Point of the team is to use 2 baton passers so if one fails its not all over
Ninjask (M) @ Focus Sash
Trait: Speed Boost
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Protect
- Swords Dance
- Metal Claw
- Baton Pass
standard BP ninjask, metal claw is included cuz it works wonders when you get taunted and gets 2hko on azelf/aerodactyl after SD, watch out for sandstorm/fake out leads as they break the sash, most of the time it goes 1st turn: SD 2nd: prot 3rd: pass to something that will likely resist the enemys move
Octillery (M) @ Lum Berry
Trait: Suction Cups
EVs: 255 Atk / 255 Spd
Jolly Nature (+Spd, -SAtk)
- Gunk Shot
- Seed Bomb
- Waterfall
- Bounce
Rather underused pokemon but its here for one reason, Suction cups prevents phazing from roar/whirlwind and with Att and Spe increase a beast of sweeper too
Metagross @ Lum Berry
Trait: Clear Body
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Zen Headbutt
- Meteor Mash
- Earthquake
- ThunderPunch
one of main BP receivers, abuse the enemys weaknesses, Lum berry is obvious to cure annoying status that otherwise ruins his sweep
Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Ice Punch
- Fire Punch
- ThunderPunch
another BP recipient, various punches take advantage of weaknesses and dynamic punch confuses when im not sure what to use, again Lum berry for status cure
Kingdra (M) @ Lum Berry
Trait: Sniper
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Bounce
- Outrage
More BP recipients, DD included so he can setup on his own in emergency,
Lum for status
Gliscor (M) @ Yache Berry
Trait: Hyper Cutter
EVs: 255 HP / 255 SDef
Calm Nature (+SDef, -Atk)
- Rock Polish
- Taunt
- Swords Dance
- Baton Pass
2nd Passer, Taunt is given so you can counter p/hazing, yache berry so he'll live an ice attack
Ninjask (M) @ Focus Sash
Trait: Speed Boost
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Protect
- Swords Dance
- Metal Claw
- Baton Pass
standard BP ninjask, metal claw is included cuz it works wonders when you get taunted and gets 2hko on azelf/aerodactyl after SD, watch out for sandstorm/fake out leads as they break the sash, most of the time it goes 1st turn: SD 2nd: prot 3rd: pass to something that will likely resist the enemys move
Octillery (M) @ Lum Berry
Trait: Suction Cups
EVs: 255 Atk / 255 Spd
Jolly Nature (+Spd, -SAtk)
- Gunk Shot
- Seed Bomb
- Waterfall
- Bounce
Rather underused pokemon but its here for one reason, Suction cups prevents phazing from roar/whirlwind and with Att and Spe increase a beast of sweeper too
Metagross @ Lum Berry
Trait: Clear Body
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Zen Headbutt
- Meteor Mash
- Earthquake
- ThunderPunch
one of main BP receivers, abuse the enemys weaknesses, Lum berry is obvious to cure annoying status that otherwise ruins his sweep
Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Ice Punch
- Fire Punch
- ThunderPunch
another BP recipient, various punches take advantage of weaknesses and dynamic punch confuses when im not sure what to use, again Lum berry for status cure
Kingdra (M) @ Lum Berry
Trait: Sniper
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Bounce
- Outrage
More BP recipients, DD included so he can setup on his own in emergency,
Lum for status
Gliscor (M) @ Yache Berry
Trait: Hyper Cutter
EVs: 255 HP / 255 SDef
Calm Nature (+SDef, -Atk)
- Rock Polish
- Taunt
- Swords Dance
- Baton Pass
2nd Passer, Taunt is given so you can counter p/hazing, yache berry so he'll live an ice attack