My First Post Here or Dual-Weather is Best Weather

While fighting yet another weather team, I entertained the thought of making a dual-weather team. First I thought of a Drought/Sand Steam team since I thought that the Sun would cover up some of the water weakness. However, it don't turn out so well so I scraped the entire thing and went with a Drizzle/Sand Stream team with a buttload more steels which has been working much better. I may return to a Drought/Sand Stream team sometime in the near future.

I first started with:
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Then I added two pokes that were 4x weak to fire, which I was hoping that the rain could alleviate. Scizor also provided some offense while Ferrothorn could wall many things and counter other waters.
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After that, I tried to come up with two pokes that could take advantage of the water offensively and still not be bothered that much by the sand. I got Jirachi to add Wish and some special offensive and Rotom-W to counter other stuff that likes to play in the sand.
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After some testing, it seemed to me like my team needed some more offense. Hippowdon was out for Tyranitar.
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After listening to some of the rates from the good folks here, I exchanged Jirachi for Landorus

Team at a glance:
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My team:

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Politoed (M) @ Leftovers Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Toxic
- Protect

It's a Politoed. It makes things rain. The more defensive spread is to try and keep it alive in case I need to switch . Protect is to scout out some suspicious looking threats. Toxic over hypnosis since Toxic isn't limited by a sleep clause. Ice Beam to take on some of the dragons which my team has a little trouble with.

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Tyranitar (M) @ Leftovers Trait: Sand Stream
EVs: 252 HP / 60 Atk / 176 SAtk / 20 Spd
Quiet Nature (+SAtk, -Spd)
- Substitute
- Focus Punch
- Fire Blast
- Crunch


Changed to the Boah set to help against the remanants of SkarmBliss and since Landorus was already scarfed. I thought about using Thunderbolt over Fire Blast for the gen 3 memories but decided to go the more sensible route. It doesn't hit as hard as it does previously, but it hits well enough for the things I need it to hit and it's more bulky, so it can survive more switch-ins to change the weather.

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Scizor (M) @ Life Orb
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost

Gets its almost crippling fire weak reduced in the rain and isn't affected by sand. Since his survivability is increased in the rain, I decided to go the more bulky route to make him more durable in general. He is my main source of offense since I like to save TTar for the end game.

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Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Stealth Rock
- Power Whip
- Protect

Like, I said before I've been thinking about giving Ferrothorn spikes over stealth rock and letting TTar have stealth rock. Not only would that increase the hazards on the field and therefore the amount of residual damage, but Ferrothorn is a more stall-y pokemon and therefore would have more time to lay down three layers of spikes with the leech seed plus lefties recovery coming in plus the rain numbing some of the hurt from fire attacks. Ferrothorn also serves as my counter to water pokes that resist thunder/thunderbolt particularly Gastrodon/Rotom-W.

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Landorus (M) @ Choice Scarf Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]

It gives my team a fighting resist even if it is with questionable bulk. It plays nice with the sand and is immune to two of the three entry hazards. Choice Scarf is so it can outspeed various hazards on a sun team. While I initially thought it would make my team slanted more towards physical attacking, it has done well.

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Rotom-W @ Leftovers
Trait: Levitate
EVs: 108 HP / 252 SAtk / 148 Spd
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Thunderbolt
- Hydro Pump
- Pain Split

Ah, Rotom-W. Once upon a time, I was considering either this or Gastrodon. This won out because it had a few advantages. It could hit most water types with a SE attack and Gastrodon's water immunity wasn't that much better than Rotom-W's 4x resistance to water. Also this was immune to ground type attacks which is good seeing as how its the only thing on my team that resists it. And this is immune to toxic spikes like the other three none-weather changers. Thunder Wave over WoW because I thought this team didn't have that much of a problem with physical attackers and Thunder Wave has the potential of ruining both physical and special sweepers.
 
I have used Double Weather teams before and let me just say, while it may be gimmicky, it is surprisingly effective.
Its sad to see sand's biggest abuser leave to Ubers but it was expected.

Nice team, hope you find success with it.
 
Wow are you a mind reader I was always thinking about making one.
Heatran with HP Grass can be annoying because it can walk around your team easily.
Good luck
 
Skarmory loves this team. With proper playing and after Rotom-W is gone, your team is going to have trouble taking down a properly played Skarm.
 
Thank you for playing Dual Weather. I personally loved it. I had a sand+sun heavy offense team that I've had to scrap because Excadrill was banned. I'm currently using a dual weather stall team.

The most important thing about using dual weather is to use pokemon that can hold their own in both weathers. You don't want one of your summoners taken out and one of the pokemon becoming dead weight do you? Currently, your Jirachi is basically useless in the sand. You don't need 2361 Latios checks on your team either. Instead, you may want to use this to address a more pressing issue: sun teams. Currently you have no answer to them. I suggest using a Choice Scarf Terrakion to deal with this. Terrakion can outspeed and smack a god chunk of sun sweepers, most notably Volcorona, Venusaur, Darmanitan, and Dragonite. It also can hold its own in both sand and rain, since rain's only detrimental effect to it is that it takes more from water attacks.

Terrakion @ Choice Scarf
Justified
Jolly
252 Atk/ 252 Spe/ 4 Hp
Close Combat
Stone Edge
Rock Slide
X-Scissor
 
In the current metagame, a team with NO fighting resists is at a major disadvantage. Bulk up scrafty wrecks your team badly, as does bulk up conkeldurr. Also rotom-w doesn't resist water 4x, only 2x. To be honest, I don't see what sand is being used for on your team at all, since without a phazer or toxic spikes user you won't be stalling very effectively. Maybe try running a sub/dragon tail ttar set? Thatd help you spread hazard damage better. Also you should replace rotom-w with jellicent to help against fighting types, though scrafty will still murder you if it gets a couple of bulk ups.
 
In the current metagame, a team with NO fighting resists is at a major disadvantage. Bulk up scrafty wrecks your team badly, as does bulk up conkeldurr. Also rotom-w doesn't resist water 4x, only 2x. To be honest, I don't see what sand is being used for on your team at all, since without a phazer or toxic spikes user you won't be stalling very effectively. Maybe try running a sub/dragon tail ttar set? Thatd help you spread hazard damage better. Also you should replace rotom-w with jellicent to help against fighting types, though scrafty will still murder you if it gets a couple of bulk ups.

DD scrafty is worse. To help, maybe band scizor and use superpower
 
Changed some stuff around.

The TTar set was changed to the Boah set to provide extra insurance from Skarm. And Jirachi was changed to a scarf Landorus set to alleviate some of the problems from Sun teams.

I'm still on the fence between CBScizor and what I have now.
 
Hi hemtae,

Not a bad Team at all, but there is a few things which can be add to make this Team better. First, your Double Weather concept is not a bad idea, but it really doesn't work there. Why ? Because you have a really bad defensive core there. Look at how Terrakion destroys this Team easily. Terrakion isn't the only one which can destroy this Team, but it's for me, the major threat. So when I'm looking at this Team, I think keeping Politoed is a better choice than Tyranitar, because the Rain helps you a lot there, especially with your Fire Weakness. Without the Sandstorm, Landorus isn't really important there, and I'll put Gliscor instead of Landorus, because it helps you a lot on the defensive core, and it has the same Landorus' typing. Something like that :

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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Protect
- Toxic

Now, you need to change your Tyranitar for something else. Virizion and Celebi just 6-0 this Team and it's why you need something like Mew or Reuniclus. Both work here, but I've a preference for Reuniclus@Calm Mind because with Rain + Stealth Rock + Spikes ( add Spikes instead of Protect on Ferrothorn), Scizor and Tyranitar, the two biggest threats for Reuniclus are easily beaten there. In addition, Celebi another Reuniclus' counter can't do really something with Spikes + Stealth Rock and your Scizor under the Rain. Rotom-W gives another good pressure for attracting Tyranitar, Latios, Latias and Celebi, perfect no ? Now you understand why Spikes is a better choice instead of Protect.

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Reuniclus (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Psychic
- Focus Blast
- Recover

It's why Gliscor is good there, because it's a nice Switch for Scizor, Tyranitar (without Ice Beam) and others things like that. I just saw that, use Will O Wisp instead of Thunder Wave on Rotom-W, it's really better, trust me. On Politoed, use Perish Song instead of Ice Beam, because it can help you against something like SubDragonite@Dragon Dance, or something else which can be annoying. You don't need Ice Beam to be honest. Last thing important with Reuniclus, it helps you against Terrakion, Landorus and can absorb the Statut.

GL with this Team !
 
Heyy, I think you and I had a little chat about team building a couple days back. I was the guy with the mence team! If you're not that person, then never mind lol.

Whatever, but putting it forth, you're weak to CB Terrakion. Literally, everything is a OHKO with maybe a little exception. You don't have any counters as well, only checks. I actually can't rate, since I don't know Dream World, but I came to say hi! If you aren't the same person, then never mind lol
 
Ojama: Thanks for the rate, but this team is suppose to be a dual-weather team. I would like to improve upon that idea rather than scrap it all together. However, you did bring my attention to Terrakion which I guess Jirachi was keeping in check before. Although I'm really too tired to do anything about that right now, I'll try to come up with something.

AntiMetaGame: That was probably my friend, who I collaborated on with this team and uses a team very similar. He plays in Dream World most of the time so I'll ask him to see if he remembers you lol
 
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