





Hello all and welcome to my first RMT ever.
Creation process:
I wanted to build this team mainly around Kyurem and teleport Clefable. Before this I've never used teleport Clefable, as I mainly was a huge fan of the LO clef set or just regular wishpassing with rocks in stead of teleport on Clefable. Every time I've faced specs Kyurem I usually lose a mon, or take heavy damage trying to check it. I've also been very interested into the teleport mechanic, and as Kyurem has a poor defensive typing I felt that Clefable wishporting complimented it very well.
No B :( (Kyurem) @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Ice Beam
- Draco Meteor
- Earth Power
- Specs Kyurem is probally one of the best breakers the meta has to offer right now. Freeze dry and Ice beam are super spammable moves, nearly 3hko'ing every mon in the game. When I suspect my opponent uses a stealth rocker as a lead in a game, this mon is 9/10 times my opposing lead. It scares out the toad as Freeze dry is a 100% OHKO. My opponent knows that as well, and when I suspect they're going to switch into a pivot I either click Draco meteor (which is an 81.3% chance to KO physically defensive toad anyways) or Ice beam if I suspect a fairy or Corviknight coming in. There's just not much that can prevent this mon from spamming it's stabs and there's no true check for it if it's not choice locked yet.
252 SpA Choice Specs Kyurem Draco Meteor vs. 252 HP / 4 SpD Seismitoad: 402-474 (97.1 - 114.4%) -- 81.3% chance to OHKO after Leftovers recovery
252 SpA Choice Specs Kyurem Freeze-Dry vs. 252 HP / 4 SpD Toxapex: 254-300 (83.5 - 98.6%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Choice Specs Kyurem Draco Meteor vs. 0 HP / 4 SpD Conkeldurr: 450-529 (128.2 - 150.7%) -- guaranteed OHKO
252 SpA Choice Specs Kyurem Ice Beam vs. 252 HP / 208+ SpD Corviknight: 184-217 (46 - 54.2%) -- 5.1% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Kyurem Ice Beam vs. 252 HP / 252+ SpD Corviknight: 177-208 (44.2 - 52%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Kyurem Ice Beam vs. 252 HP / 252+ SpD Clefable: 169-201 (42.8 - 51%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Kyurem Ice Beam vs. 252 HP / 4 SpD Clefable: 240-283 (60.9 - 71.8%) -- guaranteed 2HKO after Leftovers recovery

#1 (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 232 HP / 252 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Teleport
- Moonblast
Clefable is awesome. I think we all know that by now. It can be used for so damn many things. However one new mechanic that was introduced to Clefable was Teleport. Teleport makes it so that you can safely pass a wish to previously damaged mons, without the risk for a hard read KO'ing your mon and making your wish useless. It can come in at nearly any special attacker, and scare it out with Moonblast (Specs Dragapult, Kommo-o, Kyurem, Hydreigon, all Rotom forms and so on) or safely wish up. This is pretty much my special pivot, and it is amazing at that job. I run 24 speed just to be a bit quicker than other Clefables that have the same idea as me. This even allowed me to kill certain Clefables that have low hp and think of wishing up.
After I built this core, I noticed that these two cover a fair bit, but I can't pivot around steels or physical mons. That's why I decided to include a very defensive Corviknight and an a sash Excadrill.

#2 (Corviknight) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 248 HP / 228 Def / 4 SpD / 28 Spe
Impish Nature
- Defog
- Roost
- U-turn
- Taunt
Corviknight is the #2 in the current meta and for a good reason. It's everything Skarmory wants to be and more. Investing most of my spread into physical defense and HP. Defog and Roost are mandatory for any Corvi, U-turn to gain momentum and taunt to shut down any walls or tanks that want to pull some shenanigans. This has proven very useful into scaring out Ferrothorn and opposing Corviknights. Once taunted, often the only thing people do is switching it out, allowing me to get in a fast mon or Clef to pass some HP to. Getting a fast U-turn on opposing Corvi sucks, but by not allowing it to keep roosting up, PP stalling and bulking up or iron defensing (which my team is fairly weak to) has proven very useful to me.

Whack a drill (Excadrill) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Iron Head
Drill does what Drill does. It sets up rocks, it dances with some swords and once Corviknight can't wall it this mon feasts. It's STAB's are super fucking spammable, and if I can keep rocks off my side it's a pretty damn good revenge killer for the Furry. I'm not a huge stealth rocker myself this gen, because there's just so many easy options to get rid of it, but it still adds some pressure to the opponent because people have the tendency to skip their entire gameplan and switch in Corvi to get rid of the rocks. Focus sash is very useful itself as well, and can be preserved with lots of defogging or Clefable teleporting it's HP into Drill again. This mon is just a huge threat, and has an amazing method of putting up the pressure by either dancing up or setting rocks, often allowing another mon to fly into and clear out the mon that wants to remove your rocks.
After this I still noticed my team really lacked some speed and raw power, so I decided to add the Furry and Dragapult into my team. At first I used Specs Pult, but it felt like a bit of overkill with Kyurem pretty much breaking anything that Pult has to break with specs. I wanted to use the Furry for a while now, as I think it's an awesome mon and has amazing coverage.

Dragapult @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Draco Meteor
- Fire Blast
- U-turn
Dragapult is the new Scarf-Kartana. It can lack raw power, but it's such an amazing revenge killer and it really can't get walled by any mon with this set. Scarf is not often seen over LO or Specs, so it catches people a lot by surprise too. The main reason I added scarf for it, is to make sure I don't get swept by a bulking Furry, or a Shell smashing Cloyster. While I'm not sure if I should but 252 speed into it, it hasn't been a problem for me as of right now. Draco Meteor OHKO's any Cloyster into oblivion, and does some serious damage on Zereora as well, usually enough to revenge kill it. Scarf pult is also an amazing scout, as it pretty much outspeeds every scarfed in the game bar Pult itself, so if you know a Hydreigon stays in on your U-turn, you know what's coming in the form of a Meteor thus switching into the pink teleporter.
252+ SpA Dragapult Draco Meteor vs. 0 HP / 4 SpD Zeraora: 232-274 (73.1 - 86.4%) -- guaranteed 2HKO after Leftovers recovery

Furry (Zeraora) @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Plasma Fists
- Knock Off
While this mon was underwhelming last gen, due to it's lack of power and ability to outspeed common scarfers, he is amazing this gen. Knock off is super fucking spammable, and plasma fists 2hko's pretty much anything that doesn't resist it. Knock Off nearly kills every Dragpult, which means that if your opponent isn't braindead it will never switch into this thing, or even thinks about staying in when chipped. I decided to go for Drain Punch as I feel that it is nicer to have some of it's own form of recovery rather than relying on Clef to pass it health. Bulk up is amazing to do on a +2 Bisharp, as that prevents you from being OHKO'd by a Sucker punch and it gives huge pressure on the opponent as Plasma Fists + Knock off is not something any mon wants to take at +1.
Threats:
- Opposing Zereora, once this thing gets a Bulk up in your face, it's incredibly hard to not lose a mon and potentially get swept.
- The biggest bitch in the meta right now, Dugtrio. with Drill and Furry being extremely prone to trapping, Dugtrio can singlehandedly ruin your physical core. However it's gonna be banned soon anyways, so this won't be a threat for long.
- Setup sweepers, a lot of setup sweepers can be a huge pain in the ass. Mainly Venusaur, Bisharp (if played well), Conk, and Aegislash.
Besides those mons, I haven't really faced any uncontrollable mon yet. Ofcourse it can get out of hand with a +2 speed Dragon dancing Dragapult, but if you allow that you're a retard ngl.
Importable:
https://pokepast.es/11045a6af224c9de
Final words:
Thank you for taking time to read this and check this out. Like I've said before, this is my first RMT, so any tips and tricks to make this team better is very welcome. I've had a lot of fun creating this team (took me 3 mins or so) and tweaking it, but it's far from perfect. Nevertheless I hope this team will inspire more people like me that often play but don't make teams to try out.
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