This is my first ORAS OU team so if you have any suggestions it would be very helpful. Thank You.
Galaxia (Gallade) @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Ice Punch
- Zen Headbutt
Gallade is my main late game sweeper for this team. Personally, I like to use him once his checks and counters (M-Slowbro M-Sableye any Fairy Type .I find it easier to set up Swords Dance once most of the pokemon he struggles against are gone. He can take care of most Dragon types with Ice Punch (With Sword Dance up). He also works great early game if the opponent lacks checks to Gallade.
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Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Bisharp is used mainly as revenge killer on this team. He works great with M-Gallade as Bisharp deals with the Eon Duo (Gallade's special bulk means nothing to Latios's Draco Meteor) and M-Gallade takes Care of Most Fighting types (Breloom, Lucario, M-Lopunny, ect..). He can also hurt M-Metagross which most of my team fails to do. He also makes using Sticky Web, Intimidate, and Defog a liability for the opponent if he gets the stat drops from them.
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Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 48 Def / 212 Spe
Jolly Nature
- Cross Poison
- Taunt
- Defog
- Roost
In every OU team I have ever made I have always struggled against the demonic nightmare known as Clefable. Now I have Crobat. Crobat's main function is to counter Clefable and remove entry hazards. His Poison/Flying typing works well with the Gallade/Bisharp Core as he covers Fairy, Ground, and is protected from Psychic by Bisharp. Thanks to his decent bulk and speed he can also counter Serperior and hit back hard with a Cross Poison.
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Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage
- Swords Dance
What do I say about Garchomp? He has been the single most useful pokemon on this team. He has Crobat to cover his Fairy weakness, He can outspeed and KO most Dragons in OU, and for water types carrying Ice Beam he has Magnezone and Rotom-W. He can set up a Swords Dance on Will o' Wisp users and KO them with Outrage. For other times he can just set up Stealth Rocks and Earthquake Fairy types (+2 EarthQuake can OHKO Ch.Specks Sylveon). His Main weakness is the lack of Fire Blast but this is only useful hitting Scizor which Magnezone already does (+2 EarthQuake is a guaranteed 2-Hit KO on Ferrothorn)
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Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone is a pokemon who keeps any Steel type (Who is not carrying a Shed Shell) from entering the Field. He is also a good lead as he can Volt Switch out of most bad situations. He functions mainly as a revenge killer and as a check to Scizor (any time Scizor KO's one of my pokemon he risks bringing out Magnezone). I have also found that Magnezone and Rotom-W have great synergy together as they both have access to Volt Switch and can take out pokemon the other struggles with. He also scares most entry hazard setters and removers from coming in with the exception of a few like Garchomp.
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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is the final member of the team and his here mainly to cover up a few of the problems other members have. He can Volt Switch into M-Gallade and Magnezone if the opponent decides at any time to switch into Ferrothorn to take a Burn and can use Pain Split to annoy Rest users like Snorlax. He can also neuter most Fighting types with a Burn allowing Gallade to get in and set up Swords Dance.
Galaxia (Gallade) @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Ice Punch
- Zen Headbutt

Gallade is my main late game sweeper for this team. Personally, I like to use him once his checks and counters (M-Slowbro M-Sableye any Fairy Type .I find it easier to set up Swords Dance once most of the pokemon he struggles against are gone. He can take care of most Dragon types with Ice Punch (With Sword Dance up). He also works great early game if the opponent lacks checks to Gallade.
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Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit

Bisharp is used mainly as revenge killer on this team. He works great with M-Gallade as Bisharp deals with the Eon Duo (Gallade's special bulk means nothing to Latios's Draco Meteor) and M-Gallade takes Care of Most Fighting types (Breloom, Lucario, M-Lopunny, ect..). He can also hurt M-Metagross which most of my team fails to do. He also makes using Sticky Web, Intimidate, and Defog a liability for the opponent if he gets the stat drops from them.
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Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 48 Def / 212 Spe
Jolly Nature
- Cross Poison
- Taunt
- Defog
- Roost

In every OU team I have ever made I have always struggled against the demonic nightmare known as Clefable. Now I have Crobat. Crobat's main function is to counter Clefable and remove entry hazards. His Poison/Flying typing works well with the Gallade/Bisharp Core as he covers Fairy, Ground, and is protected from Psychic by Bisharp. Thanks to his decent bulk and speed he can also counter Serperior and hit back hard with a Cross Poison.
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Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage
- Swords Dance

What do I say about Garchomp? He has been the single most useful pokemon on this team. He has Crobat to cover his Fairy weakness, He can outspeed and KO most Dragons in OU, and for water types carrying Ice Beam he has Magnezone and Rotom-W. He can set up a Swords Dance on Will o' Wisp users and KO them with Outrage. For other times he can just set up Stealth Rocks and Earthquake Fairy types (+2 EarthQuake can OHKO Ch.Specks Sylveon). His Main weakness is the lack of Fire Blast but this is only useful hitting Scizor which Magnezone already does (+2 EarthQuake is a guaranteed 2-Hit KO on Ferrothorn)
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Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Magnezone is a pokemon who keeps any Steel type (Who is not carrying a Shed Shell) from entering the Field. He is also a good lead as he can Volt Switch out of most bad situations. He functions mainly as a revenge killer and as a check to Scizor (any time Scizor KO's one of my pokemon he risks bringing out Magnezone). I have also found that Magnezone and Rotom-W have great synergy together as they both have access to Volt Switch and can take out pokemon the other struggles with. He also scares most entry hazard setters and removers from coming in with the exception of a few like Garchomp.
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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom-W is the final member of the team and his here mainly to cover up a few of the problems other members have. He can Volt Switch into M-Gallade and Magnezone if the opponent decides at any time to switch into Ferrothorn to take a Burn and can use Pain Split to annoy Rest users like Snorlax. He can also neuter most Fighting types with a Burn allowing Gallade to get in and set up Swords Dance.