Hey guys!
This would be my first ever attempt at building a competitive team in 6 generations. I've been playing since Gen 1 but only with Pokemon X and Y did I decide to venture into the world of competitive battling.
I would like to present the team so that more experienced members could tell me any glaring weaknesses that stand out and help make this team better.
So far I've tested the team on PS and reached a 1450-ish ranking.
I would love to hear your thoughts on how to improve this team before I go on to breed it in game. Thanks so much!
This would be my first ever attempt at building a competitive team in 6 generations. I've been playing since Gen 1 but only with Pokemon X and Y did I decide to venture into the world of competitive battling.
I would like to present the team so that more experienced members could tell me any glaring weaknesses that stand out and help make this team better.
So far I've tested the team on PS and reached a 1450-ish ranking.
Team Building
This guy has been my favourite since Gen 1. Since that opening cutscene. Lucky for me he's a strong, versatile Pokemon too.
I wanted a physically offensive Pokemon that would work well with Gengar. T-Tar has some pretty good synergy with Gengar and together they make up my offensive core.
Now that I had my offensive core I wanted a defensive core to go along with it. I found I really like stall walls and so decided to go with Alomomola with a Toxic/Wish/Protect setup.
Once I learned about Assault Vest + Goodra combo I decided to add it into the team so I could check some of the special attackers that swap in to destroy my Alomomola.
I was finding SR/SW/Spikes teams really irritating to fight against. That extra damage that rocks would provide and the speed reduction from sticky web was irritating. And the whole Smeargle/Spore/Setup combo was annoying. I needed a lead that was fast, could stop the setup and force a switch. Cue Taunt-bat.
Alright, so I've taunted the enemy lead, it's not setting up, it might swap out. What's something deceptively bulky that can counter setup and take down a few of the enemy Pokemanz. Volcarona.
Individual Movesets
Ursula (Gengar) @ Choice Scarf
Ability:Levitate
EVs: 252 SAtk /252 Spe / 4 HP
Nature: Timid
- Focus Blast
- Thunderbolt
- Shadowball
- Sludgebomb
A fairly standard Gengar set. I wanted speed and a multitude of moves that could prepare me for a bunch of situations. I'm sometimes frustrated by how unreliable Focus Blast but at the same time its usefulness for type coverage cannot be denied. RNGesus pls.
Big Momma (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
-Stone Edge
-Ice Punch
-Earthquake
-Crunch
I've been trying Tyranitarite but to be honest I'm not sure if I like it. I was running Life Orb before this and it seemed a lot more effective. I might revert back to Life Orb after further testing and suggestions from the community.
Alomopimp (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
-Toxic
-Protect
-Wish
-Scald
Discovering this thing was awesome. I love the stalliness it provided! Initially I was running Waterfall, but decided to swap to Scald for the burn chance. I initially had no answer for physical steel types (Mawile, Bisharp) if my T-Tar or Volcarona were already fainted. The burn chance on Scald helped me win a couple of those games where all seemed lost.
Sploosh (Goodra) @ Assault Vest
Ability: Sap Sipper
Nature: Sassy
EVs: 252 HP / 252 SAtk / 4 SDef
-Draco Meteor
-Fire Blast
-Earthquake
-Sludge Bomb
So much special defense! Me likey. The Earthquake is a bit of a mismatch seeing how I completely spec'ed into SAtk, but it's great for some extra type coverage and still does a fair amount of damage.
Bran (Crobat) @ Black Sludge
Ability: Infiltrator
Nature: Jolly
EVs: 120 HP / 136 Atk / 252 Spe
-Taunt
-U-Turn
-Roost
-Brave Bird
I hate Sticky Web. It ruins everything. Cue, Crobat. This thing has so far outsped everything and taunted every setup Pokemon, especially Galvantula and Smeargle. Infiltrator allows me to come in on Espeon leads and use Brave Bird before it can complete its setup. Also Sub-Breloom doesn't stand a chance and allows me to bring in T-Tar safely.
Corona (Volcarona) @ Leftovers
Ability: Flame Body
Nature: Bold
EVs: 4 HP / 252 Def / 252 SAtk
-Quiver Dance
-Bug Buzz
-Giga Drain
-Fiery Dance
I wanted to use the potential swap from taunting common lead Pokemon to use a setup Pokemon. Initially I tried using Dragon Dance T-Tar and Dragon Dance Gyarados but I found them too fragile. I wanted something bulkier. Smogon had this variant of Volcarona on the OU discussion so I decided to try it. It gave me a really good answer for Rotom-W which was annoying my whole team. Despite it's weakness to Rotom-W, with one Quiver Dance Ive been able to OHKO the Rotom-W's I've encountered thus far.
Volcarona's typing also helped out with dealing with certain phsyical steel types that were causing issues for me.
And that's about it! 
This guy has been my favourite since Gen 1. Since that opening cutscene. Lucky for me he's a strong, versatile Pokemon too.


I wanted a physically offensive Pokemon that would work well with Gengar. T-Tar has some pretty good synergy with Gengar and together they make up my offensive core.



Now that I had my offensive core I wanted a defensive core to go along with it. I found I really like stall walls and so decided to go with Alomomola with a Toxic/Wish/Protect setup.




Once I learned about Assault Vest + Goodra combo I decided to add it into the team so I could check some of the special attackers that swap in to destroy my Alomomola.





I was finding SR/SW/Spikes teams really irritating to fight against. That extra damage that rocks would provide and the speed reduction from sticky web was irritating. And the whole Smeargle/Spore/Setup combo was annoying. I needed a lead that was fast, could stop the setup and force a switch. Cue Taunt-bat.






Alright, so I've taunted the enemy lead, it's not setting up, it might swap out. What's something deceptively bulky that can counter setup and take down a few of the enemy Pokemanz. Volcarona.
Individual Movesets

Ursula (Gengar) @ Choice Scarf
Ability:Levitate
EVs: 252 SAtk /252 Spe / 4 HP
Nature: Timid
- Focus Blast
- Thunderbolt
- Shadowball
- Sludgebomb
A fairly standard Gengar set. I wanted speed and a multitude of moves that could prepare me for a bunch of situations. I'm sometimes frustrated by how unreliable Focus Blast but at the same time its usefulness for type coverage cannot be denied. RNGesus pls.

Big Momma (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
-Stone Edge
-Ice Punch
-Earthquake
-Crunch
I've been trying Tyranitarite but to be honest I'm not sure if I like it. I was running Life Orb before this and it seemed a lot more effective. I might revert back to Life Orb after further testing and suggestions from the community.

Alomopimp (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
-Toxic
-Protect
-Wish
-Scald
Discovering this thing was awesome. I love the stalliness it provided! Initially I was running Waterfall, but decided to swap to Scald for the burn chance. I initially had no answer for physical steel types (Mawile, Bisharp) if my T-Tar or Volcarona were already fainted. The burn chance on Scald helped me win a couple of those games where all seemed lost.

Sploosh (Goodra) @ Assault Vest
Ability: Sap Sipper
Nature: Sassy
EVs: 252 HP / 252 SAtk / 4 SDef
-Draco Meteor
-Fire Blast
-Earthquake
-Sludge Bomb
So much special defense! Me likey. The Earthquake is a bit of a mismatch seeing how I completely spec'ed into SAtk, but it's great for some extra type coverage and still does a fair amount of damage.

Bran (Crobat) @ Black Sludge
Ability: Infiltrator
Nature: Jolly
EVs: 120 HP / 136 Atk / 252 Spe
-Taunt
-U-Turn
-Roost
-Brave Bird
I hate Sticky Web. It ruins everything. Cue, Crobat. This thing has so far outsped everything and taunted every setup Pokemon, especially Galvantula and Smeargle. Infiltrator allows me to come in on Espeon leads and use Brave Bird before it can complete its setup. Also Sub-Breloom doesn't stand a chance and allows me to bring in T-Tar safely.

Corona (Volcarona) @ Leftovers
Ability: Flame Body
Nature: Bold
EVs: 4 HP / 252 Def / 252 SAtk
-Quiver Dance
-Bug Buzz
-Giga Drain
-Fiery Dance
I wanted to use the potential swap from taunting common lead Pokemon to use a setup Pokemon. Initially I tried using Dragon Dance T-Tar and Dragon Dance Gyarados but I found them too fragile. I wanted something bulkier. Smogon had this variant of Volcarona on the OU discussion so I decided to try it. It gave me a really good answer for Rotom-W which was annoying my whole team. Despite it's weakness to Rotom-W, with one Quiver Dance Ive been able to OHKO the Rotom-W's I've encountered thus far.
Volcarona's typing also helped out with dealing with certain phsyical steel types that were causing issues for me.
I would love to hear your thoughts on how to improve this team before I go on to breed it in game. Thanks so much!