my team (bar 'tomb) for SE damage.
~Fin
So tell me what you think! I have only one problem that I experienced, and that was a physical, fast, water move that took out the remainder of my team near the end of the match. Also, the aforementioned SwiftSwim Kingdra kinda screwed my team over as well.
^_^