this is the team that I'm using right now, but I'm open to suggestions or changes
Grimmsnarl-Gmax (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Light Screen
- Taunt
- Reflect
- Spirit Break
This one is very useful and has an important role in each of my game. Prankster screens allows Togekiss to prepare for the sweep and prevent opposing sweepers from sweeping. Prankster taunt is also a necessity against stall and bulk up variants of Corviknight.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Thunderbolt
- U-turn
full speed and timid nature outspeeds threats like dracovish and other slower threats like a togekiss at +1 speed with aeromax or a ditto copying my own Togekiss. other than that it is used for wallbreaking the omnipresent Galarian Corsola or Jelliscent since they can't sustain of him with strenght sap or threaten him with burns. Thunderbolt is used to handle Toxapex, corviknight and gyarados better and U-turn is for keeping the momentum(especially against predicted grimmsnarl switch-ins) alongside Dragapult and rotom-H U-turn and volt swith respectively.
Togekiss @ Weakness Policy
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Nasty Plot
- Flamethrower
- Dazzling Gleam
The main sweeper of the team. most of the times he will be the one dynamaxing since you can easily bait a super-effective move and tank it to activate your weakness policy. just be wary of opposing Ditto.
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- Earthquake
- U-turn
It used to be the choice band variant but its usage was limited since I couldn't switch it in often. Thus I opted for the scarf set.
I chose earthquake over superpower to handle Toxapex better.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Rapid Spin
Used most of the time as a suicide lead but also useful as a suicide lead decoy since it can bait your opponent to lead with Corsola/jelliscent or corviknight which gives your Rotom-H a free turn 1 volt switch.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Trick
- Will-O-Wisp
Fire/electric is an excellent offensive typing thats hits hard a lot of the metagame. With fewer ground types running around now, you'll be volt switching a lot every game. Trick can be used to cripple defensive pokemons on predicted switches like ferrothorn, corsola seismitoad. Will-o-Wisp is used in the same way but for predicted offensive(physical) switches.
Until now, I had easy matchups against most stalls and balanced but difficult matchups against rain teams.
Grimmsnarl-Gmax (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Light Screen
- Taunt
- Reflect
- Spirit Break
This one is very useful and has an important role in each of my game. Prankster screens allows Togekiss to prepare for the sweep and prevent opposing sweepers from sweeping. Prankster taunt is also a necessity against stall and bulk up variants of Corviknight.
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Thunderbolt
- U-turn
full speed and timid nature outspeeds threats like dracovish and other slower threats like a togekiss at +1 speed with aeromax or a ditto copying my own Togekiss. other than that it is used for wallbreaking the omnipresent Galarian Corsola or Jelliscent since they can't sustain of him with strenght sap or threaten him with burns. Thunderbolt is used to handle Toxapex, corviknight and gyarados better and U-turn is for keeping the momentum(especially against predicted grimmsnarl switch-ins) alongside Dragapult and rotom-H U-turn and volt swith respectively.
Togekiss @ Weakness Policy
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Nasty Plot
- Flamethrower
- Dazzling Gleam
The main sweeper of the team. most of the times he will be the one dynamaxing since you can easily bait a super-effective move and tank it to activate your weakness policy. just be wary of opposing Ditto.
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- Earthquake
- U-turn
It used to be the choice band variant but its usage was limited since I couldn't switch it in often. Thus I opted for the scarf set.
I chose earthquake over superpower to handle Toxapex better.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Stealth Rock
- Rapid Spin
Used most of the time as a suicide lead but also useful as a suicide lead decoy since it can bait your opponent to lead with Corsola/jelliscent or corviknight which gives your Rotom-H a free turn 1 volt switch.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Trick
- Will-O-Wisp
Fire/electric is an excellent offensive typing thats hits hard a lot of the metagame. With fewer ground types running around now, you'll be volt switching a lot every game. Trick can be used to cripple defensive pokemons on predicted switches like ferrothorn, corsola seismitoad. Will-o-Wisp is used in the same way but for predicted offensive(physical) switches.
Until now, I had easy matchups against most stalls and balanced but difficult matchups against rain teams.
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