here is a team that i recently started to use on wi-fi battles
but it is also a pretty good shoddy team as well.
Yanmega @focus sash; Speed boost
Modest 6 hp 252 Sp.A 252 spe
-bug buzz
-air slash
-hypnosis
-protect
Here is a pokemon taken right off of shoddy that makes a darn good lead. Anything that out speeds it will be met with a protect, and with focus sash it can 2HKO most opposing sweepers with focus sash, and against tanks hypnosis puts them out of commision
Togekiss @King's Rock; Serene Grace
Modest 252 hp 128 def 134 Sp.D
-Air slash
-Body slam
-Roost
-Aura sphere
My favorite and annoying pokemon to use, the para-flinching togekiss. This set utilizes Kings' rock to effectively give it an 80% chance to flinch, and combined with body slam (although most of the time I use my blissey's thunder wave to paralyze it) it will be near impossible for it to move. Thanks to the modest nature he has decent special attack and with aura sphere it can hit those types that resist air slash. don't think too lowly of this set, as it can easily take down tanks who are slower than togekiss without paralysis support (I have taken down a Blissey with this set before)
Gyrados @leftovers; Intimidate
Jolly 212 Hp; 100 atk. 128 Def; 70 spe
- Dragon Dance
- Waterfall
- Ice Fang
- Taunt
Typical BulkyGyra, and yes i do know that it is supposed to have an adamant nature but I got a jolly nature and was too lazy to find an adamant one and decided to just increase the atk Ev's and lower the Spe. (this is still not as efficient as the adamant nature set however, and has 9 less atk because of this). This is my secondary tank killer after togekiss seeing as it can taunt and then DD on the switch.
Gliscor @leftovers; sand veil
Impish 252 hp; 6 atk; 252 def
- roost
-stealth rock
-earthquake
-Aerial Ace
My primary and only physical wall. I mainly switch this on a physical sweeper and set up SR on the switch. This has also proven to eb effective late game, where the only thing the opponent has is a physical sweeper, whom gliscor can easily handle with either earthquake or aerial ace. Another interesting thing i found out about it is that it can survive electivire's ice punch's and OHKO back with earthquake (later roosting off the damage), a very handy counter if it can manage to switch in on an earthquake or thunder punch.
Blissey @leftovers Serene grace
Serious 252 hp; 252 def; 6 Sp.D
-Counter
-Softboiled
-Thunder Wave
-Seismic Toss
The reason for the serious nature is because it was caught in XD and was part of an all XD team and i didn't want to train another one (However on Shoddy it has a Bold nature). That is also the reason for Serene Grace, but i have found that to be more of a blessing, as it allows my blissey to be a potent sleep absorber on my team (since many of the sleepers like gengar and yanemga are special sweepers). However the main promise lies with counter. Many a time the opponent switches in a physical sweeper ( or after a pokemon is killed i switch in Blissey) and they are surprised to see that my blissey hasn't sustained as much damage as a regular one, and then are countered to their death. In the late game this becomes extremely useful as they may have only special sweepers left, allowing my blissey to softboil off all the damage as well. It is another favorite of my own to come in a special sweeper and thunder wave either the special sweeper or the pokemon they switch in, then i switch to togekiss and para-flinch them to death, while they can't do a thing.
Garchomp @Yache berry; Sand Veil
Hasty nature 6 hp; 252 atk; 252 spe
- Outrage
- Swords Dance
- Fire fang
- Earthquake
Yes this the main Garchomp set that is being tested on the suspect ladder. The reason for the hasty nature is that i bred 100+ gibles and none of them had a jolly or adamant nature so i settled for hasty (with 31 atk IV and 26 spe IV, which is pretty good for a wifi team). The set up is pretty simple: switch into something that won't do much to garchomp and that garchomp preferably scares, then SD and proceed to attack with the proper move. Very evil, but i have included the substitute for the suspect ladder and if garchomp ever gets banned from OU (and wifi)
My subsitute for Garchomp:
Electivire @ Expert Belt; Motor Drive
Adamant 6 hp; 252 atk; 252 spe
- Thunder Punch
- Ice Punch
- Earthquake
- Cross Chop
This is another Physical sweeper in replacement for garchomp that has great type coverage and great atk and spe. However, the strategy with this is to switch in on an electric move aimed at gyardos. Since it has the maximum possible atk (discounting the Iv's which i forgot) and choice scarf like speed, it is very capable of sweeping through teams due to its immense type coverage and speed.
but it is also a pretty good shoddy team as well.
Yanmega @focus sash; Speed boost
Modest 6 hp 252 Sp.A 252 spe
-bug buzz
-air slash
-hypnosis
-protect
Here is a pokemon taken right off of shoddy that makes a darn good lead. Anything that out speeds it will be met with a protect, and with focus sash it can 2HKO most opposing sweepers with focus sash, and against tanks hypnosis puts them out of commision
Togekiss @King's Rock; Serene Grace
Modest 252 hp 128 def 134 Sp.D
-Air slash
-Body slam
-Roost
-Aura sphere
My favorite and annoying pokemon to use, the para-flinching togekiss. This set utilizes Kings' rock to effectively give it an 80% chance to flinch, and combined with body slam (although most of the time I use my blissey's thunder wave to paralyze it) it will be near impossible for it to move. Thanks to the modest nature he has decent special attack and with aura sphere it can hit those types that resist air slash. don't think too lowly of this set, as it can easily take down tanks who are slower than togekiss without paralysis support (I have taken down a Blissey with this set before)
Gyrados @leftovers; Intimidate
Jolly 212 Hp; 100 atk. 128 Def; 70 spe
- Dragon Dance
- Waterfall
- Ice Fang
- Taunt
Typical BulkyGyra, and yes i do know that it is supposed to have an adamant nature but I got a jolly nature and was too lazy to find an adamant one and decided to just increase the atk Ev's and lower the Spe. (this is still not as efficient as the adamant nature set however, and has 9 less atk because of this). This is my secondary tank killer after togekiss seeing as it can taunt and then DD on the switch.
Gliscor @leftovers; sand veil
Impish 252 hp; 6 atk; 252 def
- roost
-stealth rock
-earthquake
-Aerial Ace
My primary and only physical wall. I mainly switch this on a physical sweeper and set up SR on the switch. This has also proven to eb effective late game, where the only thing the opponent has is a physical sweeper, whom gliscor can easily handle with either earthquake or aerial ace. Another interesting thing i found out about it is that it can survive electivire's ice punch's and OHKO back with earthquake (later roosting off the damage), a very handy counter if it can manage to switch in on an earthquake or thunder punch.
Blissey @leftovers Serene grace
Serious 252 hp; 252 def; 6 Sp.D
-Counter
-Softboiled
-Thunder Wave
-Seismic Toss
The reason for the serious nature is because it was caught in XD and was part of an all XD team and i didn't want to train another one (However on Shoddy it has a Bold nature). That is also the reason for Serene Grace, but i have found that to be more of a blessing, as it allows my blissey to be a potent sleep absorber on my team (since many of the sleepers like gengar and yanemga are special sweepers). However the main promise lies with counter. Many a time the opponent switches in a physical sweeper ( or after a pokemon is killed i switch in Blissey) and they are surprised to see that my blissey hasn't sustained as much damage as a regular one, and then are countered to their death. In the late game this becomes extremely useful as they may have only special sweepers left, allowing my blissey to softboil off all the damage as well. It is another favorite of my own to come in a special sweeper and thunder wave either the special sweeper or the pokemon they switch in, then i switch to togekiss and para-flinch them to death, while they can't do a thing.
Garchomp @Yache berry; Sand Veil
Hasty nature 6 hp; 252 atk; 252 spe
- Outrage
- Swords Dance
- Fire fang
- Earthquake
Yes this the main Garchomp set that is being tested on the suspect ladder. The reason for the hasty nature is that i bred 100+ gibles and none of them had a jolly or adamant nature so i settled for hasty (with 31 atk IV and 26 spe IV, which is pretty good for a wifi team). The set up is pretty simple: switch into something that won't do much to garchomp and that garchomp preferably scares, then SD and proceed to attack with the proper move. Very evil, but i have included the substitute for the suspect ladder and if garchomp ever gets banned from OU (and wifi)
My subsitute for Garchomp:
Electivire @ Expert Belt; Motor Drive
Adamant 6 hp; 252 atk; 252 spe
- Thunder Punch
- Ice Punch
- Earthquake
- Cross Chop
This is another Physical sweeper in replacement for garchomp that has great type coverage and great atk and spe. However, the strategy with this is to switch in on an electric move aimed at gyardos. Since it has the maximum possible atk (discounting the Iv's which i forgot) and choice scarf like speed, it is very capable of sweeping through teams due to its immense type coverage and speed.