ORAS OU My First Competitive Team!

Introduction

Hi! I'll just get right to the point and post the team.

The Team

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Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Careful Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge

Garchomp is my primary physical attacker, able to deal and take hits. With a classic rocky helmet/rough skin setup, he's designed to be very resilient. All his moves, apart from swords dance, are strong physical attacks so that he can deal heavy damage.

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Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Focus Blast
- Shadow Ball
- Psychic

Reuniclus is my secondary special attacker. I'm not very concerned about him except for trick room, which I'm not sure about keeping because half my team's built on speed. The other half is slow as molasses, so they'd be able to benefit from trick room while the others would be disadvantaged by it. There's my first issue right there.

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Shuckle @ Mental Herb
Ability: Contrary
EVs: 252 HP / 252 Def / 4 SpD
Modest Nature
- Power Split
- Toxic
- Stealth Rock
- Infestation

Shuckle's a bit of a gimmick. First he uses power split to bring the opponent's attack to dismal levels while his skyrocket. Next he hits them with infestation to keep them from switching, followed by a toxic. With his crazy defense and his enemy's weakened attack, he can simply wait out the hits until infestation and toxic do their work, laying a stealth rock to prepare for the next entry.

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball

Ferrothorn is my hazard, able to set spikes and leech seed the opponent. He gains health every turn from his leftovers and leech seed which, in addition to his high defense, means there'll be no easy way to deal with him. The only drawback is speed, which I've managed to utilize with gyro ball so that his slowness heightens the power of his attack. Due to his high defense, he makes a great scout. I'll probably send him out first most of the time.

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Lucario @ Lum Berry
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Iron Tail
- Bullet Punch
- Swords Dance

Lucario is my second physical attacker, very similar to garchomp in terms of functionality.

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Manectric-Mega @ Manectite
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Calm Nature
- Flamethrower
- Thunderbolt
- Volt Switch
- Fire Fang

A bit of a fragile speedster and glass cannon, mega manectric is my main special attacker. I'm not sure about keeping him though because of his frailty, although his special attack is crazy. I've got flamethrower and fire fang to cover some of my team's weaknesses, which is nice, while volt switch is very useful and thunderbolt is my main STAB move.

Conclusion

Thanks in advance for judging! I really appreciate it, and hope that I can eventually make a great team with your help! :)
 
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Hi there, looking at your team, it has a crippling weakness to fire and fighting types. I suggest switching your Ferrothorn with a Sharp Beak Talonflame for type coverage and a bit of extra speed, and switching out your Shuckle for an Amoongus so that you can pivot your pokemon easily. As for M-Manectric, I'd rather not you switch it out for a better "glass cannon" since he'll be completely fucked over by stealth rock, like say an M-Sceptile or Breloom, and switch out Renunculus for a Life Orb Alakazam.

EDIT: with my recommended setup, use Garchomp as a bulky stealth rock lead.Hope you take my advice into consideration, and good luck!
 
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So to start off with you don't have a bad team, that being said there are some flaws.

First the biggest one would be Shuckle. When you do get Shuckle to do its job it probably works fantastic, but most things will just stay in on it and deal a ton of damage and then just leave after the power split. What I would suggest is defensive Landorus-T. This is the standard set and will probably work well. Leftovers over rocky helmet because you already have Garchomp. Another option is Porygon2 because it can take almost any hit.

Next up is Lucario. The only changes I would suggest is to give it justified as it can easily switch into knock offs, which are all over the place in today's meta, and then get the attack boost which means SD is almost unnecessary, almost. The other change is to replace iron tail with ESpeed for another priority move and one that hits almost everything for neutral and also hits pretty hard. Thus set will work better with Porygon2 than Landorus-T because Porygon2 baits knock off.

Next up is Manectric. Change Flamethrower to Overheat because it hits harder and with Manectric's speed you can get a quick Volt Switch out. Then get rid of Fire Fang because it is redundant and won't hit as hard as Flamethrower or Overheat, instead change it to a hidden power like water, ground, or psychic to hit the mons' that your team is weak to.

For Reninculus give it 0 Atk IVs, but increase its Speed to 31 IVs, and then what you can do is remove trick room for Recover or Calm Mind. Then what you can do to make it hit harder is to give it a life orb and make it a slow sweeper or leave the Leftovers and make it a special tank with a Bold or Modest Nature to take hits better or to hit harder respectively.

Suggested Sets

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

-or-

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Ice Beam
- Thunderbolt
- Shadow Ball
- Recover

Lucario @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Extreme Speed
- Bullet Punch
- Swords Dance

Manectric-Mega @ Manectite
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Calm Nature
- Overheat
- Thunderbolt
- Volt Switch
- Hidden Power Water/Hidden Power Ground/Hidden Power Psychic

Reuniclus @ Leftovers / Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold / Modest Nature
- Calm Mind / Recover
- Psyshock
- Focus Blast
- Psychic

-or-



Have fun with the team and I hope I helped :)

P.S. You need a little more explanation on the Lucario, 3 lines is a good place to be at.
 
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ok, ok, ok. First of all, if you're new to competitive, I highly recommend checking out the OU subforum for cores, building ideas, and how to start competitive - everything is there.

Let's get to the team. I personally like SD Garchomp a lot, and using SD on a more defensive set is a cool idea. However, you should be running Stealth Rock > Stone Edge, an Impish Nature (+ Def) > Careful Nature, and Dragon Tail > Dragon Claw. This is because Rocky Helmet Garchomp's primary role on teams is to check physical attackers well. Because alot of physical attackers will switch out because they don't want to take rough skin+helmet, Garchomp can easily set up Stealth Rock on a switch. Dragon Tail allows you to drag out pesky physical setup sweepers such as bulk up talonflame that would otherwise we annoying for your team to deal with.

Next, Reuniclus is fine. However, you should use a bulk calm mind set. This one will do:

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Calm Mind
- Psyshock
- Focus Blast
- Recover

This set helps check fighting-types much better, which helps your team a lot. 'Mons like Keldeo and Terrakion become less of a problem to switch into.

Next, I feel like Shuckle is not good on this team. The set you are using is, to be blunt, bad. Many attacks in today's metagame hit shuckle hard, plus there's many stallbreakers that can use taunt and shut it down completely. I feel like Keldeo would be a better fit here. A set can be found below:

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power Electric

This set allows you to revenge kill threats like Mega Charizard X after one Dragon Dance, a big threat to any team. It can act as a solid revenge killer in a pinch, and can check Dark-types, which threaten your team a lot. You could alternatively run this set:

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rest
- Sleep Talk
- Scald
- Secret Sword

to check dark-types better, as it can utilize rest as recovery and sleep talk to not be a sitting duck.

As for Lucario and Mega Manectric, they don't fit on such a bulky build. I recommend using Heatran and Starmie over these two.

sets @ below

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Psyshock

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Earth Power

Starmie lets you remove hazards while keeping your own, a big plus. This lets your opponent's team get worn down by hazards while yours stays safe and dry. It also gives you a nice switchin to Keldeo.

Heatran lets you check some big threats like Talonflame and Latios, while preventing recovery with taunt. Earth Power lets you touch other Heatran!

Last but not least, I recommend you change your Ferrothorn spread to one of 252 HP / 88 Def / 168 SpD, with a Relaxed nature. This allows you to survive key hits from Mega Gardevoir and Manaphy to continue spike-stacking. It also spreads your bulk well, allowing Ferrothorn to take both physical and special hits.

Hope I helped!
 
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