My First *Official* RMT [OU]

Sup guys? I'm jolteon99, also known as jolt20 on Friendcodes, PWBT (Pokelegions), and Shaywin. This team has had some pretty strong success, having only 2 non hax-caused losses, giving it a record of rougly 40-2. However, I still believe this team can improve, and I am hoping you guys can help me out ^_^

AT A GLANCE:

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The purpose of this team is to scout, wall, and sweep. Plain and simple. Yes, I am currently running some of the most broken pokes in the metagame, but they sure seem to get the job done. Soo..here we go!


swampert.png


Swampert @ Leftovers
Ability: Torrent
Ev's: 252 hp/252 def/6 spD
Impish Nature
-Stealth Rock
-Roar
-Avalanche
-Earthquake

This of course is the standard swampert lead. Normally I would SR on the first turn, then roar when predicting a switch to gain extra SR damage and scout the other team in the process. If I feel like I need to switch, of course I'll switch. On T-tar and Aero leads, I go ahead and attack from the get-go, fearing taunt. In my opinion, this beast ranks up with some of the best leads in the game. Roserade and other grass type leads scare me though. **I do have access to a relaxed hp electric swampert with excellent IV's if you think it would work better than this**

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Heatran @ Choice Specs
Ability: Flash Fire
Ev's: 252 spA/252 speed/6 hp
Modest Nature
-Overheat
-Earth Power
-Dragon Pulse
-Dark Pulse

The. Best. Wall. Breaker. In. The. Game. <-in my opinion of course. I use this beast in a very tricky way. I disguise it as a scarftran to scare off opposing threats, while I am almost always packing a Specs Overheat, capable of OHKOing standard bulky zapdos, dusknoir, bronzong, porygon2, and many other annoying mixed and defensive walls. 1 Overheat takes rougly 50% from incoming swamperts and gyaras, and 60-70% from incoming mences. Earth Power is there for obvious reasons, as is dragon pulse. Dark Pulse is a safety valve for when I'm facing celebi, but I'm worried about heatran switch-ins, but not willing to risk the earth power prediction.

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Celebi @ Leftovers
Ability: Natural Cure
Ev's: 252 def/252 hp/6 spA
Bold Nature
-Leech Seed
-Psychic
-Grass Knot
-Recover

This basically my team's glue. The leech seed support helps my bulky pokes that lack a healing move get their hp back, and helps dramatically with the all-classic celebi stall. Grass knot is there for suicunes, gyaras, and swamperts. Psychic is there specifically for machamps, lucarios, and brelooms. This celebi makes the PERFECT breloom counter. It also helps in my toxic/leech stall of any latias's I see.
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Tentacruel @ Black Sludge
Ability: Clear Body (LF a liquid ooze one)
Ev's: 252 hp/120 def/136 spD
Calm Nature
-Toxic
-Hidden Power (Electric)
-Surf
-Rapid Spin

This is my team's special wall of course. I personally have never seen a single specially based attack OHKO this beast. Even then, I very seldom see a physical attack OHKO this either. Hp electric has done some damage against gyara's, and made for a nice hit against cune as it gets drained by toxic. Surf is the obvious STAB. Rapid spin support is obvious as well. Many people would wonder..why toxic over toxic spikes? Well, if a scarfed heracross gets some of that toxic spikes action, it might be the end for this team. Mence and Scizor would be the only 2 pokes to have a chance at that ScarfHera. So, I chose toxic for its amazing wall breaking abilities, and the fact that it can hit levitating or flying pokes as well, without risking battling a scarf hera on steroids. Black Sludge is there for those dang Trick-users. If they want my item, they can feast on this one.
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Salamence @ Choice Scarf
Ability: Intimidate
Ev's: 252 atk/136 speed/122 hp (<-I believe these are right but not positive)
Adamant Nature
-Outrage
-Earthquake
-Fire Blast----replace with flamethrower??
-Thunder Fang

My late-game sweeper. Once heatran and swampert take care of all the steel types on the opposing team, this little beast is set free. Only exception is when a DD gyara pops up, where I switch this in as it DD's and Thunder Fang it to its death. With these ev's it hits 270 speed before the scarf, enough to outspeed scarf heracross. After the steel types are gone, this beast can go on its outraging rampage and sweep whatever remains on the opposing team, ohko'ing nearly every common sweeper. Fireblast/flamethrower is only for scizor..I've never had to use it on any other poke besides celebi which turned out to backfire big time.
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Scizor @ Choice Band
Ability: Technician
Evs: 252 atk/252 speed/6 hp
Adamant Nature
-Bullet Punch
-Superpower
-U-Turn
-Pursuit

Your standard CB scizor. This destroys cress and latias, and also allows me more of a chance for scouting and making safe switches. I like to run celebis leech seed along with scizor to make for some fun KO's against snorlax. This is my core bliss killer, and also is my safety against pokes that have stat'd up on me. This scares the crap out of tyranitar and gengar too.​

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WHERE I REALLY NEED HELP:

The main things I would love to have fixed would be to be able to counter a mixmence with ease, a machamp without having to worry about being haxed to the ground by confusion, DD LO mence with 271+ speed, DD LO gyara, SD lucario, and whatever other threats you guys can find for me.

Thanks guys and I'd appreciate all the help I can get!​
 
There really is no way to counter mix mence for ease. You basically have to really on prediction.

Your team has a sd lucario weakness. Only Salamence can stop it but if it switches in once before it will probably lose. I think changing tentacruel to a scarfed rotom-h can help deal with this and stilll help beat infernape.
 
Hmm does rotom-h fare with toxic very well? the toxic support is something I have felt is very needed in this metagame. And what moveset would u reccomend on rotom-h?
 
I was also going to recommend Scarf Rotom as it can stop DD Gyara, SD Luke, doesn't get hit by Dynamic Punch (but Payback will kill it, Machamp is awesome). Trick is also very useful to stop things like CM Cune / Curselax or just cripple things in general (though use it wisely).

Rotom-H @ Choice Scarf
Timid, 252 SpAtk / 252 Spe / 4 HP
# Thunderbolt
# Shadow Ball
# Overheat
# Trick

Rotom is just very useful in general. He can come in on any expected Normal / Ground / Fighting attack with immunity and has great typing in general. He also resists Steel, allowing him to take on Metagross and Scizor for the most part. Switching Rotom into explosions is just awesome. We all know how Metagross likes to explode on Lead Swampert, so a well timed Rotom switch can end in lulz. He will definitely add more to your team than Tentacruel with no Toxic Spikes.
 
Hey, you might want to try Porygon2 over something. Porygon2 is bulky, and instantly stops DD Mence and DD Gyara. (Although this gives you more trouble with Lucario.) Porygon2 on the switch as they DD, the Trace ability copies intimidate, intimidates them, and now you can either bolt beam for gyara and mence respectviely or paralyze them with T-Wave for easier pickings later.

I have used P2 to much success and I guarentee it will work well. It also stops Heatran by tracing Flash Fire, Jolteon by tracing Volt Absrob, and Vaporeon by its ability.

Porygon2 @ Leftovers
Bold / Trace
252 HP / 216 Def / 40 SAtk

Thunderbolt
Ice Beam
Recover
Thunderwave / Toxic
 
I was also going to recommend Scarf Rotom as it can stop DD Gyara, SD Luke, doesn't get hit by Dynamic Punch (but Payback will kill it, Machamp is awesome). Trick is also very useful to stop things like CM Cune / Curselax or just cripple things in general (though use it wisely).

Rotom-H @ Choice Scarf
Timid, 252 SpAtk / 252 Spe / 4 HP
# Thunderbolt
# Shadow Ball
# Overheat
# Trick

Rotom is just very useful in general. He can come in on any expected Normal / Ground / Fighting attack with immunity and has great typing in general. He also resists Steel, allowing him to take on Metagross and Scizor for the most part. Switching Rotom into explosions is just awesome. We all know how Metagross likes to explode on Lead Swampert, so a well timed Rotom switch can end in lulz. He will definitely add more to your team than Tentacruel with no Toxic Spikes.

I like this idea. However I have one question, if I bring in rotom over tentacruel, wouldnt I be severely weak to choice specs users? Plus, tenta is my rapid spin support which is pretty critical in a bulky team like this.

Hey, you might want to try Porygon2 over something. Porygon2 is bulky, and instantly stops DD Mence and DD Gyara. (Although this gives you more trouble with Lucario.) Porygon2 on the switch as they DD, the Trace ability copies intimidate, intimidates them, and now you can either bolt beam for gyara and mence respectviely or paralyze them with T-Wave for easier pickings later.

I have used P2 to much success and I guarentee it will work well. It also stops Heatran by tracing Flash Fire, Jolteon by tracing Volt Absrob, and Vaporeon by its ability.

Porygon2 @ Leftovers
Bold / Trace
252 HP / 216 Def / 40 SAtk

Thunderbolt
Ice Beam
Recover
Thunderwave / Toxic

Ah yes these have always been a pain to kill. What would you reccomend to replace to bring this in? and how well does this wall a mixmence?
 
For celebi I would use Hidden Power Fire or Earthpower over Psychic as posoins aren't really that used this OU metagame Grass Knot hits Machamp good enough, and you would never be able to hit the likes of Skarmory, opposing Celebi, Forretress, Scizor without HP Fire, as with Earth Power you could hit Heatran.

Also Hidden Power Fire can 2HKO standard NOOBloom so theres no worries and it hits lucario too.\

But, yea without the likes of Psychic you will have a harder time with Salamece, so i guess its ur personal preference.

Also jolteh don't replace Fire Blast with Flamethrower, cuz then you can't hit the likes of bulky Steels and Grasses, as it lacks a powerup item. 15% acc drop isn't much especially if its still 85% acc and 120 power.
 
Pory2 handles DD Mence beautifully, but don't expect it to do much to MixMence if you switch into a Draco Meteor.
 
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