ORAS OU My first OU competitive Team

Hello I'm new here but I thought I'd post my team and see what everyones thoughts are on it. I'm having problems with Skarmory and mega sable-eye teams but I hardly lose to anyone else so far in my short time span.

Anti-lead
OMG Snake (Serperior) (F) @ Focus Sash
Ability: Contrary
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power Fire
- Glare
- Taunt

I'll mention what I said before he does as an anti lead:

1. He has Taunt. Now they can't throw hazards
2. He has HP fire. Prevents them from wanting to jump in with a heavier hazard user
3. He has something to do in case neither happens. In this case hes paralyzes fast dudes with glare. Its not stealth rock but its good.


Lead:
Galvaknight (Galvantula) (F) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Sticky Web
- Toxic
- Thunder

So this is my unusual lead. This thing has crazy syngery with Scolipede. The idea is that people see electric pokemon and they switch to ground. Most ground types enjoy the benefits of earthquake and are physically focused. If the opponent goes into a ground pound I can toxic, then next turn switch into Scolipede. If they don't switch to ground or are missing group this instead sets up the rest of the team, as they are not that fast and need the thunderwaves and sticky webs going off to enjoy the paraflinch. Stable Eye is a crippling dent in this strategy. Whats great about leads as they don't always need to be powerful, as long as they set you up.


Physical wall support
Scolisteed (Scolipede) (F) @ Black Sludge
Ability: Speed Boost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Protect
- Substitute
- Iron Defense
- Baton Pass

Simple Baton Pass set. The team is meant to sweep, so its important that Scolisteed and the person after him lives long enough to do some damage. Scolipede can tank a earthquake easily with Iron defense, and people really like to earthquake Scolipede for some reason. Maybe they forget that its not super effective? Unless my opponent has psychic attacks, Gale Wing, leech seed or spore, I'm probably going to go for Iron Defense as I switch into a Slowbro or Togekiss.


The Mega mixed attacker / wall
Godbro (Slowbro) (M) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Calm Mind
- Rest
- Sleep Talk
- Scald

Regenerator to counter being blown into the next dimension by Skarmory. This guy can wipe half a team without any support to be honest. Since I can pass Iron defense to my teammates I do not give him any real physical defense EVs. He also has regenator for roar / whirlwind. This guy only needs one Iron defense to sweep a team that can't erase his stat changes. Heatran doesn't want to roar this guy because he'll be hit by scald and Skarmory really doesn't want to be burned.

Special Primary Sweeper / Special wall Updated
Hauteclaire (Togekiss) (F) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Air Slash
- Aura Sphere Thunder Wave
- Roost
- Nasty Plot

Togekiss can wipe a team but it will usually need 3x def to do it and threats thunder waved with Galvantula. Basically if you don't make use out of everyone on the team Togekiss is pretty useless. Calm mind users seem to counter this pokemon, but not when they are paraflinched. Why not Jirachi? I'm not against legends if they are allowed in OU however I think Togekiss gets better every generation, and in xy he became better. Switching into a dragon or ground type move is a free nasty plot which makes him better.

Mixed wall
Sir Ranitar (Tyranitar) (M) @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Crunch
- Earthquake
- Thunder Punch
- Ice Punch

Bolt beam punches allows for hilarious surprise attacks. Its funny to watch this guy jump in and then chicken out, as nobody wants to go at him on a fair fight yet hes so weak to fighting I don't want to keep him in long. Sticky web and +1 speed scolipede buffs allow him to jump in for a quick assault however. And if they jump into a physical fighter, that means I can jump back to scolipede. His ability is also good for Excadrill revenge killing a couple of dudes should he die anyway. I wish I could put taunt on this guy.

Hard hitting physical sweeper
Excalibur (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance Rapid Spin

This guy rounds out the rest of the team. He can sweep with Scolipeed optionally or revenge kill temporary sweep for Tyranitar. Great for killing fairies or talonflames/charizards switching in. This guy doesn't live long however. He requires a lot of predicting the opponents moves as well for me to break down the opposing team. Like Tyranitar and scolipede he has x4 weakness typing which means he will be forced to jump around.
 
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Speed Boost+Sticky web is ovrdoing it, toxic is useless on Galavantula, use bug buzz instead, you have way too many set up sweepers, replace one with a scarfer.

Also, who in the right mind would switch on Galvantula? It's not even ground weak lol.
 
Well, setup in anticipation of me switching. Its either their fastest pokemon gets paralyzed or their take gets poisoned. Do you really wanna stick with that pokemon?
 
Hey dude cool team just got a couple of notations I'd like to add. You have a lot of set up sweepers. Literally everything but your lead and your mixed wall have boosting moves. Sticky web is usually for slower team needing the opponents speed drop. Having pok's like togekiss and excadrill is a little fast for sticky web teams. Also on gavantuala do not have both status moves to status moves on one pok is a waste of a move slot because once the opposing pokemon is statused the other move becomes useless. So I'd recommend geting rid of one or the other for Bug Buzz as it allows you to make good use of your second Stab and get good coverage. Or go with Charilax Blastler said and use Giga Drain is another route to try. Honestly rest+sleeptalk isn't worth it on slowbro because unless you are running a resto chesto set which you are not you leave your self open to being set up bait. Also excadrill doesn't have a 4x weakness as mentioned above. Something that will I believe will really help your togekiss is replacing Nasty plot with thunder wave creating the awesome Paraflinch combo. Aside from your lead which usually doesn't stick around long you could have a issue with bulky MegaZard X as aside from excadrill if he sets up he can tear huge holes in your team. To counter this I recommend running excadrill with a choice scarf instead and replacing swords dance with rapid spin to help remove stealth rocks since its seems your team does a lot of switching. also would revise slowbro ev spread to have some Sp Atk and do the same with togekiss since they are your special attackers.

I put all the changes together to make it easier for you.
Gavantula:
- Thunder Wave/Toxic ----> Bug Buzz/Giga Drain
Slowbro-M:
- Rest + Sleep Talk --------->Fire Blast+Psyshock/psychic
Togekiss:
Nasty Plot----->T-wave
Excadrill:
Life Orb------> Choice Scarf
Swords Dance------>Rapid spin

Good Luck
 
I've flat out 6v1ed entire teams with mega slowbros set. Its even the recommended smogon set. I see the point on Galvantula and maybe Excadrill, but hes already so fast. Maybe I should make him a sand forcer instead a sand rusher?

Edit: terrible idea even saying that. I have now updated the team with the latest addition of serperior for lead. I have gone jolly nature with life orb, I feel this allows me to use rapid spin.

Current team went as follows:

OMG Snake (Serperior) (F) @ Focus Sash
Ability: Contrary
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Hidden Power Fire
- Glare
- Taunt

OMG Bug (Scolipede) (F) @ Black Sludge
Ability: Speed Boost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Protect
- Substitute
- Iron Defense
- Baton Pass

Godbro (Slowbro) (M) @ Slowbronite
Ability: Regenerator
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk

Seraph (Togekiss) (M) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Air Slash
- Thunder Wave
- Roost
- Nasty Plot

Sir Ranitar (Tyranitar) (M) @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Crunch
- Earthquake
- ThunderPunch
- Ice Punch

Excalibur (Excadrill) (F) @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Thanks for all the help! Basically I changed into Serperior because glare gets around the all the ground walls out there which helps all the flinchers.
 
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Frowningmirror said:
Thanks for all the help! Basically I changed into Serperior because glare gets around the all the ground walls out there which helps all the flinchers.

Glad I could help
 
Well, like everyone else has said you have way too many set-up sweepers. Slowbro is probably the most solid thing on your team :-|
Weaknesses your team has: A suicide lead don't do that. You also give Bisharp a free Defiant boost (Excadrill is your only check). No hazard removal not always needed on stall teams, but you do run Togekiss. Too many set-up sweepers stick with one or two. No way of deterring opposing Setup-Sweepers (Phasing / Clear Smog). M-Sableye 6-0's your team & you can't even touch it. My best suggestion for this team is to use:

Changes:
Replacement for Togekiss (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def /16 SpD
IVs: 0 Atk
Nature: Bold
-Moonblast
-Wish
-Protect
-Aromatherapy

Replacement for Galvantula (Amoongus) @ Black Sludge
Ability: Regenerator
EVs: 104 HP / 200 Def / 216 SpD
IVs: 0 Atk
Nature: Bold
-Clear Smog
-Giga Drain
-Spore
-Hidden Power [Fire]

You could also use Shuckle, if you must :-(
Last Resort (Shuckle) @ Mental Herb
Ability: Sturdy
-Stealth Rock
-Sticky Web / Encore
-Toxic
-Infestation

*If you must keep Galvantula, Thunderbolt has way better accuracy.
Excadrill: SD -> Rapid Spin (No Choice Scarf)
Memo: Sand force is illegal. (evasion modifier)

You said it yourself: Togekiss is pretty useless.
 
Serperior is not a good lead, it is a win condition. And, your team lacks hazards completely now. How is Taunt or Glare even usable with a Choice item?
 
He seems like he has everything he needs to be an anti lead.

1. He has Taunt. Now they can't throw hazards
2. He has HP fire. Prevents them from wanting to jump in with a heavier hazard user
3. He has something to do in case neither happens. In this case hes paralyzes fast dudes with glare. Its not stealth rock but its good.

I did re-edit him to have focus sash though. That makes far more sense your right.


This team is so fast I wonder if I even need choice scarf on Excalidrill, I mean one turn protect then baton pass to Mole or sand rush activating off of a dead tyranitar and I outrace just about everything

I'll also mention that Togekiss is far less useless when hes not sweeping thanks to thunder wave now, however if you were just switching him out for something else, what would it be? Hes like the only flyer on the team so I'm hesitant to switch out to Clefable even though shes stronger.
 
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