My first OU team

Gummy

...three, smiles go for miles!
Hey, my last RMT was locked since I was stupid and put my in-game team instead of an actual competitive team. Note: I've worked hard with this team and I've removed some pokemon that didn't make the cut (Goodra and Vaporeon, specifically) and I'm fairly satisfied with my results. Please tell me if they're good enough to win? (They're all shinies, because I've never had one and it makes them look cooler. /shot)

205.png

Forretress @ Custap Berry
Relaxed/Sturdy
252 SpD / 252 Def / 4 HP
0 Spe IVs
- Toxic Spikes
- Gyro Ball
- Stealth Rock
- Rapid Spin
My dear lead/entry hazard man/spinner. Forretress is actually a fairly dangerous pokemon with Gyro Ball. He's already extremely slow, he has 0 Spe IVs, and if that wasn't enough, his nature lowers Speed, and this isn't even counting STAB! This guy OHKOes Dragonite after just one Dragon Dance. His Relaxed nature boosts up his already high Defense and lowers his Speed, since he doesn't really require it and he wont be outspeeding anyone in the OU tier anytime soon; not to mention it even further powers up Gyro Ball. Sturdy allows him to at least set of 1 layer of entry hazards. I only use him if I see no potential spinners on the other team, however, since his hard work goes to waste otherwise.

479-m.png
(couldn't find a shiny picture)
Rotom-Mow @ Leftovers
Calm/Levitate
188 SpD / 68 Def / 252 HP
- Volt Switch
- Leaf Storm
- Will-O-Wisp
- Thunderbolt
Rotom-Mow is a mixed attacker, carrying Will-O-Wisp to cut Attack and hurt the target. When things start looking bad he can Volt Switch out of there. He carries two strong STAB attacks, Leaf Storm and Thunderbolt. I send him out to absorb Earthquakes. His Calm nature boosts his Special Defense, and since he has no physical moves (other than volt switch, which is for getting out fast) the lowered Attack doesn't really matter. Levitate patches up his Ground weakness.

242.png

Blissey @ Leftovers
Calm/Natural Cure
252 SpD / 252 Def / 4 HP
- Healing Wish
- Flamethrower
- Thunder Wave
- Aromatherapy
Ahh, Blissey, my special wall. Blissey used to be about dealing damage, but now she's just a healing tank to take care of her teammates. I send her out and Thunder Wave the foe, and when she's in a pinch she can just Wish her way out of there. Aromatherapy supports her "Nurse Joy" role and Flamethrower is there so she isn't completely useless to Taunt users. Her nature is like Rotom-Mow's: It boosts her already high Special Defense and takes away from her pointless attack.

248.png

Tyranitar @ Assault Vest
Jolly/Sand Stream
252 Spe / 252 Atk / 4 HP
- Pursuit
- Stone Edge
- Ice Fang
- Earthquake
Tyranitar can't boost up when his Assault Vest is in play, so I filled up his moveset with offensive moves. Pursuit chases cowards who can't face him, Ice Fang gets rid of Grass and Dragon types, Stone Edge is a powerful STAB move, and Earthquake is simply for taking care of what my other team members cannot. His Jolly nature buffs up his below-average speed, which lowers his Special Attack, not like his moveset cares.

450.png

Garchomp @ Garchompite
Adamant/Rough Skin
252 Spe / 252 Atk / 4 HP
- Swords Dance
- Outrage
- Earthquake
- Subsitute
First, let us have a moment of silence for Haxorus who was cut from this team to make room for this absolute monster. Garchomp cannot be stopped. It may be a good idea to use a Salac Berry, but just picture this: When Garchomp mega-evolves, he has a-get this-Base 170 Attack, which threatens even Deoxys-A, combined with STAB Outrage with a BP of 120...plus 252 Atk EVs and, if that wasn't enough, a nature that boosts it?! Don't even get me started on Swords Dance. I can't even begin to imagine.
302.png

Sableye @ Leftovers
Careful/Prankster
252 HP / 252 SpD / 4 Def
- Night Shade
- Will-O-Wisp
- Confuse Ray
- Recover
Another moment of silence, please, for Breloom who was cut to make room for this staller. This infuriating Sableye abuses his Prankster abilities to Burnfuse the target, halving their Attack, hurting them every turn, and having a 50% chance to hurt themselves. Is his HP low? Better spam Recover. Taunted? No worries, we have Night Shade equipped.

Overall my team is based around Special Defense/Special Attack/HP/Speed. I don't pay too much attention to Attack or Defense unless the pokemon is built for it.
 
Last edited:
I'm not sure if Breloom should get Toxic as a Staller, if you plan on putting pokemons to sleep then Toxic wouldn't be such a good choice for it. I'm not very good at OU for myself but, I try fixing some mistakes :) By the way, the reason why toxic isn't good with spore is that if you put a pokemon to sleep then you can't add status effects to them while there asleep. If you remove Toxic then I suggest putting Bullet Seed to handle water pokemon or Gastrodon?
 
That's a good idea, thanks :) Forretress can already set up toxic spikes and Breloom has no grass attacks so that'd be very helpful.
 
you may want to put counter on that blissey, since it has that insane HP stat, I run it on mine and it OHKO's everything that hits it directly

also you may want to lower special attack on your haxorus instead of defense, so go with a jolly nature rather than hasty. you won't be missing out on anything. You'll probably want avalanche on tyranitar since you built him in attack, right? plus you lowered special attack which doesn't help ice beam XD
 
Last edited by a moderator:
Thanks, good idea x) It looks like Tyranitar can't learn Avalanche, so I'll just settle for Ice Fang.
 
Last edited:
Pokemon Showdown wont let me learn it :c

Forretress now knows Gyro Ball instead of Spikes. He's a great fairy-killer and he's super slow so it OHKOes things :D
 
Interesting team you got there. There are a few threats to your team. Lets identify them, shall we?
First of all,common leads like Azelf usually carry taunt. With taunt, Forretress is rendered useless and can be KO'd by Azelf's fire blast. With occa berry, Forretress might last a few turns, but would still be useless.When you try to switch out, Azelf would probably use fire blast again. This is trouble considering half of your team is weak to fire.That leaves you with 3 choices: Blissey, Tyranitar, and Haxorus. Blissey can wall Azelf for a turn or two, but when it uses taunt again, you are done for. Not to mention Azelf sometimes has zen headbutt or psyshock. I guess Haxorus would be a good switch in and then you could try dragon tail-ing Azelf out. However, Haxorus could be severely crippled by a strong special attack move from Azelf doe to Haxorus' mediocre special defense.Tyranitar is also an option but Azelf also wields grass knot, an attack super effective against Tyranitar. Instead of Breloom as a staller, Sableye would be better as it is also a good check against Azelf. Here is the set you could use:
Sableye@Leftovers
Prankster
Careful
252 Health, 252 Special Defense, 4 Defense
Night Shade
Will-o-wisp
Confuse Ray
Recover
I use this Sableye and it is a monster. With prankster, will-o-wisp and confuse ray have priority. This helps your team greatly. It acts as a great counter to Azelf in many ways. Confuse ray can be used to stop Azelf from taunting it. If Sableye is taunted anyway, Night shade can KO Azelf in about 3-4 turns. Resisting Azelf's STAB is pretty useful as well as resisting Explosion. Will-o-wisp cripples physical pokemon and recover can... recover Sableye's health. If Azelf manages to KO Sableye, switch in Blissey and hope for the best.
My only other suggestion is to replace thinderbolt with hex or shadow ball since you already have an electric type move. Shadow ball has good power overall and has a 10% chance to lower the foe's special defense while hex works good with will-o-wisp/toxic spikes.
That's all the advice I have.
TheAwesomeDude
 
You should not put three hazard on forretress because then he becomes a set up bait, replace one with an other attack move.The Occa berry is pretty useless, and in the long run lefties is better for forretress. Just to let you know, volt switch is special. You should do a bold nature on blissey to boost its defense. A stone plate is not as good as lefties/life orb. You should probably put a jolly nature on Haxorus because he does not have any special moves any ways. Why toxic if you have spore? Replace toxic with subsitute. Hope I helped:)
 
Pretty interesting team here, but there are some glaring flaws, let's fix it.

Forretress is a bit odd, I see you want to lay as much hazards as possible, so this will be a better fit:

205.png

Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 Def / 4 HP / 252 Atk
Lax Nature
IVs: 18 SDef / 27 Spd
- Stealth Rock
- Spikes
- Explosion
- Rapid Spin

Enter Custap Forretress: One of the most reliable hazard-stacker in the tier. The nature and IVs allows Forretress to survive defensive Toed's Scald even after burn and get to Custap Range, while the speed is used to "outslow" other Base 40's specifically other Custap Forretress. Just watch out for lead HP Fire Kyurem-B which will get you to 5-0 without any hazards up.

Your team is pretty slow and Blissey isn't the most reliable paralysis spreader, not to mention it conflicts with Will-O-Wisp, Toxic and even Toxic Spikes. Custap Forretress is plagued by the Magic Bounce users, and spinners to some extent, I hope you can see what's coming because it's the most obvious suggestion I will make...
248.png

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower

Slapping a Choice Scarf on Tyranitar somewhat mitigates the speed issues and it makes the enemies Magic Bounce users wary of switching because of their fear of Pursuit, it can also trap weakend but troublesome stuff like... Low-HP Tentacruel. On a side note, this also defeats HP Fire Kyu-B incase your enemy gets smart, unless it's a scarf Focus Blast, but who uses that? You can also give it Ice Beam like your current set, don't forget to change the nature to Hasty if you do it.

Blissey is too defensive for a team like this, I think this one fits better. This is the most shaky suggestion I will make as it has a lot of pros and cons.
380.png

Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpAtk / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf / Hidden Power Fire
- Roost

Latias obviously has a lot less bulk but it has a better defensive typing and can actually threathen enemies, if you use HP Fire, don't forget to change the Attack IVs to 2.

Now we need something to clean the enemy team after Latias punched holes in the team or vice versa, Haxorus is a good choice but there is a better Pokémon that can to that...

450.png

Garchomp @ Life Orb / Leftovers / Salac Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Substitute / Earthquake
- Dragon Tail / Substitute / Earthquake

In this suggestion, I give you the most freedom to choose, this is your Haxorus set but it has notable advantages by having a higher speed, more bulk, and immunity to Sandstorm for only a slight power loss. Just mix and match the moves and see what fits best. Always use Salac Berry with Substitute and Earthquake.

That's all :)

EDIT: I didn't know this is a Gen VI team, oh well but you should use Custap Forre and Chomp, you can disregard the others. You might want Stone Edge on Garchomp for Togekiss...
 
Last edited:
Forretress knows Gyro Ball, so he isn't completely useless now. TTar has an Assault Vest now.

Thanks everyone for the suggestions, I'll start working on them now c:

(Also, dumb question, what's a leftie? xD)
 
I'll go with the Blissey idea, thank you :D

Remember I cant go with every idea so I'm doing my best. I really don't want to get rid of Blissey or Rotom-Mow just yet.
 
Wait- if this is a Gen VI team, what's a better hazard setter than this guy?

388.png

Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpDef
Bold Nature
IVs: 0 Atk
- Stealth Rock / Spikes
- Seismic Toss
- Recover
- Magic Coat / Taunt

Obviously, Seismic Toss and Stealth Rock here is mandatory unless you have other SR, you can mix-match the moves to see what's best, the EV spread is flexible too but this one is recommended because of Forretress' loss and the presence of Blissey.

Also, remember this: Garchomp (almost) completely outclasses Haxorus, unless you want Haxorus' super niche advantages, don't use it.
 
Thread has been updated! Please check it out if you're going to rate my team :)
 
Two minor suggestions: Move Forretress SpD to Attack(you have Custap anyway) and give Tyranitar Ice Punch instead of Ice Fang, unless you're playing in OU Beta where it is illegal atm
 
I'm playing OU Beta rn so I can't use Ice Punch :c I'll do the Attack suggestion with Forretress, though.
 
Back
Top