i need some help. im winning about half my battles but id like there to be a little bit more lol. im pretty new to the completive battling so go easy
EDIT:im changing alot of this tomorrow, please dont rate it untill then
My lead
Infernape @ Focus Sash
Ability: Blaze
EVs:64 attack 252 spa 192 speed
Nature: Naive
- Fake out
- Stealth rock
- Fire Blast
- Close Combat
pretty good lead i think, breaks sashes and usually get rocks up unless i decide to attack.
Ground goes to celebi, vaporeon or skarmory psychic isnt really an issue nor is flying.
And everyone else because im too lazy to think of creative names.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 hp 252 def 68 speed
Nature: Bold
- wish
- Protect
- Toxic
- Surf
Great special tank. takes water attacks aimed at heatran and infernape. is also strong enough to survive most super effective attacks against it. wish is for team support and protect is for scouting or a makeshift recovery with wish. toxic is for bulkey waters or anything else thats not a steel or poison type really. surf is mostley a filler. i dont use it all that often.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs:4 atk 252 sp atk 252 speed
Nature: Naive
- Fire Blast
- Earth power
- Dragon pulse
- Explosion
awesome pokemon. use it for revenge killing and taking the fire type attacks that are always after celebi or skarmory. only problem i have is people almost always switch when they see him and i have a hard time predicting the right move to use. i might change his scarf but im not sure yet. ground goes to celebi or skarm water goes to vaporeon fighting goes to celebi or vap.
Celebi @ Leftovers
Ability: Natural Cure
EVs:252 hp 220 def 36 speed
Nature: bold
- Leech seed (changing it soon i need ideas tho =/
- Thunder wave
- Recover
- Grass Knot
works great with heatran. use him to cripple sweepers that try to set up or to stall because of poison. grass knot is mostley for swampert and rypherior.
fire goes to heatran or vap. bug is to heatran or skarm ghost goes to scizor most of the time. im not too worried about his other weaknesses
scizor @ choice band
Ability: Technician
EVs: 248 hp 252 attack 8 speed
Nature: Adamant
- U-Turn
- Bullet Punch
- Super Power
- Pursuit
probably my favorite on the team. without him id get screwed over by blissey and so many other things. he has the same problem as heatran most of the time. fire goes to heatran and i dont fighting goes to celebi or vap.
Skarmory @ Shed Shell
Ability: Keen Eye
EVs:252 hp 64 attack 176 def 16 spe
Nature: Impish
- Brave Bird
- Roost
- Whirlwind
- Stealth rock
the reason i have stealth rock twice is because it is probably the best move in the game in my opinion and my infernape usually dies if i choose to attack instead of rocks. he is a grat physical wall so he goes well with vap. electric goes to celebi and possibly heatran. fire goes to heatran. hees also on here because i needed a phazer. i think he should go but im not reallly sure yet.
i dont want to get rid of heatran celebi or vaporeon but the others im less attached too.
i might do a threat list later but i dont have time tonight
EDIT:im changing alot of this tomorrow, please dont rate it untill then
My lead
Infernape @ Focus Sash
Ability: Blaze
EVs:64 attack 252 spa 192 speed
Nature: Naive
- Fake out
- Stealth rock
- Fire Blast
- Close Combat
pretty good lead i think, breaks sashes and usually get rocks up unless i decide to attack.
Ground goes to celebi, vaporeon or skarmory psychic isnt really an issue nor is flying.
And everyone else because im too lazy to think of creative names.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 hp 252 def 68 speed
Nature: Bold
- wish
- Protect
- Toxic
- Surf
Great special tank. takes water attacks aimed at heatran and infernape. is also strong enough to survive most super effective attacks against it. wish is for team support and protect is for scouting or a makeshift recovery with wish. toxic is for bulkey waters or anything else thats not a steel or poison type really. surf is mostley a filler. i dont use it all that often.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs:4 atk 252 sp atk 252 speed
Nature: Naive
- Fire Blast
- Earth power
- Dragon pulse
- Explosion
awesome pokemon. use it for revenge killing and taking the fire type attacks that are always after celebi or skarmory. only problem i have is people almost always switch when they see him and i have a hard time predicting the right move to use. i might change his scarf but im not sure yet. ground goes to celebi or skarm water goes to vaporeon fighting goes to celebi or vap.
Celebi @ Leftovers
Ability: Natural Cure
EVs:252 hp 220 def 36 speed
Nature: bold
- Leech seed (changing it soon i need ideas tho =/
- Thunder wave
- Recover
- Grass Knot
works great with heatran. use him to cripple sweepers that try to set up or to stall because of poison. grass knot is mostley for swampert and rypherior.
fire goes to heatran or vap. bug is to heatran or skarm ghost goes to scizor most of the time. im not too worried about his other weaknesses
scizor @ choice band
Ability: Technician
EVs: 248 hp 252 attack 8 speed
Nature: Adamant
- U-Turn
- Bullet Punch
- Super Power
- Pursuit
probably my favorite on the team. without him id get screwed over by blissey and so many other things. he has the same problem as heatran most of the time. fire goes to heatran and i dont fighting goes to celebi or vap.
Skarmory @ Shed Shell
Ability: Keen Eye
EVs:252 hp 64 attack 176 def 16 spe
Nature: Impish
- Brave Bird
- Roost
- Whirlwind
- Stealth rock
the reason i have stealth rock twice is because it is probably the best move in the game in my opinion and my infernape usually dies if i choose to attack instead of rocks. he is a grat physical wall so he goes well with vap. electric goes to celebi and possibly heatran. fire goes to heatran. hees also on here because i needed a phazer. i think he should go but im not reallly sure yet.
i dont want to get rid of heatran celebi or vaporeon but the others im less attached too.
i might do a threat list later but i dont have time tonight