Ive never ran a trick room team before, mainly because I never got around to it but now im setting aside my laziness and attempting to make a good one.
Meowstic (Male) @ Light Clay
Ability: Prankster
EVs: 252 HP, 126 Def/SpD
Bold Nature
- Trick Room
- Reflect
- Light Screen
- Psychic
(You)Wait... this is a trick room team right? (Me) Yes. (You) well whats with the meowstic? It aint slow. (Me) True however it carries the prankster ability, which gives trick room priority and unless im fighting something that's faster with both taunt and prankster, this thing will always get a trick room off. The screens are there b/c I noticed how much dmg they negate after using a klefki (garchomp survved an ice beam thx to screens). Psychic is just for fillar.
Ampharos @ Ampharosite
Ability: Mold Breaker
EVs: 252 SpA, 252 Hp, 6 SpD
Quiet Nature
- Thunderbolt
- Volt switch
- Dragon Pulse
- Substitute
Don't see enough of MAmpharos, but with that enormous SpA stat and sluggish speed, I think it fits real well in a trick room team. Thunderbolt and Dragon Pulse are the main stab moves that hit really hard. Volt switch is for well... switching. Substitute is there so I can block status effects and scout moves just incase it my opponent throws out something im not expecting.
Exploud @ Life orb
Ability: Scrappy
EVs: 252 SpA, 252 Hp, 6 Def
Quiet Nature
- Boomburst
- Flamethrower
- Shadow Ball
- Surf
My lord this thing is a monster. Not only does is have one of the most diverse movepools ive ever seen, it has access to boomburst, the most powerful move in the game (imo). Flamethrower is for those Ferothorns who think they can wall this monster. Shadow ball is for those ghost and psychic types.. mainly psychic. Last is surf, who I choose > ice beam b/c it covers more common types > ice beam.
Dusclops Evolite
Ability: Pressure
EVs: 252 Hp, 126 Def/SpD
Bold Nature
- WoW (Will-o-Wisp)
- Trick room
- Infestation
- Rest
Pretty standard Dusclops. WoW is for burning physical attackers so I can outstall them. Trick room for insurance. I heard infestation locks the enemy in as long as continues doing dmg so I chose it. finally rest b/c I need some kind of recovery. The main reason I choose Dusclops tho is b/c his typing makes him bulky enough to shrug off all kinds of priority moves whle either scaring off the opponent and setting up another trick room/throwing out WoW on the incoming target, or just throw WoW on the same target.
Reunicles Leftovers
Ability: Overcoat
EVs: 126 SpA, 252 Hp, 126 Def
Quiet Nature
- Trick Room
- Calm Mind
- Psychic
- Focus Blast
The reason I chose over coat, is because if I so happen to run into a breloom/Venusaur carrying sleep power/spore, that one pokemon I have asleep, which I don't like. Besides status affects don't have much effect on Reunicles anyways. As for the set, trick room for insurance. Clam mind to hit hard and take SpA hits like a boss. Psychic is for stab and focus blast for coverage.
Cacturne @ Leichi Berry
Ability: Water Sbsorb
EVs: 252 Att/SpA, 6 Hp
Brave Nature
- Needle Arm
- Belch
- Sucker Punch
- Substitute
So I was looking at my team and saw im missing a physical attacker and wondering who to use. I finally came up cacturne, the pokemon no1 ever sees! While needle arm is an inferior leaf blade, it can still pack a good punch thanks to cacturne's attack stat and also has a slight chance to flinch. Belch is something I saw on serebii and thought how nice of a surprise this would be to those fairy types. It also activates my Leichi berry (I think) which further increases my attack stat. Sucker punch is for stab and priority. Finally I decided to go with substitute bc it blocks out status moves, forcing my opponent to attack me, setting up a sucker punch.
Well this is my first time making a trick room team and one thing I like to do, is diversify my team and make my opponent scratch their heads and think "what does that pokemon do?". The battle formats im mainly aiming for this team are singles and rotation. To be honest, doubles and triples don't appeal to me right now and I don't think this team would work on the anyways purely bc exploud would end up killing everything with boomburst. Hopefully I did everything correctly and please give me your advice on my team ^^.
Meowstic (Male) @ Light Clay
Ability: Prankster
EVs: 252 HP, 126 Def/SpD
Bold Nature
- Trick Room
- Reflect
- Light Screen
- Psychic
(You)Wait... this is a trick room team right? (Me) Yes. (You) well whats with the meowstic? It aint slow. (Me) True however it carries the prankster ability, which gives trick room priority and unless im fighting something that's faster with both taunt and prankster, this thing will always get a trick room off. The screens are there b/c I noticed how much dmg they negate after using a klefki (garchomp survved an ice beam thx to screens). Psychic is just for fillar.
Ampharos @ Ampharosite
Ability: Mold Breaker
EVs: 252 SpA, 252 Hp, 6 SpD
Quiet Nature
- Thunderbolt
- Volt switch
- Dragon Pulse
- Substitute
Don't see enough of MAmpharos, but with that enormous SpA stat and sluggish speed, I think it fits real well in a trick room team. Thunderbolt and Dragon Pulse are the main stab moves that hit really hard. Volt switch is for well... switching. Substitute is there so I can block status effects and scout moves just incase it my opponent throws out something im not expecting.
Exploud @ Life orb
Ability: Scrappy
EVs: 252 SpA, 252 Hp, 6 Def
Quiet Nature
- Boomburst
- Flamethrower
- Shadow Ball
- Surf
My lord this thing is a monster. Not only does is have one of the most diverse movepools ive ever seen, it has access to boomburst, the most powerful move in the game (imo). Flamethrower is for those Ferothorns who think they can wall this monster. Shadow ball is for those ghost and psychic types.. mainly psychic. Last is surf, who I choose > ice beam b/c it covers more common types > ice beam.
Dusclops Evolite
Ability: Pressure
EVs: 252 Hp, 126 Def/SpD
Bold Nature
- WoW (Will-o-Wisp)
- Trick room
- Infestation
- Rest
Pretty standard Dusclops. WoW is for burning physical attackers so I can outstall them. Trick room for insurance. I heard infestation locks the enemy in as long as continues doing dmg so I chose it. finally rest b/c I need some kind of recovery. The main reason I choose Dusclops tho is b/c his typing makes him bulky enough to shrug off all kinds of priority moves whle either scaring off the opponent and setting up another trick room/throwing out WoW on the incoming target, or just throw WoW on the same target.
Reunicles Leftovers
Ability: Overcoat
EVs: 126 SpA, 252 Hp, 126 Def
Quiet Nature
- Trick Room
- Calm Mind
- Psychic
- Focus Blast
The reason I chose over coat, is because if I so happen to run into a breloom/Venusaur carrying sleep power/spore, that one pokemon I have asleep, which I don't like. Besides status affects don't have much effect on Reunicles anyways. As for the set, trick room for insurance. Clam mind to hit hard and take SpA hits like a boss. Psychic is for stab and focus blast for coverage.
Cacturne @ Leichi Berry
Ability: Water Sbsorb
EVs: 252 Att/SpA, 6 Hp
Brave Nature
- Needle Arm
- Belch
- Sucker Punch
- Substitute
So I was looking at my team and saw im missing a physical attacker and wondering who to use. I finally came up cacturne, the pokemon no1 ever sees! While needle arm is an inferior leaf blade, it can still pack a good punch thanks to cacturne's attack stat and also has a slight chance to flinch. Belch is something I saw on serebii and thought how nice of a surprise this would be to those fairy types. It also activates my Leichi berry (I think) which further increases my attack stat. Sucker punch is for stab and priority. Finally I decided to go with substitute bc it blocks out status moves, forcing my opponent to attack me, setting up a sucker punch.
Well this is my first time making a trick room team and one thing I like to do, is diversify my team and make my opponent scratch their heads and think "what does that pokemon do?". The battle formats im mainly aiming for this team are singles and rotation. To be honest, doubles and triples don't appeal to me right now and I don't think this team would work on the anyways purely bc exploud would end up killing everything with boomburst. Hopefully I did everything correctly and please give me your advice on my team ^^.