Foreword: I am still pretty fresh with Shoddy and competitive battling, and this is my first team. I've been doing pretty well with this, and would like to get it rated. There will be Team-building process after the inviduals are looked upon. Thank you.
~Exarius
At a Glance:
~Exarius
At a Glance:






In-Depth Look:

Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Earth Power
- Fire Blast
- Explosion
My lead, which works pretty nice for me. Throw up Stealth Rock, and attack. Explosion when I don't need him anymore, or if I got to take something down before they sweep my whole team. Shuca Berry to ensure that I survive the Earthquake that most people throw at this buddy, and Naive so I get more oomph into the boom.

Scizor (M) @ Life Orb
Ability: Technician
EVs: 28 HP/252 Atk/228 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- U-turn
- Roost/Brick Break
The main guy, Swords Dance and it's sweeping time. Roost to recover off Life Orb damage, and possible SR and spikes. Been thinking about Brick Break though, since I don't usually get time to Roost. Also I lack something with Fighting-type moves.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spe
Timid Nature (+Spe, -Atk)
- Thunderbolt
- Ice Beam
- Surf
- Recover
My Special sweeper, and counter to Infernape, Gyarados and most Dragons. Also the 1 I rely on in early-mid game sweeping, if I get the chance. EVs let me survive Gyarados Stone Edge, as explained by franky, and outspeed everything it has to.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
My revenge-killer, works like a charm. Used first with Steel-killer set, but after someone recommended this set, I fell in love with it. If I can switch it in, on resisted attacks or similar, somebody gets hurt. usually he brings in the kills for me, though Scizor also gets his fair share of the opponents with his ability to finish of weakened folks.

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Moonlight
- Reflect
- Ice Beam
- Thunder Wave
Just about perfect physical wall. Usually gets easy in when people try to EQ Heatran, and then it's time to shock some pokes. Very hard to take down, and also hits somewhat hard back. Especialy lovely to take down opposing Dragons with her. *coughSalamencecough*. Also helps keeping Blissey alive by taking physical hits aimed at her.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Flamethrower
- Protect
- Toxic
- Wish
Maybe the most useful member of my team. I can always bring her in on something with special attacks, and then I just Wish-Toxic-Protect-stall the crap out of opposing team. Flamethrower to grill some Skarmorys who try to spike up along with her, and ofcourse to deepfry some greedy bugs :naughty:. She and Cresselia have actually saved my butt from a 2-3 situation with their attacks and toxic. works in a perfect unison, since what Cresselia can't take, she takes without breaking a sweat.
Gathering the Team:



























Threats:
Tyranitar and Tentacruel: I got no physical way to take these down, if my Scizor goes down earlier that supposed. Especially Tentacruels are big pains
Well, that pretty much sums it up. the rest I can work around usually. Oh, and if you wonder why no Flying types, I tried to avoid the pokes who are weak to Stealth Rock. My playing style varies a bit, usually offensive but backing up with Blissey and Cresselia if I have to.
Other Problems!
If my Scizor goes down earlier (forced out to beat/weaken something down) than expected, I am walled all day long by stuff with high special def, since I got 3 pokes with mainly special attacks, and only 1 of them can try to take down the wall (by going kaboom). but I don't know what to change now for something that can help me with that problem.