Here's my first monotype team and I decided to choose Poison to start with. By the way, I'm kind of new so I would definitely take suggestions.
To start...
Venomoth (M) @Focus Sash
Timid : 252 HP/252 Spe/6 Def
Ability: Wonder Skin
- Quiver Dance
- Baton Pass
- Sleep Powder
- Toxic Spikes
So for my Venomoth, my main strategy is to set at least 2 Quiver Dances then either Sleep Powder to hopefully get some extra time or just Baton Pass to one of my Special Attackers. I'm still thinking of replacing Toxic Spikes for Bug Buzz because once Venomoth gets Taunted, it will be kind of useless. However, Toxic Spikes are good with my Gengar because of Venoshock.
Gengar (F) @Life Orb
Timid: 252 SpA/252 Spe/6 Def
Ability: Levitate
- Hex/Shadow Ball
- Venoshock (still thinking of a possible replacement)
- Focus Blast
- Disable/Protect
Gengar is my first QuiverPass recipient. When I tried out this set, it worked well when I get Toxic Spikes up because of Hex and Venoshock, plus the Quiver Dance boost if Venomoth pulls it off. Both Hex and Venoshock get STAB and if the opponent is poisoned, they get double power and when you add the Quiver Dance boost, Gengar will sweep. Shadow Ball is also good but I prefered Hex because of the Poisoning. Focus Blast is there to hit anything that would resist Hex/Shadow Ball/ Venoshock. For the last move slot, I first tried using Protect but recently, I changed it to Disable.
Drapion (F) @Scope Lens
Jolly/Adamant: 252 Atk/252 Spe/6 SpD
Ability: Sniper
- Swords Dance
- Night Slash/Crunch
- Earthquake
- Cross Poison/Poison Jab
I've only used Drapion a few times but those few times were good. Scope Lens gives me a higher critical hit rate. Cross Poison and Night Slash have good critical hit chance and with Sniper as its ability, those two attacks will deal good damage IF it's a critical hit. Earthquake is there for some coverage against Steels and Swords Dance is there to....well, boost its attack.
The next 3 Pokemon were totally random picks (just saying)
Tentacruel (M) @Black Sludge
Calm: 252 HP/252 SpD/6 SpA
Ability: Rain Dish
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
I have 2 defensive Pokemon in my team. Tentacruel is one of them. Tentacruel can also set up Toxic Spikes and Rapid Spin is to get rid of entry hazards on my field. I also put Scald there to hopefully burn any physical attackers that could be a threat. Protect is mainly to stall, either for healing or letting the enemy rot to death from poisoning.
Weezing (F) @Black Sludge
Bold: 252 HP/252 Def/6 SpA
Ability: Levitate
- Will-O-Wisp
- Pain Split
- Sludge Bomb
- Clear Smog
Weezing is my second defensive Pokemon but more on the physical side. Will-O-Wisp is to burn any physical attackers that could be a threat. Pain Split is for recovery. Sludge Bomb is the first attack that I thought of in addition to Clear Smog which erases all of my opponent's stat boosts.
Roserade (M) @Life Orb
Modest: 252 SpA/216 Def/42 Spe
Ability: Natural Cure
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Synthesis
If I can remember correctly, I think this spot was first filled with Nidoking. I changed to Roserade just today and I haven't really used it yet...But to summarize its moveset: Sludge Bomb+Leaf Storm because of STAB, Sleep Powder to hopefully give me some time to heal with Synthesis or switch out.
And that's about it! This is also my first post.....
Anyway I will take suggestions to improve my team but please if possible, don't put any hate comments! Thank you!
To start...

Venomoth (M) @Focus Sash
Timid : 252 HP/252 Spe/6 Def
Ability: Wonder Skin
- Quiver Dance
- Baton Pass
- Sleep Powder
- Toxic Spikes
So for my Venomoth, my main strategy is to set at least 2 Quiver Dances then either Sleep Powder to hopefully get some extra time or just Baton Pass to one of my Special Attackers. I'm still thinking of replacing Toxic Spikes for Bug Buzz because once Venomoth gets Taunted, it will be kind of useless. However, Toxic Spikes are good with my Gengar because of Venoshock.

Gengar (F) @Life Orb
Timid: 252 SpA/252 Spe/6 Def
Ability: Levitate
- Hex/Shadow Ball
- Venoshock (still thinking of a possible replacement)
- Focus Blast
- Disable/Protect
Gengar is my first QuiverPass recipient. When I tried out this set, it worked well when I get Toxic Spikes up because of Hex and Venoshock, plus the Quiver Dance boost if Venomoth pulls it off. Both Hex and Venoshock get STAB and if the opponent is poisoned, they get double power and when you add the Quiver Dance boost, Gengar will sweep. Shadow Ball is also good but I prefered Hex because of the Poisoning. Focus Blast is there to hit anything that would resist Hex/Shadow Ball/ Venoshock. For the last move slot, I first tried using Protect but recently, I changed it to Disable.

Drapion (F) @Scope Lens
Jolly/Adamant: 252 Atk/252 Spe/6 SpD
Ability: Sniper
- Swords Dance
- Night Slash/Crunch
- Earthquake
- Cross Poison/Poison Jab
I've only used Drapion a few times but those few times were good. Scope Lens gives me a higher critical hit rate. Cross Poison and Night Slash have good critical hit chance and with Sniper as its ability, those two attacks will deal good damage IF it's a critical hit. Earthquake is there for some coverage against Steels and Swords Dance is there to....well, boost its attack.
The next 3 Pokemon were totally random picks (just saying)

Tentacruel (M) @Black Sludge
Calm: 252 HP/252 SpD/6 SpA
Ability: Rain Dish
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
I have 2 defensive Pokemon in my team. Tentacruel is one of them. Tentacruel can also set up Toxic Spikes and Rapid Spin is to get rid of entry hazards on my field. I also put Scald there to hopefully burn any physical attackers that could be a threat. Protect is mainly to stall, either for healing or letting the enemy rot to death from poisoning.

Weezing (F) @Black Sludge
Bold: 252 HP/252 Def/6 SpA
Ability: Levitate
- Will-O-Wisp
- Pain Split
- Sludge Bomb
- Clear Smog
Weezing is my second defensive Pokemon but more on the physical side. Will-O-Wisp is to burn any physical attackers that could be a threat. Pain Split is for recovery. Sludge Bomb is the first attack that I thought of in addition to Clear Smog which erases all of my opponent's stat boosts.

Roserade (M) @Life Orb
Modest: 252 SpA/216 Def/42 Spe
Ability: Natural Cure
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Synthesis
If I can remember correctly, I think this spot was first filled with Nidoking. I changed to Roserade just today and I haven't really used it yet...But to summarize its moveset: Sludge Bomb+Leaf Storm because of STAB, Sleep Powder to hopefully give me some time to heal with Synthesis or switch out.
And that's about it! This is also my first post.....
Anyway I will take suggestions to improve my team but please if possible, don't put any hate comments! Thank you!