XY OU My first OU RMT (Peak ~1500)

Gourghost

Banned deucer.
Hello everyone, this is my first OU RMT, so let's see how this goes.
Suggestions I got are listed in Bold.

Members:
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Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Roar

Rhyperior is chosen because it's great for tanking physical hits and especially beats common physical attackers such as Talonflame, Mega Charizard X and Dragonite. It's ability in Solid Rock means it can take supereffective hits even better, both physical and special attacks. Stealth Rock is a great option in order to break Focus Sash/Sturdy and help teammates achieve a KO earlier. Rock Blast breaks through most Substitutes thanks to its ability to multihit, and hits Dragonite way better than Stone Edge as its second hit isn't affected by Multiscale. Earthquake is a very powerful STAB that has great coverage on the overall. Roar stops setup and also hurts the the opponent a bit if Stealth Rock is up.

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Bisharp (M) @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

I need Bisharp as a set up sweeper for my team. Aside from that, I also needed something that could stop sweepers by hitting them hard after they leave me with 1 HP thanks to the Focus Sash. Defiant is also really useful, as it can be used to an advantage when an opposing Defog is predicted after Rhyperior has set up Stealth Rock. It is capable of setting up with Swords Dance, reaching an excellent 766 base Attack and in combination with Sucker Punch, Bisharp is capable of moving first while still doing quite a lot of damage. Knock Off is the most powerful and a safe option when I cannot predict what the opponent is gonna do. Iron Head guarantees to hit Fairy-types efficiently, unlike Bisharp's other damaging attacks.

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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 202 SpD / 56 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

This Rotom-Wash is designed as a Special wall, as well as it can cripple physical attackers with Will-O-Wisp. Its useful ability in Levitate, leaves Rotom-Wash with only a single weakness to Grass, that is patched up by other teammates. 50 EVs in Speed are invested in order to outspeed other non-choiced Rotom-Wash and Adamant max Speed Tyranitar as well. Volt Switch allows Rotom-Wash to quickly switch-out of its checks and counters, and also gains momentum. Hydro Pump has great base power backed up by a STAB boost and hits Ground-types such as Excadrill and Mamoswine that are immune to Volt Switch. Pain Split is the only way for Rotom-Wash to be able to recover a bit in situations only when Rotom is at low HP and the opponent at high HP. Like mentioned before, Will-O-Wisp cripples physical attackers, that gives Rotom the opportunity to tank more hits.

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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 Def / 252 Atk / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

I needed a good Choice Scarf user in order to outspeed most Pokemon, and Landorus-Therian fits in the role very well. Having an outstanding base 145 Attack, and as well as a great STAB in Earthquake, Landorus-Therian is a real threat. As mentioned before, Earthquake has great base power and is actually 100% accurate as well. Stone Edge hits most notably Flying-types hard, as they are immune to Landorus-Therian's STAB. Knock Off cripples most Eviolite users and also hits Pokemon such as Latios and Latias. U-turn allows Landorus-Therian momentum and formes a good core with the Volt Switch Rotom-Wash has access to.

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Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 29 HP
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog

I needed a reliable Defog user as well as a fast, special attacker, and Latios perfectly fits in that. Life Orb boosts up Latios' attacking options, boosting its damage output even further. Draco Meteor is Latios' most powerful STAB but Latios should mostly directly switch-out after it, as Latios offensive presence is being lowered crucially. Psyshock is another good STAB that hits special walls such as Chansey and Sylveon, way better, though the latter one should only be hit with Psyshock on the switch-in. Thunderbolt hits a variety of threats, such as Azumarill, and Pinsir-Mega better than Draco Meteor or Psyshock does. Defog is used in order to clean opposing hazards, but also your own hazards, but removing opposing entry hazards is more important than keeping your own without removing opposing hazards.

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Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

I chose to use Charizard-Mega-Y over Charizard-Mega-X as I needed another special attacker, and this one is designed as a wallbreaker. Fire Blast is the most reliable STAB option that is boosted further by Drought and STAB, and even hits Pokemon that resist it decently on the switch-in. Solar Beam is used for Water-types that resist Fire Blast, most notably Rotom-Wash that cannot fear a switch-in into a Solar Beam. Focus Blast is used to hit Heatran most importantly. Roost is basically for recovering if there was no opportunity for Latios to remove Stealth Rock.

Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Roar

Bisharp (M) @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 202 SpD / 56 Spe
Calm Nature
IVs: 30 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog

Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

So yeah, I hope you guys have any points on improving this team, thanks in advance already! Also, if you'd be willing to use this team, good luck with it!​
 
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Okay this is a good team, nice to see a team with rhypherior, anyways I have some changes you can make to improve your team, changes will be made in bold

The first thing you should change is that rhypheriors Ev spread, heres a more efficient set,
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Roar

this Ev spread in my opinion, is essential for checking Charizard Zard-X more efficiently, with this Set you aren't 2hko'd by Charizard-X's EQ at +1 and 44 attack Evs ensures you always 1hko Charizard-X. Otherwise if Charizard-X Breaks through it's almost the only check to the team

Bisharp (M) @ Focus sash/Black Glasses/Life orb
Ability: Defiant
EVs: 252 atk / 252 Spe / 4 SpD
Adamant/Jolly
Nature
- Swords Dance/Pursuit
- Sucker Punch
- Knock Off
- Iron Head

Honestly, Bisharp needs to run speed in the metagame, this is to allow it to outspeed certain walls and other bisharp. Max HP Bisharp doesn't really survive anything, it simply doesn't have the bulk and you have a chance to be outsped by tyranitar running max speed too. so I suggest you change your HP to speed.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Ivs: 29 HP
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog

and finally, this one is more of a nitpick, 29 Ivs in HP allows better use with a life orb as it lowers the amount of Life orb recoil Latios takes using a attack, It can help in some situations, but isn't essential.

I hope you take these changes into consideration :) anyways once again good team. I might try using it soon
 
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Can't believe I'm back to looking at teams.
Nice team Gourghost; glad to see you laid it out with the correct format unlike other newcomers and are getting use to the forums ^_^

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Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
645_therian.gif

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 Def / 252 Atk / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Simple mistake which I see quite a bit. Probably due towards the suggested set that Showdown gives you. You're going to want to invest 4 EVs into Defense rather than HP to allows Mega Charizard-Y to come in on Stealth Rock more. The rest of the set seems fine. You don't need to invest in Speed fully when using the Choice Scarf set. 232 Spe lets Landorus-T outspeed Adamant Mega Charizard X at +1 from Dragon Dance; the rest of the EVs should go into Defense as it allows Landorus to gain some extra bulk in taking hits better combined with the Intimidate ability.
 
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