My first ever RMT.

Hey guys!
This would be my first ever attempt at building a competitive team in 6 generations. I've been playing since Gen 1 but only with Pokemon X and Y did I decide to venture into the world of competitive battling.

I would like to present the team so that more experienced members could tell me any glaring weaknesses that stand out and help make this team better.

So far I've tested the team on PS and reached a 1450-ish ranking.


Team Building

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This guy has been my favourite since Gen 1. Since that opening cutscene. Lucky for me he's a strong, versatile Pokemon too.

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I wanted a physically offensive Pokemon that would work well with Gengar. T-Tar has some pretty good synergy with Gengar and together they make up my offensive core.

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Now that I had my offensive core I wanted a defensive core to go along with it. I found I really like stall walls and so decided to go with Alomomola with a Toxic/Wish/Protect setup.

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Once I learned about Assault Vest + Goodra combo I decided to add it into the team so I could check some of the special attackers that swap in to destroy my Alomomola.

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I was finding SR/SW/Spikes teams really irritating to fight against. That extra damage that rocks would provide and the speed reduction from sticky web was irritating. And the whole Smeargle/Spore/Setup combo was annoying. I needed a lead that was fast, could stop the setup and force a switch. Cue Taunt-bat.

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Alright, so I've taunted the enemy lead, it's not setting up, it might swap out. What's something deceptively bulky that can counter setup and take down a few of the enemy Pokemanz. Volcarona.

Individual Movesets

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Ursula (Gengar) @ Choice Scarf
Ability:Levitate
EVs: 252 SAtk /252 Spe / 4 HP
Nature: Timid
- Focus Blast
- Thunderbolt
- Shadowball
- Sludgebomb

A fairly standard Gengar set. I wanted speed and a multitude of moves that could prepare me for a bunch of situations. I'm sometimes frustrated by how unreliable Focus Blast but at the same time its usefulness for type coverage cannot be denied. RNGesus pls.

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Big Momma (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
-Stone Edge
-Ice Punch
-Earthquake
-Crunch

I've been trying Tyranitarite but to be honest I'm not sure if I like it. I was running Life Orb before this and it seemed a lot more effective. I might revert back to Life Orb after further testing and suggestions from the community.

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Alomopimp (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
-Toxic
-Protect
-Wish
-Scald

Discovering this thing was awesome. I love the stalliness it provided! Initially I was running Waterfall, but decided to swap to Scald for the burn chance. I initially had no answer for physical steel types (Mawile, Bisharp) if my T-Tar or Volcarona were already fainted. The burn chance on Scald helped me win a couple of those games where all seemed lost.

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Sploosh (Goodra) @ Assault Vest
Ability: Sap Sipper
Nature: Sassy
EVs: 252 HP / 252 SAtk / 4 SDef
-Draco Meteor
-Fire Blast
-Earthquake
-Sludge Bomb

So much special defense! Me likey. The Earthquake is a bit of a mismatch seeing how I completely spec'ed into SAtk, but it's great for some extra type coverage and still does a fair amount of damage.


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Bran (Crobat) @ Black Sludge
Ability: Infiltrator
Nature: Jolly
EVs: 120 HP / 136 Atk / 252 Spe
-Taunt
-U-Turn
-Roost
-Brave Bird

I hate Sticky Web. It ruins everything. Cue, Crobat. This thing has so far outsped everything and taunted every setup Pokemon, especially Galvantula and Smeargle. Infiltrator allows me to come in on Espeon leads and use Brave Bird before it can complete its setup. Also Sub-Breloom doesn't stand a chance and allows me to bring in T-Tar safely.

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Corona (Volcarona) @ Leftovers
Ability: Flame Body
Nature: Bold
EVs: 4 HP / 252 Def / 252 SAtk
-Quiver Dance
-Bug Buzz
-Giga Drain
-Fiery Dance

I wanted to use the potential swap from taunting common lead Pokemon to use a setup Pokemon. Initially I tried using Dragon Dance T-Tar and Dragon Dance Gyarados but I found them too fragile. I wanted something bulkier. Smogon had this variant of Volcarona on the OU discussion so I decided to try it. It gave me a really good answer for Rotom-W which was annoying my whole team. Despite it's weakness to Rotom-W, with one Quiver Dance Ive been able to OHKO the Rotom-W's I've encountered thus far.
Volcarona's typing also helped out with dealing with certain phsyical steel types that were causing issues for me.
And that's about it!
I would love to hear your thoughts on how to improve this team before I go on to breed it in game. Thanks so much!





 
This is pretty cool, i don't seee so much weakness.
Maybe talonflame/megapinsir/staraptor have a free switch against:

Talonflame: volcarona/gengar/goodra


252+ Atk Talonflame Brave Bird vs. 4 HP / 0 Def Gengar: 237-280 (90.4 - 106.8%) -- 43.8% chance to OHKO

252+ Atk Talonflame Brave Bird vs. 4 HP / 252 Def Volcarona: 324-384 (103.8 - 123%) -- guaranteed OHKO

Megapinsir: volcarona/gengar/goodra/

252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 0 Def Goodra: 331-391 (86.1 - 101.8%) -- 12.5% chance to OHKO

Staraptor: volcarona/gengar/goodra/tyranitar (staraptor always run colse combat)

Even if u have alomomola, in the late game, this can be a huge problem.

SR can help a lot:

4 SpA Alomomola Scald vs. 4 HP / 0 SpD Talonflame: 116-140 (38.9 - 46.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

U can replace Ice Punch on TTar (is risky trying to hit landos/gliscor, for other flying mons u have stone edge)

Big Momma (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
-Stone Edge
-Stealth Rock
-Earthquake
-Crunch


I don't know how much sludge bomb on goodra can help against fairy

252 SpA Goodra Sludge Bomb vs. 252 HP / 252+ SpD Sylveon: 106-126 (26.9 - 31.9%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery

U can probably try ice beam over sludge bomb
 
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Glaring Stealth Rock weakness. If I saw this team on preview, all I'd have to worry about is making sure Crobat wasn't in on the turn I had my rock setter out and you'd be fighting an uphill battle from there. Also TSpikes must ruin your day..

Get a spinner/defogger. Taunt on a guy won't be enough.
 
On Alomomola, since you run scald over waterfall, shouldnt the 4 EVs be in Special Attack?

Also, on Goodra I'm assuming EQ is for Heatrans, but you don't really gain much damage by not having the -Nature in Attack
0- Atk Goodra Earthquake vs. 252 HP / 0 Def Heatran: 248-292 (64.2 - 75.6%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Goodra Earthquake vs. 252 HP / 0 Def Heatran: 272-324 (70.4 - 83.9%) -- guaranteed 2HKO after Leftovers recovery​
Which is ~6% more damage, but they get that back with leftovers anyways. Also with -Nature in speed you speed-tie base 70's (both at 176 speed), which leaves you outsped by Heatran. So, I'd probably run Modest or Calm over Sassy.
 
I have some suggestions. Hope they prove to be helpful.

Choice scarf Gengar is a pretty mediocre set. It is an easy pursuit bait if you are locked in a wrong move. So i suggest running the following set instead of scarf.
Gengar @ Life Orb
ability : Levitate
evs : 252 spA / 4 spD / 252 spe
nature : Timid
- Shadow Ball
- Focus Blast
- Sludge Wave
- Destiny Bond


On Tyranitar change Stone Edge to Dragon Dance. This gives you a very good win condition late game. Just do not boost if opponent's skarmory is still alive. I know you said that you have used it before but your current wincon is wreaked by talonflame, which is never good considering it also very weak to hazards.

Considering your weakness to rotom-w what about changing goodra to amoonguss. You dont absolutely have to do this but you can give it a try and it also formes a very good regenerator core with alomomola. Heatran also fits very well in this core forming the legendary FWG core and can also provide stealth rock which every team needs and you are lacking. If you want to use it, replace volcarona.

Also if you are having problem dealing with hazards you can use Defog on crobat.

Hope i helped.
 
Thanks for the tips guys! I'll be sure to test these out and come back with the report.

Pok3mon: Yep, that stealth rock weakness the few times it has gotten by has absolutely wrecked me. It was super easy for the opponent to bring in his setup pokemon later on when Crobat was weak and ruin me. What if I were to simply use Crobat as a defogger instead of taunter? Would something around those lines work?

Thanks again for the tips guys! Will update as I test some more ^^
 
Seeing as how Crobat himself is weak to rocks and isn't exactly a profile of robustness (read: he isn't taking hits) I'd say even though that's better, it's not by much. You want just a tad bit into bulk for your hazard clearer, and it's not generally advised for your clearer to be especially weak to the hazards themselves (except if your name is Mandibuzz).
 
You may want to consider either Latios or Latias as your defogger, since Latias can function as a wall, almost guaranteeing a defog, while Latios can force a switch buying you a turn to defog. The only problem with them is that would make 3 pokemon weak to fairys if you replace crobat with them (you could use latias as your special wall over Goodra tho). Mandbuzz is another solid choice, since it can take almost any physical hit and roost away damage (however adds another Fairy weakness).
 
what about using gengar with taunt instead of destiny bond and using excadrill as a spinner replacing crobat? Excadrill sounds good it can set up stealth rock, hits harder than crobat and take hits harden too. Also he has a good core with volcarona and goodra.
 
Except he adds yet another water weakness (3), another fighting weakness, another ground weakness and takes away a ground immunity. Excadrill is squishy as hell and isn't taunting.
 
Ah, gotcha. Didn't see that.
Well, I made the following changes and it's been working out pretty decently.

Rozz (Heatran) (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 8 Def / 248 HP / 252 SDef
Calm Nature
- Lava Plume
- Stealth Rock
- Protect
- Will-O-Wisp

Heatran has replaced Volcarona as suggested by s_aman. And I also got rid of Goodra and replaced it with Amoonguss.

Moose (Amoonguss) @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Spore
- Giga Drain
- Hidden Power [Fire]
- Clear Smog

Both changes have been really nice.

The stealth rocks from Heatran has made Talonflame and Charizard very puny threats that can be done away with easily. T-Tar with Stone Edge gets them or forces the swap. The swap is useful in that I took s_aman's suggestion again and got Dragon Dance on T-Tar. I've been predicting when it's safe to setup better so that's been a plus.

I tried out Max's suggestion to have an Excadrill on my team and went for a rapid spin variant, but it just wasn't gelling well with the team so I got Crobat back and am now running Defog on him instead of Taunt.

I moved Taunt over to Gengar replacing Destiny Bond, but I haven't felt the need for it yet. Tbh, I'm not missing taunt over the usefulness of Defog. It's much more of a versatile move in that I can assess the situation and see whether I need it or not.

I would like to ask though. Can Heatran be replaced by something non-legendary? I'd like to eventually make this team in the actual game and ideally I'd like something that I can breed to the perfect stats.

Thanks for all the help guys!
 
Taunt is a big deal. The reason you don't see a lot of uses for Taunt on Gar is because of his threat level and his squishiness. Taunt would only be for like the highest level because otherwise, everyone that sees Gengar is just going to attack it, not set up on it. Taunt on Gar is good for the highest level double predicts. Truth be told, I don't see much viability in Gar this gen, and you may want to use Sableye as his Taunt prowess is amazing. Taunt shuts down Baton Pass which is getting more and more popular. Clear Smog is good, however it doesn't hit through Substitute.
 
On your heatran set, Will-O-Wisp is kind of redundant with Lava Plume (30% burn), so unless you absolutely NEED to get the burn, perhaps consider Roar (can stop set-up/Baton Pass before they Ingrain) or toxic for more stall-ish purposes.
 
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