my first post: Gen IV RMT OU

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I'm new to competitive battling and I can't seem to get my team to work. I can't figure out what is wrong.

Heatran
Shuca Berry
Naive
252 SpAtk / 4 Spd / 252 Spe
-Stealth Rock
-Earth Power
-Fire Blast
-Explosion

Standard lead Heatran. Gets SR up and does damage to opposing leads.

Tentacruel (Liquid Ooze)
leftovers
Calm
252 HP / 120 Def / 136 SpDef
-rapid spin
-Toxic Spikes
-Surf
-Sludge Bomb

This Tentacruel gets rid of entry hazards and sets up Toxic Spikes. Surf is do damage to spinblockers and Sludge Bomb is to hit other stuff for neutral damage and hopefully poison flying/ levitating pokémon when I'm desperate.

Blissey (Natural Cure)
Leftovers
Bold
252 HP / 252 Def / 4 SpDef
-Wish
-Protect
-Thunder wave
-Shadow Ball

Blissey stalls poisoned pokémon and handles special attackers. Shadow Ball is for hitting Rotom-A ad Gengar which causes problems for this team. Wish is to heal other Pokémon. Thunder Wave hits sweepers like Lucario and Dragonite so that they can be dealt with later.

Jirachi (Serene Grace)
Choice Scarf
Jolly
252 Atk / 4 SpDef / 252 Spe
-Iron Head
-Thunderpunch
-Fire Punch
-Ice Punch

Jirachi can outspeed many threats can use the appropriate move to revenge kill. Iron Head is for TTar, Thunderpunch is for Gyarados, Fire Punch for Steels and Ice Punch is for dragons.

Celebi (Natural Cure)
Leftovers
Bold
252 HP / 220 Def / 32 Spe
Heal Bell
Recover
Hidden Power Fire
Grass Knot

Celebi is the cleric and can handle Gyarados well. Since this is a bulky Celebi it is difficult to KO even with super effective moves. It uses Grass Knot for Swampert and Tyranitar and Hidden Power Fire can heavily damage Scizor.

Gyarados (Intimidate)
leftovers
Adamant
156 HP / 72 Atk / 96 Def / 184 Spe
-Dragon Dance
-Waterfall
-Stone Edge
-Taunt

Intimidate softens physical blows. Taunt allows me to set up on phazers except Skarmory which always uses Brave Bird which does quite a bit. This has problems with Rotom-A and Life Orb Starmie which is why I need Blissey.

Any help will be appreciated.
 
RMT Rules said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.
Your descriptions are lacking, which puts you in violation of the rule above. Please elaborate more on each team member - about 3 or 4 solid sentences per member is a good goal to reach for. Also, please post only one team at a time. The RMT archive contains some examples of well-written RMTs. If you fix your descriptions, PM me with the updates and I'll be happy to unlock your thread.
 
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