My first real team

Hi guys, this is my first real competitive team that I've made. I've been using it for a while on showdown and I think I'm ready to make it on my actual game. Before I do that I'd like some advice on things I could improve with as I don't really want to re-ev/train my pokemon.

The Leader
roserade.jpg


Roserade @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Sleep Powder
- Leaf Storm
- Spikes
- Hidden Power [Fire]

One of my favourite pokemon also happens to be a great pokemon to lead with. Sleep powder almost guarantees at least 2 layers of spikes, with focus sash this usually goes up to 3. Leaf storm is a strong move to take out those annoying Rotom-W's and is something to do after it sets up all the spikes. HP Fire deals with other leads like Ferrothorn easily and effectively.



The Tank

slowbro.jpg


Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Scald
- Toxic
- Slack Off
- Ice Beam


A monster at taking anything physical. Almost nothing phyiscally attacking in OU puts a large dent in this thing. Toxic allows me to stall them with slack off and force a switch out. Scald is useful for the burn and does decent damage and ice beam is for more coverage.


The Shadow

weavile.jpg


Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Pursuit
- Ice Shard
- Low Kick
- Knock Off

Very good revenge killer and trapper. Pursuit lets me trap anything that might try to escape while ice shard lets me finish off those that are afraid to run. Low kick gives good coverage and knock off is useful against walls and is a strong STAB move.


The Fighter

metagross.jpg


Metagross @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Meteor Mash
- Earthquake
- Bullet Punch
- Zen Headbutt


An all-around beast of a bruiser. It can take special attacks well and do large amounts to damage to pretty much anything. Meteor mash is the primary attack with bullet punch help finishing off weakened pokemon. Earthquake and zen headbutt are used for greater coverage.
The Cleaner

exploud.jpg


Exploud @ Choice Specs
Ability: Scrappy
EVs: 252 SAtk / 108 SDef / 148 Spd
Modest Nature
- Boomburst
- Flamethrower
- Focus Blast
- Overheat


Clears. Rooms. Boom burst is absurdly strong and can one shot almost everything popular in ou. For the ones it can't, it has flamethrower, focus blast, and overheat for backup. But really, it's all about the boom burst. Even ghosts aren't safe.

The Jester

banette.jpg



Banette @ Banettite
Ability: Frisk
EVs: 252 HP / 40 Def / 216 SDef
Careful Nature
- Destiny Bond
- Taunt
- Will-O-Wisp
- Shadow Claw


The most annoying thing on this team. Very annoying that prankster doesn't kick in the turn it mega's but still very useful. Good in conjunction with roserade and banette can block rapid spin. Priority taunt and will-o-wisp stops both setups and physical sweepers. Shadow claw is used to take advantage of mega banette's stupid high attack stat. And come on, taunt + priority destiny bond the next turn is just evil.



Importable:

Slowbro @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Scald
- Toxic
- Slack Off
- Ice Beam

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Pursuit
- Ice Shard
- Low Kick
- Knock Off

Metagross @ Assault Vest
Ability: Clear Body
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Meteor Mash
- Earthquake
- Bullet Punch
- Zen Headbutt

Roserade @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Sleep Powder
- Leaf Storm
- Spikes
- Hidden Power [Fire]

Exploud @ Choice Specs
Ability: Scrappy
Shiny: Yes
EVs: 252 SAtk / 108 SDef / 148 Spd
Modest Nature
- Boomburst
- Flamethrower
- Focus Blast
- Overheat

Banette @ Banettite
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 40 Def / 216 SDef
Careful Nature
- Destiny Bond
- Taunt
- Will-O-Wisp
- Shadow Claw
 
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First of all, I'd just like to say kudos for using Mega Banette!

Your team appears to have overall solid synergy, and I must say, Banette's set really utilizes it to the fullest. My only real concern is of Exploud, in which two Fire attacks would be redundant. Fire Blast is preferred over Flamethrower for the most part, as Choice users can usually afford to miss without much to lose. That said, I would recommend it use either Fire Blast or Overheat. For the final slot, the most notable options would be Surf or Ice Beam, though the latter may be preferred for it's greater supereffective coverage.
 
I haven't run into anything yet that didn't get wiped out by Boom burst or Focus blast. I like flamethrower over fire blast because usually I only get one hit in with exploud anyways and I don't want it to do nothing because it misses.
 
Good team need: roar(baton pass noobs/cosmic power), rapid spin and ice moves (ice shard is nice, but punch is better).

Weavile cant see Fairy or fight types...
Maybe:
Weavile @ Life Orb/Muscle band
Ability: Pressure
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- ice punch
- Ice Shard (surprise moth...my friend!)
- Low Kick
- Knock Off/pursuit/night slash.


Exploud @ Choice Specs
Ability: Scrappy
Shiny: Yes
EVs: 252 SAtk / 108 SDef / 148 Spd (i think:252 speed is good, greninja, m.manectric and noivern can pass scarf dudes without ev speed)
Modest Nature
- Boomburst
- Flamethrower/ Fire blast (good lucky)
- Focus Blast Ice Beam
- Overheat Surf


Electric moves always save days.

Last tip: steath rock is better than spikes, 3 turns to 3 layers, 1 turn to rapid spin, ghost vs Spinner is predictable. Dont make a entire team based in hazards, hit hard to win.


PS.: Sorry, my english still bad, need more lvl up.
 
I'm considering adding

Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Rapid Spin
- Toxic
- Hydro Pump
- Aura Sphere

As a spinner instead of Slowbro and

Chandelure @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Fire Blast
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball


instead of banette for another special attacker. Thoughts?
 
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