okay so , this is my first time ever that i post / try to do a team.Please, ia sk you to be friendly but at the same time you have to be "malicious" when you are disapproving.
Team Buildin process.
everything started from mew. i like his capacity to wow , knock off and recover hp. so i looked for his weakness and thought about what could help him in battles.
okay now my second thought could be weird but i thought: "what bothers me most?" when my powerful physical sweeper gets burn, that's why i picked mega charizard x.
Zard x can bulk up easy, and got some powerful moves, and cannot be burn, perfect as physical sweeper. now back to mew.
As long as i tried he was able to resist most of the physical and magical attacks, but i felt i was missing something. right after mew gets burned, toxiced (toxic, non ne sono sicura al 100%), paralyzed, his potential gets lost a lot, so i tought to put chansey for some powerful special defense, and some possible cleric works
to cover the weakness from powerful attacks that could come to chansey, i added slowbro, for some support and resisting attacks.
skarmory came most because i wanted something that could actually survive to bisharp and could place rocks, and defog. i'm kinda glad and not of this choice.
why azumarill as last member? i like belly drum, i felt like i needed a revenge/final killer, and thought aqua jet ( instead of the most used talon) could have actually made a great choice. another choice that made me put azumarill is that if skarmory is dead, i don't have a talon that enters in the match with 50% of damage dealt already.
Now teambuilding may look "weird", but incredibly the team worked till the 1600 like of ladder.
The team.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Soft-Boiled
- Will-O-Wisp
- Taunt
- Knock Off
okay the main reason i made this team. thanks to his ability of taunt , knock off, wow, and soft boiled he revelead to be one of the most threatening thing that could happen to a team. he is very effective not only against physical pokemon, but even against special pokemon. his special defense really amazed me. being capable to resist even to a draco meteor from latios with specs made him one of the most important member of my team. his role is to set wow and knock off, and eventually taunt all the possible enemies. he doesn't have the real role of killing stuff, just inflicting wow, knocking off and stuff like this makes him great enough
Charizard @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
okay so, pretty usually "suicide zard x" i chose to make this set because of few reason. i chose nature adamant over jolly because i preferred the damage over the speed. in most match i did so far, my biggest fear was to get garchomp , latios, latias, other already fast pokemon with scarf. with jolly nature i was capable of outspeeding them, but thanks to adamant nature i actually let my zard x to do a double job: "scouting" and making a good amount of damage. scouting because if the enemy right after seeing my zard x was going to send chomp, i always assumed it was scarfed. i didn't put in this set roost because his role is dying in the final part of the match.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Soft-Boiled
- Heal Bell
- Seismic Toss
chansey has the rule of wishing pass, healing eventual paralyze/burn/toxic. i put him to resist to some special pokemon. as long as i found he's good to resist even to psyshock thanks to eviolite i didn't hesitate much to put him in my team to resist to any kind of possible threat. knock off and trick are still some big problem, but when i think a pokemon could do trick i put zard x, just to be safe.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Slack Off
- Thunder Wave
- Psyshock
- Scald
before of slowbro there was ferrothorn.
i found slowbro to be more useful because of his resistance to fight.
thunder wave is for special pokemon, or eventual risky pokemon such as charizard mega x.
thanks to thunder wave.
nothing else special to mention i think.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
i preferred to use this set just for belly drum.
it's incredible the way i can sweep when i can place a good azu with belly drum.
i used the speed evs instead of hp one because of mandibuzz, thanks to those evs i can outspeed mandi and go easy.
i didn't put the enough in hp just because so if there are rocks which i cannot remove, or if there is any other hazzard i can belly drum without bothering much of an eventual added HP lost.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Defog
- Roost
- Whirlwind
skarmory was literally the only way i had to put something which could both remove and put rocks. he got an awesome defense which is nice, and i rather using a skarmory which gives me safety instead of a possible fragile excadrill. i like the usage of defog also in caso of screen users. i was really bother in putting anything that can defog, because i didn't want to risk switching in when somebody uses 3 layers of spikes + rocks.
Threat list.
Relevant threat against my team.
Bisharp: if he comes in when there is mew i have only a chance: burn.
if i miss the burn i am fucked up.
Mega gardevoir: she is as rare as dangerous, as soon as i find her i know i am pretty fucked.
232+ SpA Mega Gardevoir Psyshock vs. 4 HP / 252+ Def Eviolite Chansey: 225-265 (35 - 41.2%) -- guaranteed 3HKO
not sure on how to threat with her, i am often to try to go with zard and hope in an OHKO.
but if garde is timid... i lost, even if zard x is jolly.
if Mega gardevoir is modest.... this is one of the very few times i regret not haveing zard x jolly.
Mega medicham: one of the most used meta in this game right now.
if drain punch in can handle easy, if HJK i start to get scared, even slowbro can have an hard time.
anyway i use slowbro and proceed to try for the burn.If i have bad luck, thunder wave.
Mega allakhazam: if he has charge beam + psyshock... this is the olnly way he is a threat to my team.
Conkeldurr: the only way i found so far is suicide zard x.
if he hasn't guts... he's a cake to handle.
Importable
Thanks in advance to whoever is going to rate my team, and help me to improve it!
Team Buildin process.

everything started from mew. i like his capacity to wow , knock off and recover hp. so i looked for his weakness and thought about what could help him in battles.


okay now my second thought could be weird but i thought: "what bothers me most?" when my powerful physical sweeper gets burn, that's why i picked mega charizard x.
Zard x can bulk up easy, and got some powerful moves, and cannot be burn, perfect as physical sweeper. now back to mew.



As long as i tried he was able to resist most of the physical and magical attacks, but i felt i was missing something. right after mew gets burned, toxiced (toxic, non ne sono sicura al 100%), paralyzed, his potential gets lost a lot, so i tought to put chansey for some powerful special defense, and some possible cleric works




to cover the weakness from powerful attacks that could come to chansey, i added slowbro, for some support and resisting attacks.





skarmory came most because i wanted something that could actually survive to bisharp and could place rocks, and defog. i'm kinda glad and not of this choice.






why azumarill as last member? i like belly drum, i felt like i needed a revenge/final killer, and thought aqua jet ( instead of the most used talon) could have actually made a great choice. another choice that made me put azumarill is that if skarmory is dead, i don't have a talon that enters in the match with 50% of damage dealt already.
Now teambuilding may look "weird", but incredibly the team worked till the 1600 like of ladder.
The team.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Soft-Boiled
- Will-O-Wisp
- Taunt
- Knock Off
okay the main reason i made this team. thanks to his ability of taunt , knock off, wow, and soft boiled he revelead to be one of the most threatening thing that could happen to a team. he is very effective not only against physical pokemon, but even against special pokemon. his special defense really amazed me. being capable to resist even to a draco meteor from latios with specs made him one of the most important member of my team. his role is to set wow and knock off, and eventually taunt all the possible enemies. he doesn't have the real role of killing stuff, just inflicting wow, knocking off and stuff like this makes him great enough

Charizard @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
okay so, pretty usually "suicide zard x" i chose to make this set because of few reason. i chose nature adamant over jolly because i preferred the damage over the speed. in most match i did so far, my biggest fear was to get garchomp , latios, latias, other already fast pokemon with scarf. with jolly nature i was capable of outspeeding them, but thanks to adamant nature i actually let my zard x to do a double job: "scouting" and making a good amount of damage. scouting because if the enemy right after seeing my zard x was going to send chomp, i always assumed it was scarfed. i didn't put in this set roost because his role is dying in the final part of the match.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Soft-Boiled
- Heal Bell
- Seismic Toss
chansey has the rule of wishing pass, healing eventual paralyze/burn/toxic. i put him to resist to some special pokemon. as long as i found he's good to resist even to psyshock thanks to eviolite i didn't hesitate much to put him in my team to resist to any kind of possible threat. knock off and trick are still some big problem, but when i think a pokemon could do trick i put zard x, just to be safe.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Slack Off
- Thunder Wave
- Psyshock
- Scald
before of slowbro there was ferrothorn.
i found slowbro to be more useful because of his resistance to fight.
thunder wave is for special pokemon, or eventual risky pokemon such as charizard mega x.
thanks to thunder wave.
nothing else special to mention i think.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
i preferred to use this set just for belly drum.
it's incredible the way i can sweep when i can place a good azu with belly drum.
i used the speed evs instead of hp one because of mandibuzz, thanks to those evs i can outspeed mandi and go easy.
i didn't put the enough in hp just because so if there are rocks which i cannot remove, or if there is any other hazzard i can belly drum without bothering much of an eventual added HP lost.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Defog
- Roost
- Whirlwind
skarmory was literally the only way i had to put something which could both remove and put rocks. he got an awesome defense which is nice, and i rather using a skarmory which gives me safety instead of a possible fragile excadrill. i like the usage of defog also in caso of screen users. i was really bother in putting anything that can defog, because i didn't want to risk switching in when somebody uses 3 layers of spikes + rocks.
Threat list.
S rank
Azumarill: not a real threat, i just try to burn him with mew, knock off or something like this.
if i predict a possible belly drum i try to taunt.
on switch in of a possible chansey i try do this: wish on chansey, belly drum from azu, changing on skarmory, he hits, then i get back life and whirwhind.
Mega charizard x: i put slowbro and thunder wave, then i proced into killing him.
Keldeo: Slowbro, same as zard x.
Landorus: chansey or mew, they can be both pretty good.
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Mew: 165-195 (40.8 - 48.2%) -- guaranteed 3HKO after Leftovers recovery
as long as i can trick a keldeo in doing a focus blast, and predict correctly, i can knock off and let him lose the life orb, which is just the beginning of his death.
252 SpA Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Mew: 127-150 (31.4 - 37.1%) -- guaranteed 4HKO after Leftovers recovery
thanks to loss of life orb his damage decrease greatly.
Thundurus: the only thundurus i am scared of is the taunt one, if that happens i just proceed to knock him off.
if i can predict a switch i do WoW so i can burn and not going to Knock off, but switch to chansey.
If thundurus got knock off can be a problem... or else he will die pretty easy from wow + life orb recoil.
A rank.
Mega charizard Y: no way, i can only use chansey.
Clefable: i put slowbro, paralize, then mew and make a "funny" taunt war.
if he reveal to be a more dangerous threat, right after taunt i send in zard x and flare blitz.
Latios: i use mew.
0 Atk Mew Knock Off (97.5 BP) vs. 4 HP / 0 Def Latios: 170-200 (56.2 - 66.2%) -- guaranteed 2HKO
against
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 252+ SpD Mew: 199-235 (49.2 - 58.1%) -- 64.5% chance to 2HKO after Leftovers recovery
so i feel pretty fine switching in.
few times in few matches critical happened, but i have been able to keep the match and winning.
P.s. i used the move draco meteor as a reference for saying that mew can resist pretty good the damage, or else if i can predict a draco meteor i would put azumarill.
actually the damage dealt to mew in case of a psyshock are:
252 SpA Life Orb Latios Psyshock vs. 252 HP / 0 Def Mew: 86-101 (21.2 - 25%) -- possible 5HKO after Leftovers recovery
Mega-Pinsir: pretty scary and could bring down my team.
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Slowbro: 334-394 (84.7 - 100%) -- 6.3% chance to OHKO
there is no way i could switch in slowbro.
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Skarmory: 140-165 (41.9 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
i go with skarmory and whirlwhind.
Talonflame: i found 2 funny chances: or skarmory and roosting till he doesn't just kill himself, or normal option and i go with slowbro.
Terrakion: if he has X scissor i am pretty fucked, or else i can count only on skarmory.

if i predict a possible belly drum i try to taunt.
on switch in of a possible chansey i try do this: wish on chansey, belly drum from azu, changing on skarmory, he hits, then i get back life and whirwhind.


252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Mew: 165-195 (40.8 - 48.2%) -- guaranteed 3HKO after Leftovers recovery
as long as i can trick a keldeo in doing a focus blast, and predict correctly, i can knock off and let him lose the life orb, which is just the beginning of his death.
252 SpA Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Mew: 127-150 (31.4 - 37.1%) -- guaranteed 4HKO after Leftovers recovery
thanks to loss of life orb his damage decrease greatly.

if i can predict a switch i do WoW so i can burn and not going to Knock off, but switch to chansey.
If thundurus got knock off can be a problem... or else he will die pretty easy from wow + life orb recoil.
A rank.


if he reveal to be a more dangerous threat, right after taunt i send in zard x and flare blitz.

0 Atk Mew Knock Off (97.5 BP) vs. 4 HP / 0 Def Latios: 170-200 (56.2 - 66.2%) -- guaranteed 2HKO
against
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 252+ SpD Mew: 199-235 (49.2 - 58.1%) -- 64.5% chance to 2HKO after Leftovers recovery
so i feel pretty fine switching in.
few times in few matches critical happened, but i have been able to keep the match and winning.
P.s. i used the move draco meteor as a reference for saying that mew can resist pretty good the damage, or else if i can predict a draco meteor i would put azumarill.
actually the damage dealt to mew in case of a psyshock are:
252 SpA Life Orb Latios Psyshock vs. 252 HP / 0 Def Mew: 86-101 (21.2 - 25%) -- possible 5HKO after Leftovers recovery

+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Slowbro: 334-394 (84.7 - 100%) -- 6.3% chance to OHKO
there is no way i could switch in slowbro.
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Skarmory: 140-165 (41.9 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
i go with skarmory and whirlwhind.


Relevant threat against my team.

if i miss the burn i am fucked up.

232+ SpA Mega Gardevoir Psyshock vs. 4 HP / 252+ Def Eviolite Chansey: 225-265 (35 - 41.2%) -- guaranteed 3HKO
not sure on how to threat with her, i am often to try to go with zard and hope in an OHKO.
but if garde is timid... i lost, even if zard x is jolly.
if Mega gardevoir is modest.... this is one of the very few times i regret not haveing zard x jolly.

if drain punch in can handle easy, if HJK i start to get scared, even slowbro can have an hard time.
anyway i use slowbro and proceed to try for the burn.If i have bad luck, thunder wave.


if he hasn't guts... he's a cake to handle.
Importable
Charizard @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Soft-Boiled
- Heal Bell
- Seismic Toss
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Soft-Boiled
- Will-O-Wisp
- Taunt
- Knock Off
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Slack Off
- Thunder Wave
- Psyshock
- Scald
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Defog
- Roost
- Whirlwind
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Soft-Boiled
- Heal Bell
- Seismic Toss
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Soft-Boiled
- Will-O-Wisp
- Taunt
- Knock Off
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Slack Off
- Thunder Wave
- Psyshock
- Scald
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Defog
- Roost
- Whirlwind
Thanks in advance to whoever is going to rate my team, and help me to improve it!
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