Hello friends! I hope you enjoy the RMT.:naughty:
I couldn't figure out how to add that Marriland thing but I had only 2 4x effectives. I also had lots of resists, 7 immunities, and I think the team is pretty good as far as typing goes. Well, I suppose I better get on with the hard part.
Infernape @ Focus Sash
Nature: Naive
EVs: 64 Atk/252 Sp.Atk/192 Spe
Ability: Blaze
-Fake Out
-Fire Blast
-Stealth Rock
-Close Combat
THE PHYSICAL WALL
Forretress @ Shed Shell
Nature: Impish
EVs:252 Def/252 HP
Ability: Sturdy
-Rapid Spin
-Toxic Spikes
-Spikes
-Rest
Rotom @ Leftovers
Nature: Bold
EVs: 92 Spe/252 HP/164 Def
Ability: Levatate
-Shadow Ball
-Thunderbolt
-Overheat
-Will-o-Wisp
------THE BASIC TEAM------






I couldn't figure out how to add that Marriland thing but I had only 2 4x effectives. I also had lots of resists, 7 immunities, and I think the team is pretty good as far as typing goes. Well, I suppose I better get on with the hard part.
-------THE REAL PART OF THE RMT------
LEAD

Infernape @ Focus Sash
Nature: Naive
EVs: 64 Atk/252 Sp.Atk/192 Spe
Ability: Blaze
-Fake Out
-Fire Blast
-Stealth Rock
-Close Combat
Infernape is an amazing lead. If you've never tried him you should, because he is so much more than just a lead. For my team he is the only powerhouse I've got, till my sweepers are finally able to come in (I may use Salamence but I generally like to not reveal him till late game so my oppenent will think he is a Dragon Dance-Mence). Once Blaze activates Infernape becomes an amazing special attacker and his Close Combat is nothing to laugh at either. Stealth Rock is a very important part of my team, as without it I cant really hurt the flying typed pokemon who resist Forretress's entry hazards.
I chose Infernape for his typing mostly, and his ability to bring down leads. I generally try to take the opponent out before I lay Stealth Rock. Leads are way to overthought and annoying. I almost considered using a max speed Electrode with Taunt and Choice Scarf just to stop the "Lead Wars" that I hate so much. I decided on Infernape instead because now (most of the time) I can say screw you I'm gonna win.
THE PHYSICAL WALL

Forretress @ Shed Shell
Nature: Impish
EVs:252 Def/252 HP
Ability: Sturdy
-Rapid Spin
-Toxic Spikes
-Spikes
-Rest
It seems like an odd movest, and it is. I find the choice between choosing entry hazards to depressing to think about. I said why not run both? It turned out pretty good, when Forretress is out, I should be able to guess whether the team is offensve, Balanced, or Stall. Foretress can set up entry hazards accordingly. Its a good system, and the no attack besides rapid spin isn't that bad either. Forretress is my last pokemon about as much as you see shinys (not very often). Even still if the pokemon that is last goes against him, he still has a chance to win (if the opponent is grounded , and a nonsteel, and physically inclined). Well, yea if all that happens they're toast
.

I chose Forretress because he is the only pokemon capable of doing what he does. If any other person can tell me a pokemon that can rapid spin, set up spikes and toxic spikes then I might as well throw this team away because apparently I don't know squat. Forretress is great at what he does, and he makes me proud everytime
. He's an untra-utility and a great physical wall all rolled into one portable package.

THE SPIN BLOCKER

Rotom @ Leftovers
Nature: Bold
EVs: 92 Spe/252 HP/164 Def
Ability: Levatate
-Shadow Ball
-Thunderbolt
-Overheat
-Will-o-Wisp
Where there are entry hazards there is Rotom! This little easy bake is a nice little glue that keeps the team from dying. He is my answer to Gyara, Scizor, Physical Sweepers, and Rapid Spin to name a few of his uses. I gave him an extra speed point as well to outspeed other rotoms. It comes in handy, too. Overheat is Key as Scizor is annoyingly common. I try to keep a fire type move on at least two of my pokemon because of that, but I'm sure everyone else does simmilar things. Everything on this guy is standard basicly. There isn't much to him beyond that.
I chose Rotom for obvious reasons, as I'm sure you can tell. He is a beastly physical counter with Wow, despite not having any recovery. All though it can be an issue sometimes. He really only needs to stay alive long enough for the teams rapid spinner to be taken out. Rotom is pretty good at taking out Rapid Spinners, too.
FORRETRESS'S PARTNER
Blissey @ Leftovers
Nature: Calm
EVs:252 HP/252 Sp.Def/4 Def
Ability: Natural Cure
-Thunderbolt
-Ice Beam
-Aroamatheropy
-Softboiled

Blissey @ Leftovers
Nature: Calm
EVs:252 HP/252 Sp.Def/4 Def
Ability: Natural Cure
-Thunderbolt
-Ice Beam
-Aroamatheropy
-Softboiled
Blissey is the Special Wall of the team, and she is a darn good one at that. She's excellent with Forretress. When Forretress uses rest, she can take off that sleep. When Forretress is about to be nailed by a Fire Blast, Blissey has its back. Walling an entire attack spectrum is a nice little bonus, too. I prefe Bolt-Beam to Seismic Toss because of the coverage I get, even at the cost of a move slot. Blissey is an amazing support pokemon that is increadibly easy to get in.
I had a big delema over whether I should choose between Blissey, or heal bell dragonite. I was going to go with Dragonite but I wanted Salamence to be on the team. If I went with Dragonite I would have had to settle with a Heatran in that slot. I didn't really want to do that. Heatran is more of a revenge killer, not exactly a special sweeper. The EV spread is not standard simply because I like this one better.
THE SPECIAL SWEEPER
Salamence @ Choice Scarf
Nature: Modest
EVs:252 Spe/252 Sp.Atk/4 HP
Ability: Intimidate
-Draco Meteor
-Fire Blast
-Hydro Pump
-Dragon Pulse

Salamence @ Choice Scarf
Nature: Modest
EVs:252 Spe/252 Sp.Atk/4 HP
Ability: Intimidate
-Draco Meteor
-Fire Blast
-Hydro Pump
-Dragon Pulse
Specs-Mence is still a solid choice as a special sweeper. It certainly is a surprise for an opponent to have a hydropump shoved up thier heatran's butt. That would give it away, but if it means taking out heatran, then its definately worth it. Choiced Draco Meteor (as I'm sure you know already) is the single most powerful unboosted attack that Salamence can throw out at an opponent. It gives my team the power I need to get the job done right.
I chose Salamence because I needed a heavy slugger. Salamence fit the bill nicely. If I'm going to use choice though, I want it to be as powerful as possible. Choice Speces worked like a charm. Type coverage was great, too. I don't think anything resists all of these moves. The only problem is Blissey who lapras completely sets up on.
THE PHYSICAL SWEEPER
Lapras @ Salac Berry
Nature: Adamant/Lonely
EVs:156 HP/252 Atk/100 Spe
Ability: Water Absorb
-Aqua Tail
-Return
-Dragon Dance
-Thunderbolt/Substitute
Lapras is a nifty sweeper. I wanted my team to have a uniquness, so I decided to build one around this guy. I use him to clean house. He is designed to come in lategame, on a water attack or after one of my guys faints. He'll Dragon Dance, hopefully twice, and get a salac boost. If everything goes according to plan he should have 455 speed and 590 attack to sweep with. With all my entry hazards no much is going to be living. I EVed Lapras to be able to outspeed positve base 115 after a Dragon Dance and a Salac Boost. I am torn between Substitute and Thunderbolt for the last slot. On one hand using substitute would make setting up on walls cake, but Thunderbolt hits Gyarados and Empoleon (who will resist my other moves), who are both commonly seen late-game. Its a tough choice that I will leave to you guys because I just cant decide.
I chose Lapras because I really wanted to use one and never got the chance. I built the team around it the best way I knew how-making its sweep easier. Lapras seemed like one of those sweepers who liked having some work done for them. I remedied that with Forretress and Rotom, and built the team according to that. Lapras has a unique typing and a 4x resist to my other sweepers 4x weakness, so the two go well together.
THE PHYSICAL SWEEPER

Lapras @ Salac Berry
Nature: Adamant/Lonely
EVs:156 HP/252 Atk/100 Spe
Ability: Water Absorb
-Aqua Tail
-Return
-Dragon Dance
-Thunderbolt/Substitute
Lapras is a nifty sweeper. I wanted my team to have a uniquness, so I decided to build one around this guy. I use him to clean house. He is designed to come in lategame, on a water attack or after one of my guys faints. He'll Dragon Dance, hopefully twice, and get a salac boost. If everything goes according to plan he should have 455 speed and 590 attack to sweep with. With all my entry hazards no much is going to be living. I EVed Lapras to be able to outspeed positve base 115 after a Dragon Dance and a Salac Boost. I am torn between Substitute and Thunderbolt for the last slot. On one hand using substitute would make setting up on walls cake, but Thunderbolt hits Gyarados and Empoleon (who will resist my other moves), who are both commonly seen late-game. Its a tough choice that I will leave to you guys because I just cant decide.
I chose Lapras because I really wanted to use one and never got the chance. I built the team around it the best way I knew how-making its sweep easier. Lapras seemed like one of those sweepers who liked having some work done for them. I remedied that with Forretress and Rotom, and built the team according to that. Lapras has a unique typing and a 4x resist to my other sweepers 4x weakness, so the two go well together.