This is supposed to be a trick room team for VGC Regulation I, I've tested it out a bit and it works well enough. The biggest hurdle is going up against other trick room teams and failing to set up. It's also largely adapted from a Reg H team I made for a tournament coming up. I've also only been playing competitively for like 2 weeks now.
(Indeedee-F) @ Psychic Seed
Ability: Psychic Surge
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 22 Atk / 17 Spe
- Follow Me
- Trick Room
- Helping Hand
- Psychic
Indeedee F's psychic surge is great setup for hatterene. I've mostly used her to redirect attacks on turn one from any of my trick room setters. I've tried running her with both dazzling gleam and helping hand, but paired with hatterene and expanding force that helping hand is really useful. She will usually go down pretty quickly which can be annoying, but she's not essential aside from setting up. The biggest weakness is probably fake out and Rillaboom's grassy surge, which hurts her ability to help set up trick room and of course overrides the psychic terrain.
(Hatterene) @ Life Orb
Ability: Magic Bounce
Level: 50
Shiny: Yes
Tera Type: Psychic
EVs: 212 HP / 44 Def / 224 SpA / 28 SpD
Quiet Nature
IVs: 19 Spe
- Dazzling Gleam
- Trick Room
- Expanding Force
- Protect
On an alternate version of this team, hatterene is usually the sweeper. If I can set trick room up in time, expanding force destroys everything in its path when fully powered up, even against steel and psychic types. She is completely at the mercy of mons with wide guard, and really any fairy move would work but the spread coverage and ability to deal with dark types is great.
(Gallade) @ Clear Amulet
Ability: Sharpness
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 22 Spe
- Sacred Sword
- Psycho Cut
- Wide Guard
- Trick Room
Gallade is my main opposition against most things weak to fighting, however he does feel pretty frail at times. The clear amulet is great to counter incineroar, and of course he can ohko it most of the time. I don't usually bring Gallade anyways, as the former two are perfect at setting up and i usually just bring both restricteds, so theres not much to say about him. He's pretty succeptibal to flying of course, but I've only had that issue when against rain teams with a pelliper.
(Lunala) @ Power Herb
Ability: Shadow Shield
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 132 HP / 172 Def / 192 SpA / 12 SpD
Quiet Nature
- Moongeist Beam
- Trick Room
- Moonblast
- Meteor Beam
Lunala here is a pretty heavy hitter, and can get rid of her weakness to dark and ghost with tera fairy. The biggest flaw I've dealt with when using her is she's often slower than the fast mons, but with 31 ivs she is also faster than lots of other opposition. Obviously 0 ivs would be perfect, but none of the Lunalas i own have any less than like 25 speed ivs so. She deals with most threats very well, and if she doesn't someone else will.
(Ursaluna) (M) @ Flame Orb
Ability: Guts
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 6 SpA
- Facade
- Protect
- Headlong Rush
- Body Press
Ursaluna is mostly a holdover from the original version of this team, and other than that i'm seeing less and less use for him. I rarely every bring him, as the others can deal with most things that ground can. Guts, flame orb, and facade are a really fun combo to wreck some mon, but other than that he doesn't do anything. The best he's done is against some steel types like Archaludon when I didn't have anything else. Also gholdengo but mostly in reg h
(Reshiram) @ Assault Vest
Ability: Turboblaze
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 100 HP / 156 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- Blue Flare
- Draco Meteor
- Earth Power
- Heat Wave
Reshiram is the mon I've been most unsure about. it's not really a very common pick obviously, but personaly i havn't had much trouble other than an overall chronic skill issue. It can be a great hitter against other dragon types, and the fire and ground coverage deal with most rock, steel, and ice types. It also kinda has the same issue as Lunala, where it's in a very awkward speed zone that, under TR, can outspeed some other speedy mon, but still loses to the slow ones. I haven't obtained a real reshiram yet, so I also can't rely on a low speed IV when testing in Showdown. I mostly picked it because a random comment said reshiram was good among other options without elaborating, and I have a moral obligation not to use Calyrex Ice rider.
(Indeedee-F) @ Psychic Seed
Ability: Psychic Surge
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 22 Atk / 17 Spe
- Follow Me
- Trick Room
- Helping Hand
- Psychic
Indeedee F's psychic surge is great setup for hatterene. I've mostly used her to redirect attacks on turn one from any of my trick room setters. I've tried running her with both dazzling gleam and helping hand, but paired with hatterene and expanding force that helping hand is really useful. She will usually go down pretty quickly which can be annoying, but she's not essential aside from setting up. The biggest weakness is probably fake out and Rillaboom's grassy surge, which hurts her ability to help set up trick room and of course overrides the psychic terrain.
(Hatterene) @ Life Orb
Ability: Magic Bounce
Level: 50
Shiny: Yes
Tera Type: Psychic
EVs: 212 HP / 44 Def / 224 SpA / 28 SpD
Quiet Nature
IVs: 19 Spe
- Dazzling Gleam
- Trick Room
- Expanding Force
- Protect
On an alternate version of this team, hatterene is usually the sweeper. If I can set trick room up in time, expanding force destroys everything in its path when fully powered up, even against steel and psychic types. She is completely at the mercy of mons with wide guard, and really any fairy move would work but the spread coverage and ability to deal with dark types is great.
(Gallade) @ Clear Amulet
Ability: Sharpness
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 22 Spe
- Sacred Sword
- Psycho Cut
- Wide Guard
- Trick Room
Gallade is my main opposition against most things weak to fighting, however he does feel pretty frail at times. The clear amulet is great to counter incineroar, and of course he can ohko it most of the time. I don't usually bring Gallade anyways, as the former two are perfect at setting up and i usually just bring both restricteds, so theres not much to say about him. He's pretty succeptibal to flying of course, but I've only had that issue when against rain teams with a pelliper.
(Lunala) @ Power Herb
Ability: Shadow Shield
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 132 HP / 172 Def / 192 SpA / 12 SpD
Quiet Nature
- Moongeist Beam
- Trick Room
- Moonblast
- Meteor Beam
Lunala here is a pretty heavy hitter, and can get rid of her weakness to dark and ghost with tera fairy. The biggest flaw I've dealt with when using her is she's often slower than the fast mons, but with 31 ivs she is also faster than lots of other opposition. Obviously 0 ivs would be perfect, but none of the Lunalas i own have any less than like 25 speed ivs so. She deals with most threats very well, and if she doesn't someone else will.
(Ursaluna) (M) @ Flame Orb
Ability: Guts
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 6 SpA
- Facade
- Protect
- Headlong Rush
- Body Press
Ursaluna is mostly a holdover from the original version of this team, and other than that i'm seeing less and less use for him. I rarely every bring him, as the others can deal with most things that ground can. Guts, flame orb, and facade are a really fun combo to wreck some mon, but other than that he doesn't do anything. The best he's done is against some steel types like Archaludon when I didn't have anything else. Also gholdengo but mostly in reg h
(Reshiram) @ Assault Vest
Ability: Turboblaze
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 100 HP / 156 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- Blue Flare
- Draco Meteor
- Earth Power
- Heat Wave
Reshiram is the mon I've been most unsure about. it's not really a very common pick obviously, but personaly i havn't had much trouble other than an overall chronic skill issue. It can be a great hitter against other dragon types, and the fire and ground coverage deal with most rock, steel, and ice types. It also kinda has the same issue as Lunala, where it's in a very awkward speed zone that, under TR, can outspeed some other speedy mon, but still loses to the slow ones. I haven't obtained a real reshiram yet, so I also can't rely on a low speed IV when testing in Showdown. I mostly picked it because a random comment said reshiram was good among other options without elaborating, and I have a moral obligation not to use Calyrex Ice rider.