My custom team!

Hi i'm Murokasa Akane and I maybe not the pro player in competitive scene but I love experimenting with new team
Here's my team that I made yesterday

:sv/kilowattrel:
Kilowattrel (tailwind setter)
Ability: Volt Absorb
Item: Eject Button
Moves: Tailwind, Discharge, Volt Switch, Air Slash
252 SpA, 4 SpD, 252 Spe, +Spe -Atk
It have whopping 383 speed so it can outspeed many Pokemon beside Dragapult and Prankster Grimmsnarl and it have more power than Prankster Murkrow
It also have good Electric attack to use in faster scenario

:sv/breloom:
Breloom
Ability: Technician
Item: Loaded Dice
Moves: Close Combat, Spore, Bullet Seed, Swords Dance
252 Atk, 4 SpD, 252 Spe, +Spe -SpA
A frail Physical attacker but here's where my Tailwind shine
With Tailwind help, Breloom speed is doubled and make it can outspeed many of its counter

:sv/Rotom-wash:
Melissa (Rotom-W) (Tera Ice) (she's my ace)
Ability: Levitate
Item: Leftovers
Moves: Hydro Pump, Thunderbolt, Will-O-Wisp, Tera Blast (bolt beam)
252 SpA, 4 SpD, 252 Spe, +Spe -Atk
Rotom-W is a bulky attacker and she's so quirky (I love Rotom-W design)
Bolt Beam strategy help mitigating Salt Cure DoT and defeating other Pokemon that resist Hydro Pump and Thunderbolt

:sv/iron moth:
Iron Moth
Ability: Quark Drive
Item: Choice Specs
Moves: Fiery Dance, Dazzling Gleam, Sludge Wave, Psychic
252 SpA, 4 SpD, 252 Spe, +Spe -Atk
Iron Moth itself is fast but frail Pokemon that sometime can outspeeded by many nuker like Meowscarada and Greninja
With Tailwind and Choice Specs help, Iron Moth can hit like a truck and simultaneously outspeed the natural counter
The speed of Iron Moth can also help it shine even without Tailwind involved

:sv/amoonguss:
Amoonguss (i following smogon standard)
Ability: Regenerator
Item: Rocky Helmet
Moves: Spore, Grass Knot, Sludge Bomb, Foul Play
252 HP, 172 Def, 84 SpD, +Def, -Atk
I'm more like balanced team more than hyper offense
Since I will fought Dondozo, Ting-Lu, Slowking, and Garganacl, I prepare Grass Knot just in case
On my another team I using Dondozo

:sv/maushold:
Maushold (entry hazard cleaner)
Ability: Technician
Item: Wide Lens
Moves: Bite, Population Bomb, Encore, Tidy Up
252 Atk, 4 SpD, 252 Spe, +Spe -SpA
The reason why I use Maushold rather than other defogger is to mitigate Gholdengo that can block Defog and immune toward Rapid Spin and Mortal Spin
It also fast and deal high damage (it can kill Dragonite with 9-hit pop bomb) so it can unleash pop bomb before tidying up entry hazard

pokepaste: https://pokepast.es/9e0560c3866a5d00

I want to hear your advice for my team so I can become better in competitive scenario
Thank you! >w<
 
Last edited:
Also, to harken back to the rules, this post probably falls under the rule...

"Make sure your team is competitive and viable for that tier. Before other users can help you with your team, you need to do your part and make sure that you have tested and used the team before in order to hammer out the biggest flaws. We are here to help improve teams, not build new ones. If you're inexperienced, then you can learn the metagame and lurk more before posting a team."

I am no mod, but I also know that your team will have a greater chance of getting help if you make sure raters don't have to create a new team entirely...
 
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