





Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Stealth Rock
- Whirlwind
Enters: Skarmory is my lead so it's in first, but I switch it back in on stuff like Grass attacks aimed at Suicune9especially Grass Knot) and sometimes Dragon attacks.
Moves: Stealth Rock's what I mainly need out of Skarmory.
Brave Bird is good on lead Ninjask and if I switch it in on Breloom.
Roost I've used mainly if I get into a prolonged battle with a lead Hippowdon.
Whirlwind's used to try and force the opponent to switch out the Pokemon I switch in so I can freely switch out Skarmory.
Problems: I don't get a lot of use out of most of the moves besides Stealth Rock so I think I might need to change them or change to a different lead.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Enters: Scizor can be switched in on a lot of Pokemon, I commonly switch it in on dragons. But with Bullet Punch it's really best to switch in after one of my Pokemon faints for a revenge kill.
Moves: Bullet Punch is as I said excellent for revenge killing. It also takes out just about anything that's weak to it(notably Tyranitar) and usually does a good job of killing Salamence after Stealth Rock damage.
Superpower is used for Blissey and is generally a very powerful attack. It could also be used if I predicted a Heatran switch in but that hasn't happened.
U-Turn is used mainly in cases of a double KO when I don't know what the opponent will send out.
Pursuit is used mainly if I'm expecting Psychic or Ghost type to switch out.
Problems: Not much. Scizor has been very useful and it's my favorite Pokemon so it'll definitely remain on my team. I do feel like I'm not sure of the best situations to use U-turn and Pursuit in though.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/52 Atk/28 Spd/176 SAtk
Quiet nature (+SAtk, -Spd)
- Dark Pulse
- Ice Beam
- Substitute
- Focus Punch
The Tyraniboah moveset. I'm using this partly because I have a shiny quiet Larvitar I plan on using in my in-game competitive team eventually.
Enters: Tyranitar is an obvious choice to switch in on Psychic Pokemon and works as a switch in on Ghosts too. I also sometimes switch I usually switch him in immediately if the opponent's using a lead Azelf because those often have Taunt and outspeed Skarmory.
Moves: Dark Pulse with STAB is quite useful for killing Azelf and Rotom.
Ice Beam is a good surprise move and gives Tyranitar a chance against Salamence. With it and Dark Pulse my Tyranitar can take out Celebi. I've also taken out Gligar with it when it switched in.
Substitute is used to set up Focus Punch.
Focus Punch is powerful on anything and it's another move I can kill Blissey with.
Problems: I often have a hard time setting up Substitutes and the Substitute is always broken on the first attack.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Rest
- Surf
- Sleep Talk
Enters: Suicune gets switched in on Water and Fire type attacks, useful considering Skarmory, Scizor, and Tyranitar are all weak to one of the two types. I tend to switch it in on Vaporeon to try and bore the opponent into switching out as well.
Moves: Calm Mind - Makes Surf more powerful and raises Suicune's special defense, enabling it to take Grass and Electric attacks and wall more effectively. If I'm able to use it enough times, I'm often able to sweep with Surf.
Rest - Used to recover HP and heal from status problems as part of the wall strategy.
Surf- Suicune's offensive move. After Calm Mind enough times it's usually devastating even to Pokemon that resist it. Normally it kills off stuff like Hippowdon and Infernape.
Sleep Talk - Makes Suicune not useless during Rest.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naughty nature (+Atk, -SDef)
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage
Enters: With Salamence's lacking defenses and it taking 25% damage from Stealth Rock, I prefer not to switch it in on attacks, though it resists water pretty well.
Dragon Dance - Boosts Salamence's attack and speed and makes a sweep possible.
Earthquake - Can hit fire types if Suicune is weakened or fainted, also works well on steel types that get switched in.
Fire Blast: Pretty important, helps to kill Bronzong, Scizor, Metagross, and Jirachi,
Outrage: Occasionally hits other dragons though Salamence is usually outsped, is a powerful attack even on things that don't resist it.
Problems: With its low defense and high damage taken from Stealth Rock it often doesn't last long.
Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 36 Atk/220 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Hidden Power [Ice]
- Thunderbolt
- Flamethrower
- Cross Chop
Enters: With Motor Drive it pairs well with Suicune. Starmie and Zapdos have proven particularily good to switch in on. Can be switched in on regular water types.
Moves: Hidden Power Ice: Hits Zapdos and Latias pretty hard. I use it over HP Grass since Suicune, Skarmory, and Salamence can all switch in on Ground-types.
Thunderbolt: Hits the usual suspects(Water, Flying) for super effective STAB damage.
Flamethrower: Good move that opponents don't usually predict. Pretty sure it OHKOs Scizor.
Cross Chop: Damages Tyranitar and Blissey to some extent.
Problems: Not running HP Grass does force me to switch out and lose my speed bonus. If I switch it in on Vaporeon I get KOed by 2 Surfs after Stealth Rock damage before I can do anything.
Overall: Most of my team seem to work well together, but I have been susceptible to being sweeped in the past. I remember especially being crushed by a Swampert that had been Baton Passed some bonuses.