My first NU team!

Hi this is my first attempt at a competitive team hopefully it's at last halfway decent.

Dat Lead
Misdreavus.png

Misdreavus @Eviolite
Ability: Levitate
EV's:252HP/252Def/4SpA
IV's: 0 Speed
Nature: Relaxed (+Def -Spe)
-Trick room
-Calm mind
-Shadow ball
-Taunt
Misdreavus the Bulky Ghost. Misdreavus walls common fighting types such as Sawk or Primeape making her very useful. She also will set up trick room so I can switch into one of my sweepers. Calm mind is to boost her already decent special defense while boosting her special attack. Shadow ball is for some decent stab damage and hits decently after a calm mind boost. Taunt is to stop other leads from setting up.

Dat Physical Attacking Sweeper
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Marowak @Thick Club
Ability: Rock Head
Nature: Brave (+Attack -Speed)
EV's 252 HP/252 Atk/4 Def
IV's 0 Speed
-Bonemerang
-Swords Dance
-Double-Edge
-Stone Edge
Marowak is an absolute monster with trick room in my opinion. His attack with Thick Club reaches 568 which combined with good defensive bulk and access to swords dance makes him quite the powerful force. I prefer Bonemerang to Earthquake due to it's ability to break subs and isn't affected by sturdy or Focus Sash at the cost of a little bit less accuracy. He's also rather slow making him faster than most Pokemon once Trick room is up.

Dat Special Attacking Sweeper
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Beeheyem @Life Orb
Ability: Analytic
Nature: Quiet (+SpA -Spe)
EV's 252 HP/4 Def/252 SpA
IV's 0 Spe
-Trick Room
-Nasty Plot
-Psychic
-Thunderbolt
Beeheyem's major roll on the team is to sweep defensive Pokemon and to reactivate Trick Room if Misdreavus has fainted. Beeheyems only thing normally stopping him from being a terrific sweeper is his horrible speed but with Trick Room he becomes a force to be reckoned with. Once he has a Nasty Plot up he is completely ready to sweep with huge special attack and speed. Psychic offers a large amount of damage being stab while Thunderbolt provides him with good coverage. He's meant to beat what Marowak cannot.

Dat Specially Defensive Wall
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Regice @Chesto Berry
Ability: Clear Body
Nature:Quiet (+SpA -Spe)
EV's 248 HP/252 SpA /8 SpD
IV's 0 Spe
-Ice Beam
-Thunderbolt
-Rest
-Sleep Talk
Regice eats special attacks for breakfast and is quite slow which makes him quite fast thanks to Trick Room. Rest gives him good recovery and the Chesto Berry saves you from having to count on the unreliable Sleep Talk one time. BoltBeam gives Regice good coverage so he can hit decently while he tanks. GG Special Attackers.

Dat Defensive Tank
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Torkoal @Leftovers
Ability: White Smoke
Nature: Relaxed(+Def -Spe)
EV's 252 Def/252 HP/4 SpA
IV's 0 Spe
-Eruption
-Rapid Spin
-Stealth Rock
-Yawn
Torkoal is my Defensive Tank and man is he good at it. Rapid Spin removes pesky Entry Hazards easily. Stealth Rock allows him to place pesky Entry Hazards of his own. Eruption hits like a truck and he can pull it off with his massive speed he gets from Trick Room without taking damage and lowering its power. Yawn allows him to scare out enemies that don't feel like taking a nap overall he seems like an awesome tank.

Dat Spiker
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Garbodor @Black Sludge
Ability: Aftermath
Nature: Relaxed (+Def -Spe)
EV's 252 HP/240 Def/16 Atk
IV's 0 Spe
-Spikes
-Toxic Spikes
-Gunk Shot
-Clear Smog
Garbodor is my source of spikes. He's naturally fairly bulky so he can usually set up spikes and toxic spikes. Clear Smog may stop someone from setting up or get his stats back up so it should be useful. Gunk Shot is his main source of damage hitting decently hard. Black Sludge should help him stay in longer for more layers which is always nice. Garbador overall is a decent spiker and support.

Hope my teams decent as I said it is my 1st so I may have made some ameture misteaks you be the judge ty. :)
 
If your opponent has rocks up Torkoal will not hit very hard with Eruption; therefore Lava Plume is better. Also why does Beheeyem have Analytic if you will be likely attacking first? I think Synchronize would be an improvement
 
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