So, this was my very first OU team I had ever made. I made it around a half a year ago and it did very well for me. But since then I have taken a break from competitive battling and I am just getting back into it. I am just wondering this team is still usable.

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 HP
Adamant Nature
- Stealth Rock
- Stone Edge
- Crunch
- Brick Break
I usually lead of with my Mega Tyranitar to set up stealth rocks and also scare out any pokemon that aren't going to set up hazards. Sometimes if I outspeed i will just try to kill the opponents lead. Tyranitar also has a very good defense stat so it can take hits as well as deal them.

Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Superpower
- U-Turn
I love using this pokemon. It can revenge kill a whole lot of other pokemon. It is an amazing wall breaker and nothing can switch in to a STAB Flare Blitz. I also sometimes run him with an adament nature instead of jolly.

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder
- Bug Buzz
- Volt Switch
- Sticky Web
Whenever I feel Tyranitar can't lead, I use Galvantula instead. Focus Sash makes sure I can get a Sticky Web up and most of the time get of some damage as well. I have swept with Galvantula many times.

Excadrill @ Air Baloon
Ability: Mold Breaker
EVs: 252 Atk / 4 HP / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Excadrill pretty much wraps up the sweepers for this team. Excadrill is a very good Rapin Spinner I feel.
Earthquake murders any sweepers and breaks walls as well. I also like using jolly every once in a while with this set.

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 SpD / 4 SpA / 252 HP
Calm Nature
- Scald
- Shadow Ball
- Recover
- Will-O-Wisp
Jellicent is the special wall of this team. It's been moved down to RU since I last used this team. All I remember about Jellicent is that it was never killed very easily. With Water Absorb and Water/Ghost typing, it covers pretty much my whole team.

Ferrothorn @ Choice Band
Ability: Iron Barbs
EVs: 252 Atk / 4 SpD / 252 Def
Brave Nature
- Power Whip
- Bulldoze
- Gyro Ball
- Knock Off
I don't know why I ran such an offensive Ferrothorn, but I did and it seemed to always work. I am now thinking that maybe I should possibly replace Knock Off with something like Spikes. I remember when i played with this team, Ferrothorn would not die.
Thanks to everyone that spent their time rating my team.

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 HP
Adamant Nature
- Stealth Rock
- Stone Edge
- Crunch
- Brick Break
I usually lead of with my Mega Tyranitar to set up stealth rocks and also scare out any pokemon that aren't going to set up hazards. Sometimes if I outspeed i will just try to kill the opponents lead. Tyranitar also has a very good defense stat so it can take hits as well as deal them.

Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Superpower
- U-Turn
I love using this pokemon. It can revenge kill a whole lot of other pokemon. It is an amazing wall breaker and nothing can switch in to a STAB Flare Blitz. I also sometimes run him with an adament nature instead of jolly.

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder
- Bug Buzz
- Volt Switch
- Sticky Web
Whenever I feel Tyranitar can't lead, I use Galvantula instead. Focus Sash makes sure I can get a Sticky Web up and most of the time get of some damage as well. I have swept with Galvantula many times.

Excadrill @ Air Baloon
Ability: Mold Breaker
EVs: 252 Atk / 4 HP / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Excadrill pretty much wraps up the sweepers for this team. Excadrill is a very good Rapin Spinner I feel.
Earthquake murders any sweepers and breaks walls as well. I also like using jolly every once in a while with this set.

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 SpD / 4 SpA / 252 HP
Calm Nature
- Scald
- Shadow Ball
- Recover
- Will-O-Wisp
Jellicent is the special wall of this team. It's been moved down to RU since I last used this team. All I remember about Jellicent is that it was never killed very easily. With Water Absorb and Water/Ghost typing, it covers pretty much my whole team.

Ferrothorn @ Choice Band
Ability: Iron Barbs
EVs: 252 Atk / 4 SpD / 252 Def
Brave Nature
- Power Whip
- Bulldoze
- Gyro Ball
- Knock Off
I don't know why I ran such an offensive Ferrothorn, but I did and it seemed to always work. I am now thinking that maybe I should possibly replace Knock Off with something like Spikes. I remember when i played with this team, Ferrothorn would not die.
Thanks to everyone that spent their time rating my team.
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