When I first started creating my team for this gen, I sorta just threw Pokemon around to see which ones worked best. After many many hours of trial-and-error, I think I finally got something that works.
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Machamp (M) @ Leftovers
Trait: No Guard
EVs: 240 HP / 248 Atk / 16 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Payback
- Ice Punch
- Bullet Punch
- DynamicPunch
This guy hits hard as a lead. The point is to create a huge dent in my opponent's team before he goes down. And he does just that most of the time. On average, I think he scores at least two KOs every battle.
DynamicPunch and Payback work as a great combo. The two offer great coverage when paired. Usually people try to switch in ghosts to defend against DynamicPunch, but Payback takes care of that problem. I've had a lot of people switch in Gengars only to get KOed because of that. Bullet Punch is a great priority move against Pokes that run sashes. Ice Punch is there to handle annoying Gliscors.
After Champ dents the opposing team, that relieves some stress so that the rest of my team can come in easier.
Scizor (M) @ Leftovers
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite(?)
- Superpower
- Bullet Punch
- Swords Dance
This guy is a powerhouse. I decided to run a Swords Dance set because I thought it paired well with Amoonguss [see below]. Amoonguss comes in to shut down a Pokemon with Spore, then I switch Scizor in and start setting up. Don't quote me on this, but I think Bug Bite is his strongest STAB move? That's why I decided to use it anyhow, though I heard U-turn is good as well.
Scizor also has a number of resistances and great defense, so I'm usually able to switch him in when the rest of my team fears something.
Amoonguss (M) @ Black Sludge
Trait: Regeneration
EVs: 252 HP / 180 Def / 72 SDef
Bold Nature (+Def, -Atk)
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
I find Amoonguss to be amazing and extremely underrated. He provides the bulk for my team, as Regeneration and Giga Drain makes him incredibly hard to take down. Clear Smog is there to prevent other Pokemon from setting up and Spore is there to shut Pokemon down. Its a great way to switch Pokemon in without worrying about them getting hit. I'm running fire for Hidden Power to take care of steels.
Basically, this guy is on my team as support. Clear Smog and Spore does wonders.
Dragonite (M) @ Life Orb
Trait: Multi-Scale
EVs: 56 Atk / 252 SAtk / 200 Spd
Mild Nature (+SAtk, -Def)
- Flamethrower
- ExtremeSpeed
- Earthquake
- Draco Meteor
I had a huge problem with Infernapes at one time, and that's when I decided to incorporate Dragonite into my team. Dragonite is naturally bulky with Multi-scale and respectable defensive stats, so this provides less stress when I'm switching him in. And I feel like I switch him in a lot, especially when there are three members of my team that are really vulnerable to certain attacks, especially fire (Scizor, Accelgor, and Amoonguss). And that's why Earthquake works great, since I'm able to knock out fire Pokemon (namely Infernape, and to an extent, Heatran).
I have Flamethrower to take care of steels. Draco Meteor is there as an all out offensive move when I feel like the rest of my team doesn't provide enough "oomph" to finish the job. It has saved me a lot of times.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Recover
- Rapid Spin
Since the rest of my team is mainly offensive, I thought to run more of a defensive Starmie (hence the EV investment in HP). He's not meant to be played like the typical Life Orb Starmie. I use him mainly for rapid spin support. I have two Pokemon on my team that don't like Stealth Rock, so I think Starmie is needed to deal with that problem.
Otherwise, Surf and Thunderbolt are there for offense.
Accelgor (M) @ Life Orb
Trait: Sticky Hold
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
And finally Accelgor is the last of my Pokemon. Unlike Scizor, who's suppose to be my physical powerhouse, Accelgor is my special powerhouse. Coming off of a 100 base special attack and STAB, Bug Buzz hurts a lot. It takes care of those pesky Latios, which the rest of my team seem to have trouble dealing with. Giga Drain is there to heal off residual damage from Life Orb and to hurt bulky waters. Focus Blast for steels like Skarmory, Scizor, and Heatran.
With the second highest base speed in the OU metagame, I use Accelgor as insurance. With the exception of Starmie, the rest of my team don't necessarily shine on speed. Accelgor is here to fix that. I typically bring him out late-game to finish off weakened Pokemon that the rest of my team are having trouble with simply because they're too slow.
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So there you go, that's my team. Comments/tips/suggestions? I'm sure I need them, since it's not perfect. Thanks for taking the time to read this.
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Machamp (M) @ Leftovers
Trait: No Guard
EVs: 240 HP / 248 Atk / 16 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Payback
- Ice Punch
- Bullet Punch
- DynamicPunch
This guy hits hard as a lead. The point is to create a huge dent in my opponent's team before he goes down. And he does just that most of the time. On average, I think he scores at least two KOs every battle.
DynamicPunch and Payback work as a great combo. The two offer great coverage when paired. Usually people try to switch in ghosts to defend against DynamicPunch, but Payback takes care of that problem. I've had a lot of people switch in Gengars only to get KOed because of that. Bullet Punch is a great priority move against Pokes that run sashes. Ice Punch is there to handle annoying Gliscors.
After Champ dents the opposing team, that relieves some stress so that the rest of my team can come in easier.

Scizor (M) @ Leftovers
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite(?)
- Superpower
- Bullet Punch
- Swords Dance
This guy is a powerhouse. I decided to run a Swords Dance set because I thought it paired well with Amoonguss [see below]. Amoonguss comes in to shut down a Pokemon with Spore, then I switch Scizor in and start setting up. Don't quote me on this, but I think Bug Bite is his strongest STAB move? That's why I decided to use it anyhow, though I heard U-turn is good as well.
Scizor also has a number of resistances and great defense, so I'm usually able to switch him in when the rest of my team fears something.

Amoonguss (M) @ Black Sludge
Trait: Regeneration
EVs: 252 HP / 180 Def / 72 SDef
Bold Nature (+Def, -Atk)
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
I find Amoonguss to be amazing and extremely underrated. He provides the bulk for my team, as Regeneration and Giga Drain makes him incredibly hard to take down. Clear Smog is there to prevent other Pokemon from setting up and Spore is there to shut Pokemon down. Its a great way to switch Pokemon in without worrying about them getting hit. I'm running fire for Hidden Power to take care of steels.
Basically, this guy is on my team as support. Clear Smog and Spore does wonders.

Dragonite (M) @ Life Orb
Trait: Multi-Scale
EVs: 56 Atk / 252 SAtk / 200 Spd
Mild Nature (+SAtk, -Def)
- Flamethrower
- ExtremeSpeed
- Earthquake
- Draco Meteor
I had a huge problem with Infernapes at one time, and that's when I decided to incorporate Dragonite into my team. Dragonite is naturally bulky with Multi-scale and respectable defensive stats, so this provides less stress when I'm switching him in. And I feel like I switch him in a lot, especially when there are three members of my team that are really vulnerable to certain attacks, especially fire (Scizor, Accelgor, and Amoonguss). And that's why Earthquake works great, since I'm able to knock out fire Pokemon (namely Infernape, and to an extent, Heatran).
I have Flamethrower to take care of steels. Draco Meteor is there as an all out offensive move when I feel like the rest of my team doesn't provide enough "oomph" to finish the job. It has saved me a lot of times.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Recover
- Rapid Spin
Since the rest of my team is mainly offensive, I thought to run more of a defensive Starmie (hence the EV investment in HP). He's not meant to be played like the typical Life Orb Starmie. I use him mainly for rapid spin support. I have two Pokemon on my team that don't like Stealth Rock, so I think Starmie is needed to deal with that problem.
Otherwise, Surf and Thunderbolt are there for offense.

Accelgor (M) @ Life Orb
Trait: Sticky Hold
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
And finally Accelgor is the last of my Pokemon. Unlike Scizor, who's suppose to be my physical powerhouse, Accelgor is my special powerhouse. Coming off of a 100 base special attack and STAB, Bug Buzz hurts a lot. It takes care of those pesky Latios, which the rest of my team seem to have trouble dealing with. Giga Drain is there to heal off residual damage from Life Orb and to hurt bulky waters. Focus Blast for steels like Skarmory, Scizor, and Heatran.
With the second highest base speed in the OU metagame, I use Accelgor as insurance. With the exception of Starmie, the rest of my team don't necessarily shine on speed. Accelgor is here to fix that. I typically bring him out late-game to finish off weakened Pokemon that the rest of my team are having trouble with simply because they're too slow.
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So there you go, that's my team. Comments/tips/suggestions? I'm sure I need them, since it's not perfect. Thanks for taking the time to read this.