Hi i'm Murokasa Akane and I maybe not the pro player in competitive scene but I love experimenting with new team
Here's my team that I made yesterday

Kilowattrel (tailwind setter)
Ability: Volt Absorb
Item: Eject Button
Moves: Tailwind, Discharge, Volt Switch, Air Slash
252 SpA, 4 SpD, 252 Spe, +Spe -Atk
It have whopping 383 speed so it can outspeed many Pokemon beside Dragapult and Prankster Grimmsnarl and it have more power than Prankster Murkrow
It also have good Electric attack to use in faster scenario

Breloom
Ability: Technician
Item: Loaded Dice
Moves: Close Combat, Spore, Bullet Seed, Swords Dance
252 Atk, 4 SpD, 252 Spe, +Spe -SpA
A frail Physical attacker but here's where my Tailwind shine
With Tailwind help, Breloom speed is doubled and make it can outspeed many of its counter

Melissa (Rotom-W) (Tera Ice) (she's my ace)
Ability: Levitate
Item: Leftovers
Moves: Hydro Pump, Thunderbolt, Will-O-Wisp, Tera Blast (bolt beam)
252 SpA, 4 SpD, 252 Spe, +Spe -Atk
Rotom-W is a bulky attacker and she's so quirky (I love Rotom-W design)
Bolt Beam strategy help mitigating Salt Cure DoT and defeating other Pokemon that resist Hydro Pump and Thunderbolt

Iron Moth
Ability: Quark Drive
Item: Choice Specs
Moves: Fiery Dance, Dazzling Gleam, Sludge Wave, Psychic
252 SpA, 4 SpD, 252 Spe, +Spe -Atk
Iron Moth itself is fast but frail Pokemon that sometime can outspeeded by many nuker like Meowscarada and Greninja
With Tailwind and Choice Specs help, Iron Moth can hit like a truck and simultaneously outspeed the natural counter
The speed of Iron Moth can also help it shine even without Tailwind involved

Amoonguss (i following smogon standard)
Ability: Regenerator
Item: Rocky Helmet
Moves: Spore, Grass Knot, Sludge Bomb, Foul Play
252 HP, 172 Def, 84 SpD, +Def, -Atk
I'm more like balanced team more than hyper offense
Since I will fought Dondozo, Ting-Lu, Slowking, and Garganacl, I prepare Grass Knot just in case
On my another team I using Dondozo

Maushold (entry hazard cleaner)
Ability: Technician
Item: Wide Lens
Moves: Bite, Population Bomb, Encore, Tidy Up
252 Atk, 4 SpD, 252 Spe, +Spe -SpA
The reason why I use Maushold rather than other defogger is to mitigate Gholdengo that can block Defog and immune toward Rapid Spin and Mortal Spin
It also fast and deal high damage (it can kill Dragonite with 9-hit pop bomb) so it can unleash pop bomb before tidying up entry hazard
pokepaste: https://pokepast.es/9e0560c3866a5d00
I want to hear your advice for my team so I can become better in competitive scenario
Thank you! >w<
Here's my team that I made yesterday

Kilowattrel (tailwind setter)
Ability: Volt Absorb
Item: Eject Button
Moves: Tailwind, Discharge, Volt Switch, Air Slash
252 SpA, 4 SpD, 252 Spe, +Spe -Atk
It have whopping 383 speed so it can outspeed many Pokemon beside Dragapult and Prankster Grimmsnarl and it have more power than Prankster Murkrow
It also have good Electric attack to use in faster scenario

Breloom
Ability: Technician
Item: Loaded Dice
Moves: Close Combat, Spore, Bullet Seed, Swords Dance
252 Atk, 4 SpD, 252 Spe, +Spe -SpA
A frail Physical attacker but here's where my Tailwind shine
With Tailwind help, Breloom speed is doubled and make it can outspeed many of its counter

Melissa (Rotom-W) (Tera Ice) (she's my ace)
Ability: Levitate
Item: Leftovers
Moves: Hydro Pump, Thunderbolt, Will-O-Wisp, Tera Blast (bolt beam)
252 SpA, 4 SpD, 252 Spe, +Spe -Atk
Rotom-W is a bulky attacker and she's so quirky (I love Rotom-W design)
Bolt Beam strategy help mitigating Salt Cure DoT and defeating other Pokemon that resist Hydro Pump and Thunderbolt

Iron Moth
Ability: Quark Drive
Item: Choice Specs
Moves: Fiery Dance, Dazzling Gleam, Sludge Wave, Psychic
252 SpA, 4 SpD, 252 Spe, +Spe -Atk
Iron Moth itself is fast but frail Pokemon that sometime can outspeeded by many nuker like Meowscarada and Greninja
With Tailwind and Choice Specs help, Iron Moth can hit like a truck and simultaneously outspeed the natural counter
The speed of Iron Moth can also help it shine even without Tailwind involved

Amoonguss (i following smogon standard)
Ability: Regenerator
Item: Rocky Helmet
Moves: Spore, Grass Knot, Sludge Bomb, Foul Play
252 HP, 172 Def, 84 SpD, +Def, -Atk
I'm more like balanced team more than hyper offense
Since I will fought Dondozo, Ting-Lu, Slowking, and Garganacl, I prepare Grass Knot just in case
On my another team I using Dondozo

Maushold (entry hazard cleaner)
Ability: Technician
Item: Wide Lens
Moves: Bite, Population Bomb, Encore, Tidy Up
252 Atk, 4 SpD, 252 Spe, +Spe -SpA
The reason why I use Maushold rather than other defogger is to mitigate Gholdengo that can block Defog and immune toward Rapid Spin and Mortal Spin
It also fast and deal high damage (it can kill Dragonite with 9-hit pop bomb) so it can unleash pop bomb before tidying up entry hazard
pokepaste: https://pokepast.es/9e0560c3866a5d00
I want to hear your advice for my team so I can become better in competitive scenario
Thank you! >w<
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