Hey guys. So i'm a dragon gym leader on a roleplay community, and I wanted to share my team. Any advice on how to make it better/more challenging would be appreciated! Though the two rules are that I can't use legendaries/mythicals/UBs, and that my Mega can't be changed from Ampharos due to my character having a strong bond with it.
Dragonite (M) @ Lum Berry
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Fire Punch
- Dragon Dance
- Earthquake
Dragonite serves as my characters partner Pokemon, and acts as one of the main physical attackers of the team. Dragon Dance and Outrage are obvious for its Multiscale ability, while Earthquake and Fire Punch are used to counter resisting Steel types and dangerous Ice types. The Lum Berry is also an obvious choice, to get rid of the initial confusion of Outrage.
Salamence (F) @ Life Orb
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Iron Tail
- Fire Fang
- Earthquake
Another staple to the team is the Salamence, acting as a powerful attacker alongside Dragonite. Rather than Dragon Dance, I gave it Iron Tail to give it protection against fairies and act as somewhat of a counter. I felt that Dragon Dance may be too risky without Multiscale, though the rest of the set is about the same.
Dragalge (M) @ Black Sludge
Ability: Adaptability
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Dragon Pulse
- Scald
- Haze
Dragalge is the main Fairy Counter of the team. Sludge Bomb + Adaptability is a great fairy killer, though I worry that it may be easily taken down by any other Pokemon before it can utilize its full potential. I also thought about putting Toxic Spikes on it, but i'm concerned that if I use it as a Toxic Spikes lead that it will get killed and I lose a Fairy counter early on in the match.
Goodra (F) @ Assault Vest
Ability: Gooey
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Muddy Water
- Sludge Wave
- Flamethrower
Goodra is the team's tank and acts as a less effective counter to Fairy Types. Gooey is used over Sap Sipper as many people don't tend to bring grass types to the Gym, and lowering the speed of any Pokemon is quite useful. Sludge Wave is for said Fairy types, while Muddy Water and Flamethrower act as general coverage moves.
Kingdra (M) @ Damp Rock
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Dragon Pulse
- Surf
- Rain Dance
Kingdra is the first Pokemon to usually go out, mostly to set up Rain Dance and start off a sweep with its Swift Swim. Surf and Dragon Pulse are the standard STAB moves I threw on it, with Ice Beam acting as a Dragon counter. Kingdra was more viable when I ran Special Attack Dragonite and it helped it with Thunder setup, but now it lost that viability since it moved to regular Attack.
Ampharos (M) @ Ampharosite
Ability: Static
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Dragon Pulse
- Agility
- Focus Blast
This is my characters Mega Pokemon, one that can't be changed due to the bond the two have. While one of the weaker Megas, I think i've utilized it pretty well. Agility is to double its low speed stat to where it outspeeds a majority of the Pokemon that face it, with the few that do outspeed the Agility boost rarely used. Thunderbolt and Dragon Pulse are the standard STAB moves, with Focus Blast acting as a coverage move.
Dragonite (M) @ Lum Berry
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Fire Punch
- Dragon Dance
- Earthquake
Dragonite serves as my characters partner Pokemon, and acts as one of the main physical attackers of the team. Dragon Dance and Outrage are obvious for its Multiscale ability, while Earthquake and Fire Punch are used to counter resisting Steel types and dangerous Ice types. The Lum Berry is also an obvious choice, to get rid of the initial confusion of Outrage.
Salamence (F) @ Life Orb
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Iron Tail
- Fire Fang
- Earthquake
Another staple to the team is the Salamence, acting as a powerful attacker alongside Dragonite. Rather than Dragon Dance, I gave it Iron Tail to give it protection against fairies and act as somewhat of a counter. I felt that Dragon Dance may be too risky without Multiscale, though the rest of the set is about the same.
Dragalge (M) @ Black Sludge
Ability: Adaptability
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Dragon Pulse
- Scald
- Haze
Dragalge is the main Fairy Counter of the team. Sludge Bomb + Adaptability is a great fairy killer, though I worry that it may be easily taken down by any other Pokemon before it can utilize its full potential. I also thought about putting Toxic Spikes on it, but i'm concerned that if I use it as a Toxic Spikes lead that it will get killed and I lose a Fairy counter early on in the match.
Goodra (F) @ Assault Vest
Ability: Gooey
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Muddy Water
- Sludge Wave
- Flamethrower
Goodra is the team's tank and acts as a less effective counter to Fairy Types. Gooey is used over Sap Sipper as many people don't tend to bring grass types to the Gym, and lowering the speed of any Pokemon is quite useful. Sludge Wave is for said Fairy types, while Muddy Water and Flamethrower act as general coverage moves.
Kingdra (M) @ Damp Rock
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Dragon Pulse
- Surf
- Rain Dance
Kingdra is the first Pokemon to usually go out, mostly to set up Rain Dance and start off a sweep with its Swift Swim. Surf and Dragon Pulse are the standard STAB moves I threw on it, with Ice Beam acting as a Dragon counter. Kingdra was more viable when I ran Special Attack Dragonite and it helped it with Thunder setup, but now it lost that viability since it moved to regular Attack.
Ampharos (M) @ Ampharosite
Ability: Static
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Dragon Pulse
- Agility
- Focus Blast
This is my characters Mega Pokemon, one that can't be changed due to the bond the two have. While one of the weaker Megas, I think i've utilized it pretty well. Agility is to double its low speed stat to where it outspeeds a majority of the Pokemon that face it, with the few that do outspeed the Agility boost rarely used. Thunderbolt and Dragon Pulse are the standard STAB moves, with Focus Blast acting as a coverage move.
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