Hello I'm new here but I thought I'd post my team and see what everyones thoughts are on it. I'm having problems with Skarmory and mega sable-eye teams but I hardly lose to anyone else so far in my short time span.
Anti-lead
OMG Snake (Serperior) (F) @ Focus Sash
Ability: Contrary
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power Fire
- Glare
- Taunt
I'll mention what I said before he does as an anti lead:
1. He has Taunt. Now they can't throw hazards
2. He has HP fire. Prevents them from wanting to jump in with a heavier hazard user
3. He has something to do in case neither happens. In this case hes paralyzes fast dudes with glare. Its not stealth rock but its good.
Physical wall support
Scolisteed (Scolipede) (F) @ Black Sludge
Ability: Speed Boost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Protect
- Substitute
- Iron Defense
- Baton Pass
Simple Baton Pass set. The team is meant to sweep, so its important that Scolisteed and the person after him lives long enough to do some damage. Scolipede can tank a earthquake easily with Iron defense, and people really like to earthquake Scolipede for some reason. Maybe they forget that its not super effective? Unless my opponent has psychic attacks, Gale Wing, leech seed or spore, I'm probably going to go for Iron Defense as I switch into a Slowbro or Togekiss.
The Mega mixed attacker / wall
Godbro (Slowbro) (M) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Calm Mind
- Rest
- Sleep Talk
- Scald
Regenerator to counter being blown into the next dimension by Skarmory. This guy can wipe half a team without any support to be honest. Since I can pass Iron defense to my teammates I do not give him any real physical defense EVs. He also has regenator for roar / whirlwind. This guy only needs one Iron defense to sweep a team that can't erase his stat changes. Heatran doesn't want to roar this guy because he'll be hit by scald and Skarmory really doesn't want to be burned.
Special Primary Sweeper / Special wall Updated
Hauteclaire (Togekiss) (F) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Air Slash
-Aura Sphere Thunder Wave
- Roost
- Nasty Plot
Togekiss can wipe a team but it will usually need 3x def to do it and threats thunder waved with Galvantula. Basically if you don't make use out of everyone on the team Togekiss is pretty useless. Calm mind users seem to counter this pokemon, but not when they are paraflinched. Why not Jirachi? I'm not against legends if they are allowed in OU however I think Togekiss gets better every generation, and in xy he became better. Switching into a dragon or ground type move is a free nasty plot which makes him better.
Mixed wall
Sir Ranitar (Tyranitar) (M) @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Crunch
- Earthquake
- Thunder Punch
- Ice Punch
Bolt beam punches allows for hilarious surprise attacks. Its funny to watch this guy jump in and then chicken out, as nobody wants to go at him on a fair fight yet hes so weak to fighting I don't want to keep him in long. Sticky web and +1 speed scolipede buffs allow him to jump in for a quick assault however. And if they jump into a physical fighter, that means I can jump back to scolipede. His ability is also good for Excadrill revenge killing a couple of dudes should he die anyway. I wish I could put taunt on this guy.
Hard hitting physical sweeper
Excalibur (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
-Swords Dance Rapid Spin
This guy rounds out the rest of the team. He can sweep with Scolipeed optionally or revenge kill temporary sweep for Tyranitar. Great for killing fairies or talonflames/charizards switching in. This guy doesn't live long however. He requires a lot of predicting the opponents moves as well for me to break down the opposing team. Like Tyranitar and scolipede he has x4 weakness typing which means he will be forced to jump around.
Anti-lead
OMG Snake (Serperior) (F) @ Focus Sash
Ability: Contrary
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power Fire
- Glare
- Taunt
I'll mention what I said before he does as an anti lead:
1. He has Taunt. Now they can't throw hazards
2. He has HP fire. Prevents them from wanting to jump in with a heavier hazard user
3. He has something to do in case neither happens. In this case hes paralyzes fast dudes with glare. Its not stealth rock but its good.
Lead:
Galvaknight (Galvantula) (F) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Sticky Web
- Toxic
- Thunder
So this is my unusual lead. This thing has crazy syngery with Scolipede. The idea is that people see electric pokemon and they switch to ground. Most ground types enjoy the benefits of earthquake and are physically focused. If the opponent goes into a ground pound I can toxic, then next turn switch into Scolipede. If they don't switch to ground or are missing group this instead sets up the rest of the team, as they are not that fast and need the thunderwaves and sticky webs going off to enjoy the paraflinch. Stable Eye is a crippling dent in this strategy. Whats great about leads as they don't always need to be powerful, as long as they set you up.
Galvaknight (Galvantula) (F) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Sticky Web
- Toxic
- Thunder
So this is my unusual lead. This thing has crazy syngery with Scolipede. The idea is that people see electric pokemon and they switch to ground. Most ground types enjoy the benefits of earthquake and are physically focused. If the opponent goes into a ground pound I can toxic, then next turn switch into Scolipede. If they don't switch to ground or are missing group this instead sets up the rest of the team, as they are not that fast and need the thunderwaves and sticky webs going off to enjoy the paraflinch. Stable Eye is a crippling dent in this strategy. Whats great about leads as they don't always need to be powerful, as long as they set you up.
Physical wall support
Scolisteed (Scolipede) (F) @ Black Sludge
Ability: Speed Boost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Protect
- Substitute
- Iron Defense
- Baton Pass
Simple Baton Pass set. The team is meant to sweep, so its important that Scolisteed and the person after him lives long enough to do some damage. Scolipede can tank a earthquake easily with Iron defense, and people really like to earthquake Scolipede for some reason. Maybe they forget that its not super effective? Unless my opponent has psychic attacks, Gale Wing, leech seed or spore, I'm probably going to go for Iron Defense as I switch into a Slowbro or Togekiss.
The Mega mixed attacker / wall
Godbro (Slowbro) (M) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Calm Mind
- Rest
- Sleep Talk
- Scald
Regenerator to counter being blown into the next dimension by Skarmory. This guy can wipe half a team without any support to be honest. Since I can pass Iron defense to my teammates I do not give him any real physical defense EVs. He also has regenator for roar / whirlwind. This guy only needs one Iron defense to sweep a team that can't erase his stat changes. Heatran doesn't want to roar this guy because he'll be hit by scald and Skarmory really doesn't want to be burned.
Special Primary Sweeper / Special wall Updated
Hauteclaire (Togekiss) (F) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Air Slash
-
- Roost
- Nasty Plot
Togekiss can wipe a team but it will usually need 3x def to do it and threats thunder waved with Galvantula. Basically if you don't make use out of everyone on the team Togekiss is pretty useless. Calm mind users seem to counter this pokemon, but not when they are paraflinched. Why not Jirachi? I'm not against legends if they are allowed in OU however I think Togekiss gets better every generation, and in xy he became better. Switching into a dragon or ground type move is a free nasty plot which makes him better.
Mixed wall
Sir Ranitar (Tyranitar) (M) @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Crunch
- Earthquake
- Thunder Punch
- Ice Punch
Bolt beam punches allows for hilarious surprise attacks. Its funny to watch this guy jump in and then chicken out, as nobody wants to go at him on a fair fight yet hes so weak to fighting I don't want to keep him in long. Sticky web and +1 speed scolipede buffs allow him to jump in for a quick assault however. And if they jump into a physical fighter, that means I can jump back to scolipede. His ability is also good for Excadrill revenge killing a couple of dudes should he die anyway. I wish I could put taunt on this guy.
Hard hitting physical sweeper
Excalibur (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
- Earthquake
- Iron Head
- Rock Slide
-
This guy rounds out the rest of the team. He can sweep with Scolipeed optionally or revenge kill temporary sweep for Tyranitar. Great for killing fairies or talonflames/charizards switching in. This guy doesn't live long however. He requires a lot of predicting the opponents moves as well for me to break down the opposing team. Like Tyranitar and scolipede he has x4 weakness typing which means he will be forced to jump around.
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