I've trying to make my first competitive team, but when testing it out in Pokemon Showdown it hasn't gone too well. I seem to be winning about a little less than half of the battles, but I still have trouble with things like Belly Drum Azumarill or Pokemon that can quickly set up an sweep. My Pokemon always seem to be slower and its tough trying to win.
My Darude Sandstorm Team
Larry (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Pursuit
Tyranitar is my lead, and it is used to set up Sandstorm. Its very useful for tanking hits and dealing hits. Things like Scald or Power Whip usually take multiple hits to take Tyranitar out. Stealth Rock is for entry hazards, and Earthquake is for damage. Stone Edge is for Flying types and Pursuit is for Pokemon that try to switch out. The max HP lets him tank hits well and the max Attack lets him deal the hits.
Gold (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Tail
- Close Combat
- Extreme Speed
Lucario is a great late game sweeper and it is able to set up as well. Swords Dance is great for setting up and Iron Tail is useful for Fairy Types. Close Combat does loads of damage and Extreme speed has priority so it can hit threats first. My main problem with Lucario is that it can't outspeed other Pokemon well. It's often outsped and it isn't able to get many hits off.
Magneto (Magnezone) @ Air Balloon
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
- Volt Switch
My Magnezone is meant to be a slow special attacker, but it seems to be tank more than a damage dealer. It is either able to tank hits or it gets OHKO'd by HP Fire. It has Thunderbolt and Flash Cannon for damage, HP Ice for Dragon types, and Volt Switch to run away from opposing threats. It is able to some damage, but it seems less than the rest of my team.
Meta (Metagross) @ Leftovers
Ability: Clear Body
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
- Reflect
- Light Screen
- Toxic
- Gyro Ball
Metagross is supposed to be a tank, but it is more easily taken out than Magnezone. It can set up screens to minimize damage, It has Toxic to take out other tanks, and it has Gyro ball for just a little bit of damage. I used to use a Mega Metagross, but it seemed to easy to take out and it was too slow to do much damage. My Metagross also seems to be prone to dying from Pokemon like Azumarill using Knock Off.
Jaws (Garchomp-Mega) (M) @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Earthquake
- Dragon Tail
Mega Garchomp is very powerful and it is able to set up easily with Substitute + Swords Dance. Earthquake is for power, and Dragon Tail is able to get rid of Pokemon trying to set up. The only issue with it is that Dragon Tail doesn't affect Fairy Types and that it has very little diversity in its moves. It is decently fast and it is able to set up, so it is very deadly, but its defenses are rather lacking, so it is difficult to set up with.
Extra (Excadrill) (M) @ Soft Sand
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is the Pokemon that I usually like to send out after Tyranitar faints, because of its insane speed because of the sandstorm, and because it can get rid of traps from the enemy. It has a diverse movepool so I am able to take out lots of different types of Pokemon with it. The only downside of it is that as soon as the sandstorm stops it is very vulnerable to being outspead and defeated.
Overall, this team is decent, but it is very difficult to win matches. Any help or tips would be appreciated!
My Darude Sandstorm Team

Larry (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Pursuit
Tyranitar is my lead, and it is used to set up Sandstorm. Its very useful for tanking hits and dealing hits. Things like Scald or Power Whip usually take multiple hits to take Tyranitar out. Stealth Rock is for entry hazards, and Earthquake is for damage. Stone Edge is for Flying types and Pursuit is for Pokemon that try to switch out. The max HP lets him tank hits well and the max Attack lets him deal the hits.

Gold (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Tail
- Close Combat
- Extreme Speed
Lucario is a great late game sweeper and it is able to set up as well. Swords Dance is great for setting up and Iron Tail is useful for Fairy Types. Close Combat does loads of damage and Extreme speed has priority so it can hit threats first. My main problem with Lucario is that it can't outspeed other Pokemon well. It's often outsped and it isn't able to get many hits off.

Magneto (Magnezone) @ Air Balloon
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
- Volt Switch
My Magnezone is meant to be a slow special attacker, but it seems to be tank more than a damage dealer. It is either able to tank hits or it gets OHKO'd by HP Fire. It has Thunderbolt and Flash Cannon for damage, HP Ice for Dragon types, and Volt Switch to run away from opposing threats. It is able to some damage, but it seems less than the rest of my team.

Meta (Metagross) @ Leftovers
Ability: Clear Body
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
- Reflect
- Light Screen
- Toxic
- Gyro Ball
Metagross is supposed to be a tank, but it is more easily taken out than Magnezone. It can set up screens to minimize damage, It has Toxic to take out other tanks, and it has Gyro ball for just a little bit of damage. I used to use a Mega Metagross, but it seemed to easy to take out and it was too slow to do much damage. My Metagross also seems to be prone to dying from Pokemon like Azumarill using Knock Off.

Jaws (Garchomp-Mega) (M) @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Earthquake
- Dragon Tail
Mega Garchomp is very powerful and it is able to set up easily with Substitute + Swords Dance. Earthquake is for power, and Dragon Tail is able to get rid of Pokemon trying to set up. The only issue with it is that Dragon Tail doesn't affect Fairy Types and that it has very little diversity in its moves. It is decently fast and it is able to set up, so it is very deadly, but its defenses are rather lacking, so it is difficult to set up with.

Extra (Excadrill) (M) @ Soft Sand
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is the Pokemon that I usually like to send out after Tyranitar faints, because of its insane speed because of the sandstorm, and because it can get rid of traps from the enemy. It has a diverse movepool so I am able to take out lots of different types of Pokemon with it. The only downside of it is that as soon as the sandstorm stops it is very vulnerable to being outspead and defeated.
Overall, this team is decent, but it is very difficult to win matches. Any help or tips would be appreciated!