My First RMT Team
So when I was first introduced to shoddy battle about a week or two ago, I really had no clue what I was doing (I still sorta don't). So my first team was comprised of my favorite pokemon and since most of them were in the NU tier, that's where I made my first team. I then slowly ventured up to UU, and then after a long period of thought, OU.
I actually began with a team that was exactly like this, except that the last slot was filled by a dual screen bronzong with gyro ball and explosion. My scizor had sword dance instead of pursuit.
My first change was my bronzong. I found that I was commonly using my bronzong to wall ghost types, and that after I set up my screens, I couldn't use explosion very well. Often times, the ghost types would will-o-wisp me, weakening my explosion even more. So I changed my bronzong and made it a dual-screen special attack bronzong. I took out the attack Evs and stuffed them into Spa, and added flash cannon and shadow ball instead of explosion and gyro ball. It proved very effective since most people don't expect it at all. They think I'm going to explode and they either switch into a ghost type or will-o-wisp me which gives me a free shadow ball hit on them.
My second change was to max out infernape's speed. I found myself getting ko'd by opposing infernapes and I decided enough was enough. Moved 60 points from Spa to speed.
My final and most recent change was the addition of pursuit to my scizor's moveset. It allowed me to take out annoying ghost types without the need for bronzong which freed up my bronzong to fully screen. It worked a lot better than swords dance scizor.
My Current Team
Mamoswine @ Focus Sash
Ability: Snow Cloak
EVs: 252 Atk/4 Def/252 Spe
Nature: Jolly
- Stealth Rock
- Endeavor
- Ice Shard
- EarthQuake
I was following a guy around (watching his battles) and I saw him use mamoswine, which sparked an interest since I was searching for a lead at the time. What really grabbed my attention was mamoswine's ability to set up stealth rock and the fact that he could learn the move endeavor and had a priority move to back it up. I love using mamoswine as my lead because it sets up stealth rock reliably, can scare off some leads with its EQ, and its endeavor + focus sash + ice shard combo has helped me get some easy KOs.
Recently, however, I've been finding myself wondering about mamoswine's effectiveness as a sweeper. If I moved him out of the lead spot and replaced stealth rock with another offensive move, maybe I could really do some damage. I talked to an acquaintance about mamoswine's sweeping ability and he came back with "Too slow, Too weak, and too prone to steel types (scizor/jirachi)". Still, I'm interested in the possiblity of mamoswine taking out some opponents as an offensive monster.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 32 Hp/224 Spe/252 Spa
Nature: Timid
- Seed Flare
- Earth Power
- Rest
- Leech Seed
I saw another one of my friends using a shaymin and I decided to look up shaymin. It really interested me as well, with the rest/natural cure combination, the ability to shoot off really powerful moves such as seed flare and earth power, and the cuteness factor, Shaymin was a shoo-in for my team.
The thing I don't like about this set, however, is the leech seed. Yeah leech seed helps against those Spa walls like Snorlax and Blissey, however outside of those pokemon, I really don't have a usage for it. Sometimes I really feel like shaymin would be much more effective if I had Hidden Power Fire in there, but then what if a Spa wall comes up? Wouldn't mind some advice here.
Scizor @ Leftovers
Ability: Technician
EVs: 4 Hp/252 Atk/252 Spe
Nature: Adamant
- Bug Bite
- Bullet Punch
- Pursuit
- Brick Break
I chose scizor because of its flexibility. It has a large coverage in terms of attack types and is able to do many jobs with its priority attack and pursuit. I actually started out with a swords dance scizor and didn't have pursuit in my set. I really found that after I added pursuit, scizor became a lot more useful, and those ghost types were a lot less scary =).
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 Hp/156 Def/216 Spe
Nature: Timid
- Rapid Spin
- Recover
- Surf
- Thunderbolt
Once again, another flexible pokemon, able to cover many roles in the OU metagame. It works as my rapid spinner, able to come into poison spikes, spin, and then switch out. It also works as my counter to many fire types and water types of the game. Its speed is great too xD.
The thing here is the rapid spin. I wouldn't mind being able to find another rapid spinner in order to free up a slot for Starmie's psychic since I really have no counter to machamp as of yet, however I can't find an effective one that would mesh with my team.
Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk/252 Spe/4 Spa
Nature: Hasty
- Overheat
- U-Turn
- Close Combat
- Stone Edge
Yup, another great pokemon in the OU metagame. Infernape is flexible as well, able to take on a variety of threats and pummel them into submission. The only thing about this pokemon that I dislike is its lack of defense. It loses health extremely easily ._.
Rotom - W @ Leftovers
Ability: Levitate
EVs: 252 Hp/168 Def/88 Spe
Nature: Bold
- Discharge
- Hydro Pump
- Shadow Ball
- Will-O-Wisp
Actually I haven't decided on my last slot yet. I've tested over 7 pokemon and none of them seem to fit here. I'm still testing and this is just what pokemon I'm on right now. I do ten battles and record the results of the battles that are realistic (newbies that I sweep or when I get swept really badly because I'm not paying attention don't count). So far here are my results.
Pokemon - W/L
~Notes I took
Dual Screen Bronzong - 6/4
~ Magnezone/Machamp
~ No counter to jolteon (maybe shaymin) (edit, no counter to specs)
~ Great switch in on ghost types
Defensive Skarmory - 5/5
~ rotom must be countered by scizor
~ breaks baton pass!
Choice Band Trick Dusknoir - 6/4
~ counters fighting types
Trick Bronzong - 5/5
Scarf Trick Rotom-W - 2/8
Gengar w/ Flying HP - 0/4 (gave up)
Gengar with coverage - 5/5
Gliscor - 2/6
Rotom-W Defensive - 1/4
I know I can't find the perfect pokemon but I'm looking for something that can switch into a fighting type attack no problem (like machamp's dynamic punch), switch into an EQ attack, and possibly break a baton chain through ww or roar. They're listed by importance since I don't really have a counter for machamp.
So any advice would be amazing. Really quick summary.
- Looking for a new rapid spinner to allow starmie to have more coverage. (Can someone outline the importance of rapid spinning in the OU metagame? Is it worth not having another powerful attack? Do spikes and toxic spikes show up often enough to justify rapid spin?)
- Looking for a new lead to move mamoswine into a position where it can take out pokemon. (Is mamoswine a good sweeper? Is it really too slow? Could it take out 1/2 opposing pokemon before fainting?)
- Last slot needs to be filled (Counter Machamp, Earth type attacks, and baton chains). Still testing out, might look back at gengar again.
Threats
Machamp - I really have no counter for machamp except for when I introduce a ghost type for my last slot. Its auto-hitting dynamic punch and confusion decimates the health bar for most of my pokemon before I can take it out. I usually have to just cross my fingers and hope that my pokemon doesn't kill itself.
Zapdos - Yeah ouch. I only recently found this out but my team has an extreme weakness to the zapdos move spread. With heatwave, zapdos is able to take out scizor and shaymin. With thunderbolt, I lose my starmie. With aerial ace or another flying type attack, my infernape goes bye bye. That's why I'm looking to move my mamoswine out of the lead position and more into a sweeper, because its ground typing seems to be my only hope (still might lose to heat wave/hp grass). The last slot is open for ideas too.
SporePunch Breloom - Seriously, one of the most annoying pokemon I have ever faced. With its grass type attack it takes out my starmie, and with its extremely powerful focus punch I lose my scizor and mamoswine. Its spore is very annoying and incapacitates whichever pokemon I try to bring in. I usually try to U-turn the sub away with infernape and then try to KO it with something else. This is where HP fire on shaymin would come in handy...
Magnezone - This thing is annoying as well. Comes in, kills off my scizor, and then posses a huge threat to my team with its speed and HP fire. I usually try to counter it by bringing in shaymin and using earth power but it's risky.
Roserade - Eh, the fact that it keeps putting me to sleep annoys me to death. It then gets a few turns to set up toxic spikes and such which I have to spin away with my starmie who's weak to roserade.
Hax Jirachi - Continual flinching is annoying and basically wipes my team out without me being able to touch it.
Earthquake - It's not a pokemon but it's a very deadly move, and one that I need a counter to. I usually try to preserve my mamoswine if possible and eq does a number on him. So I need a pokemon that can switch into EQ and then retain health.
Baton Chains - Once again, not a single pokemon but this baton pass thing really kills my team. Can't touch anything past a sub and bulked up with status boosts. Without a ww or roar pokemon, my team is extremely prone to being taken advantage of by baton chains.
Flying Types also counter a majority of my pokemon, taking out scizor, shaymin, and infernape.
So any comments/suggestions are appreciated. I am open to any and all suggestions (although I may have many questions since I'm still relatively new to competitive battling). Thanks!
I actually began with a team that was exactly like this, except that the last slot was filled by a dual screen bronzong with gyro ball and explosion. My scizor had sword dance instead of pursuit.






My first change was my bronzong. I found that I was commonly using my bronzong to wall ghost types, and that after I set up my screens, I couldn't use explosion very well. Often times, the ghost types would will-o-wisp me, weakening my explosion even more. So I changed my bronzong and made it a dual-screen special attack bronzong. I took out the attack Evs and stuffed them into Spa, and added flash cannon and shadow ball instead of explosion and gyro ball. It proved very effective since most people don't expect it at all. They think I'm going to explode and they either switch into a ghost type or will-o-wisp me which gives me a free shadow ball hit on them.






My second change was to max out infernape's speed. I found myself getting ko'd by opposing infernapes and I decided enough was enough. Moved 60 points from Spa to speed.






My final and most recent change was the addition of pursuit to my scizor's moveset. It allowed me to take out annoying ghost types without the need for bronzong which freed up my bronzong to fully screen. It worked a lot better than swords dance scizor.






My Current Team

Mamoswine @ Focus Sash
Ability: Snow Cloak
EVs: 252 Atk/4 Def/252 Spe
Nature: Jolly
- Stealth Rock
- Endeavor
- Ice Shard
- EarthQuake
I was following a guy around (watching his battles) and I saw him use mamoswine, which sparked an interest since I was searching for a lead at the time. What really grabbed my attention was mamoswine's ability to set up stealth rock and the fact that he could learn the move endeavor and had a priority move to back it up. I love using mamoswine as my lead because it sets up stealth rock reliably, can scare off some leads with its EQ, and its endeavor + focus sash + ice shard combo has helped me get some easy KOs.
Recently, however, I've been finding myself wondering about mamoswine's effectiveness as a sweeper. If I moved him out of the lead spot and replaced stealth rock with another offensive move, maybe I could really do some damage. I talked to an acquaintance about mamoswine's sweeping ability and he came back with "Too slow, Too weak, and too prone to steel types (scizor/jirachi)". Still, I'm interested in the possiblity of mamoswine taking out some opponents as an offensive monster.

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 32 Hp/224 Spe/252 Spa
Nature: Timid
- Seed Flare
- Earth Power
- Rest
- Leech Seed
I saw another one of my friends using a shaymin and I decided to look up shaymin. It really interested me as well, with the rest/natural cure combination, the ability to shoot off really powerful moves such as seed flare and earth power, and the cuteness factor, Shaymin was a shoo-in for my team.
The thing I don't like about this set, however, is the leech seed. Yeah leech seed helps against those Spa walls like Snorlax and Blissey, however outside of those pokemon, I really don't have a usage for it. Sometimes I really feel like shaymin would be much more effective if I had Hidden Power Fire in there, but then what if a Spa wall comes up? Wouldn't mind some advice here.

Scizor @ Leftovers
Ability: Technician
EVs: 4 Hp/252 Atk/252 Spe
Nature: Adamant
- Bug Bite
- Bullet Punch
- Pursuit
- Brick Break
I chose scizor because of its flexibility. It has a large coverage in terms of attack types and is able to do many jobs with its priority attack and pursuit. I actually started out with a swords dance scizor and didn't have pursuit in my set. I really found that after I added pursuit, scizor became a lot more useful, and those ghost types were a lot less scary =).

Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 Hp/156 Def/216 Spe
Nature: Timid
- Rapid Spin
- Recover
- Surf
- Thunderbolt
Once again, another flexible pokemon, able to cover many roles in the OU metagame. It works as my rapid spinner, able to come into poison spikes, spin, and then switch out. It also works as my counter to many fire types and water types of the game. Its speed is great too xD.
The thing here is the rapid spin. I wouldn't mind being able to find another rapid spinner in order to free up a slot for Starmie's psychic since I really have no counter to machamp as of yet, however I can't find an effective one that would mesh with my team.

Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk/252 Spe/4 Spa
Nature: Hasty
- Overheat
- U-Turn
- Close Combat
- Stone Edge
Yup, another great pokemon in the OU metagame. Infernape is flexible as well, able to take on a variety of threats and pummel them into submission. The only thing about this pokemon that I dislike is its lack of defense. It loses health extremely easily ._.

Rotom - W @ Leftovers
Ability: Levitate
EVs: 252 Hp/168 Def/88 Spe
Nature: Bold
- Discharge
- Hydro Pump
- Shadow Ball
- Will-O-Wisp
Actually I haven't decided on my last slot yet. I've tested over 7 pokemon and none of them seem to fit here. I'm still testing and this is just what pokemon I'm on right now. I do ten battles and record the results of the battles that are realistic (newbies that I sweep or when I get swept really badly because I'm not paying attention don't count). So far here are my results.
Pokemon - W/L
~Notes I took
Dual Screen Bronzong - 6/4
~ Magnezone/Machamp
~ No counter to jolteon (maybe shaymin) (edit, no counter to specs)
~ Great switch in on ghost types
Defensive Skarmory - 5/5
~ rotom must be countered by scizor
~ breaks baton pass!
Choice Band Trick Dusknoir - 6/4
~ counters fighting types
Trick Bronzong - 5/5
Scarf Trick Rotom-W - 2/8
Gengar w/ Flying HP - 0/4 (gave up)
Gengar with coverage - 5/5
Gliscor - 2/6
Rotom-W Defensive - 1/4
I know I can't find the perfect pokemon but I'm looking for something that can switch into a fighting type attack no problem (like machamp's dynamic punch), switch into an EQ attack, and possibly break a baton chain through ww or roar. They're listed by importance since I don't really have a counter for machamp.
So any advice would be amazing. Really quick summary.
- Looking for a new rapid spinner to allow starmie to have more coverage. (Can someone outline the importance of rapid spinning in the OU metagame? Is it worth not having another powerful attack? Do spikes and toxic spikes show up often enough to justify rapid spin?)
- Looking for a new lead to move mamoswine into a position where it can take out pokemon. (Is mamoswine a good sweeper? Is it really too slow? Could it take out 1/2 opposing pokemon before fainting?)
- Last slot needs to be filled (Counter Machamp, Earth type attacks, and baton chains). Still testing out, might look back at gengar again.
Threats

Machamp - I really have no counter for machamp except for when I introduce a ghost type for my last slot. Its auto-hitting dynamic punch and confusion decimates the health bar for most of my pokemon before I can take it out. I usually have to just cross my fingers and hope that my pokemon doesn't kill itself.

Zapdos - Yeah ouch. I only recently found this out but my team has an extreme weakness to the zapdos move spread. With heatwave, zapdos is able to take out scizor and shaymin. With thunderbolt, I lose my starmie. With aerial ace or another flying type attack, my infernape goes bye bye. That's why I'm looking to move my mamoswine out of the lead position and more into a sweeper, because its ground typing seems to be my only hope (still might lose to heat wave/hp grass). The last slot is open for ideas too.

SporePunch Breloom - Seriously, one of the most annoying pokemon I have ever faced. With its grass type attack it takes out my starmie, and with its extremely powerful focus punch I lose my scizor and mamoswine. Its spore is very annoying and incapacitates whichever pokemon I try to bring in. I usually try to U-turn the sub away with infernape and then try to KO it with something else. This is where HP fire on shaymin would come in handy...

Magnezone - This thing is annoying as well. Comes in, kills off my scizor, and then posses a huge threat to my team with its speed and HP fire. I usually try to counter it by bringing in shaymin and using earth power but it's risky.

Roserade - Eh, the fact that it keeps putting me to sleep annoys me to death. It then gets a few turns to set up toxic spikes and such which I have to spin away with my starmie who's weak to roserade.

Hax Jirachi - Continual flinching is annoying and basically wipes my team out without me being able to touch it.
Earthquake - It's not a pokemon but it's a very deadly move, and one that I need a counter to. I usually try to preserve my mamoswine if possible and eq does a number on him. So I need a pokemon that can switch into EQ and then retain health.
Baton Chains - Once again, not a single pokemon but this baton pass thing really kills my team. Can't touch anything past a sub and bulked up with status boosts. Without a ww or roar pokemon, my team is extremely prone to being taken advantage of by baton chains.
Flying Types also counter a majority of my pokemon, taking out scizor, shaymin, and infernape.
So any comments/suggestions are appreciated. I am open to any and all suggestions (although I may have many questions since I'm still relatively new to competitive battling). Thanks!