Hey everyone! :)
I have recently gotten interested in Pokémon battling and set out to carefully plan my team. I have finally finished it and would really like to know what you guys think about it.
Umbreon @ Leftovers
Nature: Careful
Ability: Synchronize
EVs: 252 HP, 252 Sp. Def, 4 Att
-Wish
-Payback (recently changed to Taunt)
-Baton Pass
-Curse
This Pokémon is mainly used to Baton Pass its Curse to either Swampert or Ferrothorn, as they both benefit from the stat changes.
_____
Haxorus @ Focus Sash
Nature: Adamant
Ability: Mold Breaker
EVs: 252 Att, 252 Spd, 4 HP
-X Scissor
-Dual Chop
-Dragon Dance
-Earthquake
Dragon Dance gives a common boost, Dual Chop can break through Substitute and make other Focus Sashes useless. Earthquake can hit Levitaters (eg. Gengar) because of Mold Breaker.
_____
Chandelure @ Choice Specs
Nature: Modest
Ability: Flame Body
EVs: 252 Sp. Att, ??? (this guy was used on my first playthrough).
-Energy Ball
-Flamethrower
-Shadow Ball
-Psychic
This Pokémon is supposed to act like a revenge killer but is normally dead before he gets a chance to hit. I'm considering giving her a Choice Scarf to outspeed Milotic, Landorus, etc.
_____
Ferrothorn @ Big Root
Nature: Sassy
Ability: Iron Barbs
EVs: 252 HP, 60 Def, 196 Sp. Def
-Leech Seed
-Stealth Rock
-Power Whip
-Gyro Ball
This Pokémon is boosted by the Baton Pass/Curse combo and the Big Root allows for a lot of health to be regained from Leech Seed.
_____
Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
EVs: 252 HP, 196 Def, 60 Sp. Att
-Surf
-Earthquake
-Stone Edge
-Ice Beam
This guy is an all-rounded Pokémon with decent enough defences. I try and use it as a Dragon-counter or Rock/Ground counter, but it always seems to die a bit too quick.
_____
Togekiss @ Leftovers
Nature: Calm
Ability: Serene Grace
EVs: 252 HP, 4 Sp. Att, 252 Sp. Def
-Roost
-Thunder Wave
-Aura Sphere
-Air Slash
A classic Para-Flinch set. Roost is to regain HP while avoiding super-effective damage from Rock/Electric/Ice, and Aura Sphere hits Rock or Ice types trying to counter.
_____
I have also recently bred a Conkeldurr - his stats are as follows:
Conkeldurr @ Life Orb
Nature: Adamant
Ability: Guts
EVs: 252 HP, 252 Att, 4 Sp. Def
-Payback
-Bulk Up
-Drain Punch
-Mach Punch
Guts is very helpful for getting a free boost in Attack, and Mach Punch is hilarious when it hits much faster foes.
Well, I would love to hear any comments you may have. :)
I have recently gotten interested in Pokémon battling and set out to carefully plan my team. I have finally finished it and would really like to know what you guys think about it.
Umbreon @ Leftovers
Nature: Careful
Ability: Synchronize
EVs: 252 HP, 252 Sp. Def, 4 Att
-Wish
-Payback (recently changed to Taunt)
-Baton Pass
-Curse
This Pokémon is mainly used to Baton Pass its Curse to either Swampert or Ferrothorn, as they both benefit from the stat changes.
_____
Haxorus @ Focus Sash
Nature: Adamant
Ability: Mold Breaker
EVs: 252 Att, 252 Spd, 4 HP
-X Scissor
-Dual Chop
-Dragon Dance
-Earthquake
Dragon Dance gives a common boost, Dual Chop can break through Substitute and make other Focus Sashes useless. Earthquake can hit Levitaters (eg. Gengar) because of Mold Breaker.
_____
Chandelure @ Choice Specs
Nature: Modest
Ability: Flame Body
EVs: 252 Sp. Att, ??? (this guy was used on my first playthrough).
-Energy Ball
-Flamethrower
-Shadow Ball
-Psychic
This Pokémon is supposed to act like a revenge killer but is normally dead before he gets a chance to hit. I'm considering giving her a Choice Scarf to outspeed Milotic, Landorus, etc.
_____
Ferrothorn @ Big Root
Nature: Sassy
Ability: Iron Barbs
EVs: 252 HP, 60 Def, 196 Sp. Def
-Leech Seed
-Stealth Rock
-Power Whip
-Gyro Ball
This Pokémon is boosted by the Baton Pass/Curse combo and the Big Root allows for a lot of health to be regained from Leech Seed.
_____
Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
EVs: 252 HP, 196 Def, 60 Sp. Att
-Surf
-Earthquake
-Stone Edge
-Ice Beam
This guy is an all-rounded Pokémon with decent enough defences. I try and use it as a Dragon-counter or Rock/Ground counter, but it always seems to die a bit too quick.
_____
Togekiss @ Leftovers
Nature: Calm
Ability: Serene Grace
EVs: 252 HP, 4 Sp. Att, 252 Sp. Def
-Roost
-Thunder Wave
-Aura Sphere
-Air Slash
A classic Para-Flinch set. Roost is to regain HP while avoiding super-effective damage from Rock/Electric/Ice, and Aura Sphere hits Rock or Ice types trying to counter.
_____
I have also recently bred a Conkeldurr - his stats are as follows:
Conkeldurr @ Life Orb
Nature: Adamant
Ability: Guts
EVs: 252 HP, 252 Att, 4 Sp. Def
-Payback
-Bulk Up
-Drain Punch
-Mach Punch
Guts is very helpful for getting a free boost in Attack, and Mach Punch is hilarious when it hits much faster foes.
Well, I would love to hear any comments you may have. :)